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Funkin/source/funkin/InitState.hx

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package funkin;
import funkin.play.stage.StageData.StageDataParser;
import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
import flixel.addons.transition.FlxTransitionableState;
import flixel.addons.transition.TransitionData;
import flixel.graphics.FlxGraphic;
import flixel.math.FlxPoint;
import flixel.math.FlxRect;
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import flixel.system.debug.log.LogStyle;
import flixel.util.FlxColor;
import funkin.modding.module.ModuleHandler;
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import funkin.play.PlayState;
import funkin.play.character.CharacterData.CharacterDataParser;
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import funkin.play.event.SongEvent.SongEventParser;
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import funkin.play.song.SongData.SongDataParser;
import funkin.ui.PreferencesMenu;
import funkin.util.WindowUtil;
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import funkin.util.macro.MacroUtil;
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import openfl.display.BitmapData;
#if discord_rpc
import Discord.DiscordClient;
#end
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/**
* Initializes the game state using custom defines.
* Only used in Debug builds.
*/
class InitState extends FlxTransitionableState
{
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override public function create():Void
{
trace('This is a debug build, loading InitState...');
#if android
FlxG.android.preventDefaultKeys = [flixel.input.android.FlxAndroidKey.BACK];
#end
#if newgrounds
NGio.init();
#end
#if discord_rpc
DiscordClient.initialize();
Application.current.onExit.add(function(exitCode) {
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DiscordClient.shutdown();
});
#end
// ==== flixel shit ==== //
// This big obnoxious white button is for MOBILE, so that you can press it
// easily with your finger when debug bullshit pops up during testing lol!
FlxG.debugger.addButton(LEFT, new BitmapData(200, 200), function() {
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FlxG.debugger.visible = false;
});
FlxG.debugger.addButton(CENTER, new BitmapData(20, 20, true, 0xFFCC2233), function() {
if (FlxG.vcr.paused)
{
FlxG.vcr.resume();
for (snd in FlxG.sound.list)
{
snd.resume();
}
FlxG.sound.music.resume();
}
else
{
FlxG.vcr.pause();
for (snd in FlxG.sound.list)
{
snd.pause();
}
FlxG.sound.music.pause();
}
});
FlxG.debugger.addButton(CENTER, new BitmapData(20, 20, true, 0xFF2222CC), function() {
FlxG.game.debugger.vcr.onStep();
for (snd in FlxG.sound.list)
{
snd.pause();
snd.time += FlxG.elapsed * 1000;
}
FlxG.sound.music.pause();
FlxG.sound.music.time += FlxG.elapsed * 1000;
});
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FlxG.sound.muteKeys = [ZERO];
FlxG.game.focusLostFramerate = 60;
// FlxG.stage.window.borderless = true;
// FlxG.stage.window.mouseLock = true;
var diamond:FlxGraphic = FlxGraphic.fromClass(GraphicTransTileDiamond);
diamond.persist = true;
diamond.destroyOnNoUse = false;
FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(0, -1), {asset: diamond, width: 32, height: 32},
new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(0, 1), {asset: diamond, width: 32, height: 32},
new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
// ===== save shit ===== //
FlxG.save.bind('funkin', 'ninjamuffin99');
// https://github.com/HaxeFlixel/flixel/pull/2396
// IF/WHEN MY PR GOES THRU AND IT GETS INTO MAIN FLIXEL, DELETE THIS CHUNKOF CODE, AND THEN UNCOMMENT THE LINE BELOW
// FlxG.sound.loadSavedPrefs();
if (FlxG.save.data.volume != null) FlxG.sound.volume = FlxG.save.data.volume;
if (FlxG.save.data.mute != null) FlxG.sound.muted = FlxG.save.data.mute;
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// Make errors and warnings less annoying.
