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Funkin/source/Boyfriend.hx

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package;
import flixel.FlxG;
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
class Boyfriend extends FlxSprite
{
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public var animOffsets:Map<String, Array<Dynamic>>;
public var debugMode:Bool = false;
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public function new(x:Float, y:Float)
{
super(x, y);
animOffsets = new Map<String, Array<Dynamic>>();
var tex = FlxAtlasFrames.fromSparrow(AssetPaths.BOYFRIEND__png, AssetPaths.BOYFRIEND__xml);
frames = tex;
animation.addByPrefix('idle', 'BF idle dance', 24, false);
animation.addByPrefix('singUP', 'BF NOTE UP', 24, false);
animation.addByPrefix('singLEFT', 'BF NOTE LEFT', 24, false);
animation.addByPrefix('singRIGHT', 'BF NOTE RIGHT', 24, false);
animation.addByPrefix('singDOWN', 'BF NOTE DOWN', 24, false);
animation.addByPrefix('hey', 'BF HEY', 24, false);
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playAnim('idle');
addOffset('idle');
addOffset("singUP", -28, 27);
addOffset("singRIGHT", -38, -7);
addOffset("singLEFT", 12, -6);
addOffset("singDOWN", -14, -50);
addOffset("hey", 1, 6);
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}
override function update(elapsed:Float)
{
super.update(elapsed);
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}
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public function playAnim(AnimName:String, Force:Bool = false, Reversed:Bool = false, Frame:Int = 0):Void
{
animation.play(AnimName, Force, Reversed, Frame);
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var daOffset = animOffsets.get(animation.curAnim.name);
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if (animOffsets.exists(animation.curAnim.name))
{
offset.set(daOffset[0], daOffset[1]);
}
}
public function addOffset(name:String, x:Float = 0, y:Float = 0)
{
animOffsets[name] = [x, y];
}
}