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Funkin/source/funkin/ui/MenuList.hx

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package funkin.ui;
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import flixel.FlxSprite;
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import flixel.effects.FlxFlicker;
import flixel.group.FlxGroup;
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import flixel.math.FlxPoint;
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import flixel.util.FlxSignal;
class MenuTypedList<T:MenuItem> extends FlxTypedGroup<T>
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{
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public var selectedIndex(default, null) = 0;
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public var selectedItem(get, never):T;
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/** Called when a new item is highlighted */
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public var onChange(default, null) = new FlxTypedSignal<T->Void>();
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/** Called when an item is accepted */
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public var onAcceptPress(default, null) = new FlxTypedSignal<T->Void>();
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/** The navigation control scheme to use */
public var navControls:NavControls;
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/** Set to false to disable nav control */
public var enabled:Bool = true;
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/** */
public var wrapMode:WrapMode = Both;
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var byName = new Map<String, T>();
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/** Set to true, internally to disable controls, without affecting vars like `enabled` */
public var busy(default, null):Bool = false;
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// bit awkward because BACK is also a menu control and this doesn't affect that
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public function new(navControls:NavControls = Vertical, ?wrapMode:WrapMode)
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{
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this.navControls = navControls;
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if (wrapMode != null)
this.wrapMode = wrapMode;
else
this.wrapMode = switch (navControls)
{
case Horizontal: Horizontal;
case Vertical: Vertical;
default: Both;
}
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super();
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}
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public function addItem(name:String, item:T):T
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{
if (length == selectedIndex)
item.select();
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byName[name] = item;
return add(item);
}
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public function resetItem(oldName:String, newName:String, ?callback:Void->Void):T
{
if (!byName.exists(oldName))
throw "No item named:" + oldName;
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var item = byName[oldName];
byName.remove(oldName);
byName[newName] = item;
item.setItem(newName, callback);
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return item;
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}
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override function update(elapsed:Float)
{
super.update(elapsed);
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if (enabled && !busy)
updateControls();
}
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inline function updateControls()
{
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var controls = PlayerSettings.player1.controls;
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var wrapX = wrapMode.match(Horizontal | Both);
var wrapY = wrapMode.match(Vertical | Both);
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var newIndex = switch (navControls)
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{
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case Vertical: navList(controls.UI_UP_P, controls.UI_DOWN_P, wrapY);
case Horizontal: navList(controls.UI_LEFT_P, controls.UI_RIGHT_P, wrapX);
case Both: navList(controls.UI_LEFT_P || controls.UI_UP_P, controls.UI_RIGHT_P || controls.UI_DOWN_P, !wrapMode.match(None));
case Columns(num): navGrid(num, controls.UI_LEFT_P, controls.UI_RIGHT_P, wrapX, controls.UI_UP_P, controls.UI_DOWN_P, wrapY);
case Rows(num): navGrid(num, controls.UI_UP_P, controls.UI_DOWN_P, wrapY, controls.UI_LEFT_P, controls.UI_RIGHT_P, wrapX);
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}
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if (newIndex != selectedIndex)
{
FlxG.sound.play(Paths.sound('scrollMenu'));
selectItem(newIndex);
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}
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// Todo: bypass popup blocker on firefox
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if (controls.ACCEPT)
accept();
}
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function navAxis(index:Int, size:Int, prev:Bool, next:Bool, allowWrap:Bool):Int
{
if (prev == next)
return index;
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if (prev)
{
if (index > 0)
index--;
else if (allowWrap)
index = size - 1;
}
else
{
if (index < size - 1)
index++;
else if (allowWrap)
index = 0;
}
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return index;
}
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/**
* Controls navigation on a linear list of items such as Vertical.
