2021-09-07 21:09:34 +00:00
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package;
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2022-01-21 04:33:51 +00:00
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import charting.ChartingState;
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2021-09-07 21:09:34 +00:00
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import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.TransitionData;
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import flixel.graphics.FlxGraphic;
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import flixel.math.FlxPoint;
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import flixel.math.FlxRect;
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import flixel.util.FlxColor;
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import openfl.display.BitmapData;
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import ui.PreferencesMenu;
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2021-09-08 15:16:16 +00:00
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import ui.stageBuildShit.StageBuilderState;
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2021-09-07 21:09:34 +00:00
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2021-09-10 14:07:55 +00:00
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using StringTools;
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2021-09-07 21:09:34 +00:00
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#if colyseus
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import io.colyseus.Client;
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import io.colyseus.Room;
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#end
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#if discord_rpc
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import Discord.DiscordClient;
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#end
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#if desktop
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import sys.FileSystem;
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import sys.io.File;
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import sys.thread.Thread;
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#end
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class InitState extends FlxTransitionableState
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{
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override public function create():Void
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{
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#if android
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FlxG.android.preventDefaultKeys = [FlxAndroidKey.BACK];
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#end
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#if newgrounds
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NGio.init();
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#end
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#if discord_rpc
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DiscordClient.initialize();
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2021-09-10 14:07:55 +00:00
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Application.current.onExit.add(function(exitCode)
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{
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2021-09-07 21:09:34 +00:00
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DiscordClient.shutdown();
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});
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#end
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// ==== flixel shit ==== //
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2021-09-10 14:07:55 +00:00
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// This big obnoxious white button is for MOBILE, so that you can press it
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// easily with your finger when debug bullshit pops up during testing lol!
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FlxG.debugger.addButton(LEFT, new BitmapData(200, 200), function()
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{
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2021-09-07 21:09:34 +00:00
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FlxG.debugger.visible = false;
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});
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FlxG.sound.muteKeys = [ZERO];
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FlxG.game.focusLostFramerate = 60;
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// FlxG.stage.window.borderless = true;
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// FlxG.stage.window.mouseLock = true;
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var diamond:FlxGraphic = FlxGraphic.fromClass(GraphicTransTileDiamond);
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diamond.persist = true;
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diamond.destroyOnNoUse = false;
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FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(0, -1), {asset: diamond, width: 32, height: 32},
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new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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2021-09-10 14:07:55 +00:00
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FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(0, 1), {asset: diamond, width: 32, height: 32},
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new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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2021-09-07 21:09:34 +00:00
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// ===== save shit ===== //
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FlxG.save.bind('funkin', 'ninjamuffin99');
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// https://github.com/HaxeFlixel/flixel/pull/2396
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// IF/WHEN MY PR GOES THRU AND IT GETS INTO MAIN FLIXEL, DELETE THIS CHUNKOF CODE, AND THEN UNCOMMENT THE LINE BELOW
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// FlxG.sound.loadSavedPrefs();
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if (FlxG.save.data.volume != null)
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FlxG.sound.volume = FlxG.save.data.volume;
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if (FlxG.save.data.mute != null)
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FlxG.sound.muted = FlxG.save.data.mute;
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// FlxG.save.close();
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// FlxG.sound.loadSavedPrefs();
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PreferencesMenu.initPrefs();
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PlayerSettings.init();
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Highscore.load();
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if (FlxG.save.data.weekUnlocked != null)
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{
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// FIX LATER!!!
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// WEEK UNLOCK PROGRESSION!!
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// StoryMenuState.weekUnlocked = FlxG.save.data.weekUnlocked;
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if (StoryMenuState.weekUnlocked.length < 4)
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StoryMenuState.weekUnlocked.insert(0, true);
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// QUICK PATCH OOPS!
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if (!StoryMenuState.weekUnlocked[0])
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StoryMenuState.weekUnlocked[0] = true;
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}
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if (FlxG.save.data.seenVideo != null)
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VideoState.seenVideo = FlxG.save.data.seenVideo;
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// ===== fuck outta here ===== //
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// FlxTransitionableState.skipNextTransOut = true;
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FlxTransitionableState.skipNextTransIn = true;
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#if FREEPLAY
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FlxG.switchState(new FreeplayState());
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#elseif ANIMATE
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FlxG.switchState(new animate.AnimTestStage());
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#elseif CHARTING
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FlxG.switchState(new ChartingState());
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#elseif STAGEBUILD
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FlxG.switchState(new StageBuilderState());
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#elseif ANIMDEBUG
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FlxG.switchState(new ui.animDebugShit.DebugBoundingState());
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#elseif NETTEST
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FlxG.switchState(new netTest.NetTest());
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#else
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FlxG.sound.cache(Paths.music('freakyMenu'));
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FlxG.switchState(new TitleState());
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#end
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}
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}
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