2020-10-04 18:50:12 +00:00
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.graphics.frames.FlxAtlasFrames;
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2020-10-04 22:27:49 +00:00
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class Boyfriend extends Character
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2020-10-04 18:50:12 +00:00
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{
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public function new(x:Float, y:Float)
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{
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super(x, y);
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var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
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frames = tex;
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animation.addByPrefix('idle', 'BF idle dance', 24, false);
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animation.addByPrefix('singUP', 'BF NOTE UP', 24, false);
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animation.addByPrefix('singLEFT', 'BF NOTE LEFT', 24, false);
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animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT', 24, false);
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animation.addByPrefix('singDOWN', 'BF NOTE DOWN', 24, false);
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animation.addByPrefix('hey', 'BF HEY', 24, false);
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2020-10-04 21:44:52 +00:00
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playAnim('idle');
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2020-10-05 02:31:38 +00:00
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antialiasing = true;
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2020-10-05 00:53:49 +00:00
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addOffset('idle', -5);
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addOffset("singUP", -29, 27);
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2020-10-04 21:44:52 +00:00
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addOffset("singRIGHT", -38, -7);
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addOffset("singLEFT", 12, -6);
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2020-10-05 00:53:49 +00:00
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addOffset("singDOWN", -10, -50);
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addOffset("hey", 7, 4);
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2020-10-04 21:44:52 +00:00
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}
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2020-10-04 18:50:12 +00:00
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}
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