* @param prev
* @param next
* @param allowWrap
*/
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inline function navList(prev:Bool, next:Bool, allowWrap:Bool)
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{
return navAxis(selectedIndex, length, prev, next, allowWrap);
}
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/**
* Controls navigation on a grid
* @param latSize The size of the fixed axis of the grid, or the "lateral axis"
* @param latPrev Whether the 'prev' key is pressed along the fixed-lengthed axis. eg: "left" in Column mode
* @param latNext Whether the 'next' key is pressed along the fixed-lengthed axis. eg: "right" in Column mode
* @param prev Whether the 'prev' key is pressed along the variable-lengthed axis. eg: "up" in Column mode
* @param next Whether the 'next' key is pressed along the variable-lengthed axis. eg: "down" in Column mode
* @param allowWrap unused
*/
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function navGrid(latSize:Int, latPrev:Bool, latNext:Bool, latAllowWrap:Bool, prev:Bool, next:Bool, allowWrap:Bool):Int
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{
// The grid lenth along the variable-length axis
var size = Math.ceil(length / latSize);
// The selected position along the variable-length axis
var index = Math.floor(selectedIndex / latSize);
// The selected position along the fixed axis
var latIndex = selectedIndex % latSize;
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latIndex = navAxis(latIndex, latSize, latPrev, latNext, latAllowWrap);
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index = navAxis(index, size, prev, next, allowWrap);
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return Std.int(Math.min(length - 1, index * latSize + latIndex));
}
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public function accept()
{
var selected = members[selectedIndex];
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onAcceptPress.dispatch(selected);
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if (selected.fireInstantly)
selected.callback();
else
{
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busy = true;
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FlxG.sound.play(Paths.sound('confirmMenu'));
FlxFlicker.flicker(selected, 1, 0.06, true, false, function(_)
{
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busy = false;
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selected.callback();
});
}
}
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public function selectItem(index:Int)
{
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members[selectedIndex].idle();
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selectedIndex = index;
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var selected = members[selectedIndex];
selected.select();
onChange.dispatch(selected);
}
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public function has(name:String)
{
return byName.exists(name);
}
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public function getItem(name:String)
{
return byName[name];
}
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override function destroy()
{
super.destroy();
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byName.clear();
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onChange.removeAll();
onAcceptPress.removeAll();
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}
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inline function get_selectedItem():T
{
return members[selectedIndex];
}
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}
class MenuItem extends FlxSprite
{
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public var callback:Void->Void;
public var name:String;
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/**
* Set to true for things like opening URLs otherwise, it may it get blocked.
*/
public var fireInstantly = false;
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public var selected(get, never):Bool;
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function get_selected()
return alpha == 1.0;
public function new(x = 0.0, y = 0.0, name:String, callback)
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{
super(x, y);
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antialiasing = true;
setData(name, callback);
idle();
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}
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function setData(name:String, ?callback:Void->Void)
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{
this.name = name;
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if (callback != null)
this.callback = callback;
}
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/**
* Calls setData and resets/redraws the state of the item
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* @param name the label.
* @param callback Unchanged if null.
*/
public function setItem(name:String, ?callback:Void->Void)
{
setData(name, callback);
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if (selected)
select();
else
idle();
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}
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public function idle()
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{
alpha = 0.6;
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}
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public function select()
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{
alpha = 1.0;
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}
}
class MenuTypedItem<T:FlxSprite> extends MenuItem
{
public var label(default, set):T;
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public function new(x = 0.0, y = 0.0, label:T, name:String, callback)
{
super(x, y, name, callback);
// set label after super otherwise setters fuck up
this.label = label;
}
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/**
* Use this when you only want to show the label
*/
function setEmptyBackground()
{
var oldWidth = width;
var oldHeight = height;
makeGraphic(1, 1, 0x0);
width = oldWidth;
height = oldHeight;
}
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function set_label(value:T)
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{
if (value != null)
{
value.x = x;
value.y = y;
value.alpha = alpha;
}
return this.label = value;
}
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override function update(elapsed:Float)
{
super.update(elapsed);
if (label != null)
label.update(elapsed);
}
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override function draw()
{
super.draw();
if (label != null)
{
label.cameras = cameras;
label.scrollFactor.copyFrom(scrollFactor);
label.draw();
}
}
override function set_alpha(value:Float):Float
{
super.set_alpha(value);
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if (label != null)
label.alpha = alpha;
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return alpha;
}
override function set_x(value:Float):Float
{
super.set_x(value);
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if (label != null)
label.x = x;
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return x;
}
override function set_y(Value:Float):Float
{
super.set_y(Value);
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if (label != null)
label.y = y;
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return y;
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}
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}
enum NavControls
{
Horizontal;
Vertical;
Both;
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Columns(num:Int);
Rows(num:Int);
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}
enum WrapMode
{
Horizontal;
Vertical;
Both;
None;
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}