LogStyle.ERROR.openConsole = false;
LogStyle.ERROR.errorSound = null;
LogStyle.WARNING.openConsole = false;
LogStyle.WARNING.errorSound = null;
// FlxG.save.close();
// FlxG.sound.loadSavedPrefs();
WindowUtil.initWindowEvents();
WindowUtil.disableCrashHandler();
PreferencesMenu.initPrefs();
PlayerSettings.init();
Highscore.load();
if (FlxG.save.data.weekUnlocked != null)
{
// FIX LATER!!!
// WEEK UNLOCK PROGRESSION!!
// StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
if (StoryMenuState.weekUnlocked.length < 4) StoryMenuState.weekUnlocked.insert(0, true);
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// QUICK PATCH OOPS!
if (!StoryMenuState.weekUnlocked[0]) StoryMenuState.weekUnlocked[0] = true;
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}
if (FlxG.save.data.seenVideo != null) VideoState.seenVideo = FlxG.save.data.seenVideo;
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// ===== fuck outta here ===== //
// FlxTransitionableState.skipNextTransOut = true;
FlxTransitionableState.skipNextTransIn = true;
// TODO: Register custom event callbacks here
SongEventParser.loadEventCache();
SongDataParser.loadSongCache();
StageDataParser.loadStageCache();
CharacterDataParser.loadCharacterCache();
ModuleHandler.buildModuleCallbacks();
ModuleHandler.loadModuleCache();
FlxG.debugger.toggleKeys = [F2];
ModuleHandler.callOnCreate();
#if song
var song:String = getSong();
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var weeks:Array<Array<String>> = [
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['bopeebo', 'fresh', 'dadbattle'],
['spookeez', 'south', 'monster'],
['spooky', 'spooky', 'monster'],
['pico', 'philly', 'blammed'],
['satin-panties', 'high', 'milf'],
['cocoa', 'eggnog', 'winter-horrorland'],
['senpai', 'roses', 'thorns'],
['ugh', 'guns', 'stress']
];
var week:Int = 0;
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for (i in 0...weeks.length)
{
if (weeks[i].contains(song))
{
week = i + 1;
break;
}
}
if (week == 0) throw 'Invalid -D song=$song';
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startSong(week, song, false);
#elseif week
var week:Int = getWeek();
var songs:Array<String> = [
'bopeebo',
'spookeez',
'spooky',
'pico',
'satin-panties',
'cocoa',
'senpai',
'ugh'
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];
if (week <= 0 || week >= songs.length) throw 'invalid -D week=' + week;
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startSong(week, songs[week - 1], true);
#elseif FREEPLAY
FlxG.switchState(new FreeplayState());
#elseif ANIMATE
FlxG.switchState(new funkin.animate.dotstuff.DotStuffTestStage());
#elseif CHARTING
FlxG.switchState(new ChartingState());
#elseif STAGEBUILD
FlxG.switchState(new StageBuilderState());
#elseif FIGHT
FlxG.switchState(new PicoFight());
#elseif ANIMDEBUG
FlxG.switchState(new funkin.ui.animDebugShit.DebugBoundingState());
#elseif LATENCY
FlxG.switchState(new LatencyState());
#elseif NETTEST
FlxG.switchState(new netTest.NetTest());
#else
FlxG.sound.cache(Paths.music('freakyMenu'));
FlxG.switchState(new TitleState());
#end
}
function startSong(week, song, isStoryMode):Void
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{
var dif:Int = getDif();
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PlayState.currentSong = SongLoad.loadFromJson(song, song);
PlayState.currentSong_NEW = SongDataParser.fetchSong(song);
PlayState.isStoryMode = isStoryMode;
PlayState.storyDifficulty = dif;
PlayState.storyDifficulty_NEW = switch (dif)
{
case 0: 'easy';
case 1: 'normal';
case 2: 'hard';
default: 'normal';
};
SongLoad.curDiff = PlayState.storyDifficulty_NEW;
PlayState.storyWeek = week;
LoadingState.loadAndSwitchState(new PlayState());
}
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}
function getWeek():Int
return Std.parseInt(MacroUtil.getDefine('week'));
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function getSong():String
return MacroUtil.getDefine('song');
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function getDif():Int
return Std.parseInt(MacroUtil.getDefine('dif', '1'));