2022-09-06 04:59:54 +00:00
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package funkin.play.song;
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2022-09-07 23:07:08 +00:00
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import funkin.play.song.SongData.SongDataParser;
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import funkin.play.song.SongData.SongMetadata;
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2022-09-13 05:09:30 +00:00
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import funkin.play.song.SongData.SongTimeChange;
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import funkin.play.song.SongData.SongTimeFormat;
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2022-09-07 23:07:08 +00:00
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2022-09-06 04:59:54 +00:00
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/**
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* This is a data structure managing information about the current song.
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* This structure is created when the game starts, and includes all the data
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* from the `metadata.json` file.
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* It also includes the chart data, but only when this is the currently loaded song.
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*
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* It also receives script events; scripted classes which extend this class
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* can be used to perform custom gameplay behaviors only on specific songs.
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*/
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class Song // implements IPlayStateScriptedClass
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{
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public final songId:String;
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final _metadata:Array<SongMetadata>;
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2022-09-13 05:09:30 +00:00
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final difficulties:Map<String, SongDifficulty>;
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public function new(id:String)
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{
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this.songId = id;
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difficulties = new Map<String, SongDifficulty>();
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_metadata = SongDataParser.parseSongMetadata(songId);
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if (_metadata == null || _metadata.length == 0)
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{
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throw 'Could not find song data for songId: $songId';
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}
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populateFromMetadata();
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}
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function populateFromMetadata()
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{
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// Variations may have different artist, time format, generatedBy, etc.
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for (metadata in _metadata)
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{
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for (diffId in metadata.playData.difficulties)
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{
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var difficulty = new SongDifficulty(diffId, metadata.variation);
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difficulty.songName = metadata.songName;
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difficulty.songArtist = metadata.artist;
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difficulty.timeFormat = metadata.timeFormat;
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difficulty.divisions = metadata.divisions;
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difficulty.timeChanges = metadata.timeChanges;
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difficulty.loop = metadata.loop;
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difficulty.generatedBy = metadata.generatedBy;
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difficulties.set(diffId, difficulty);
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}
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}
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}
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/**
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* Parse and cache the chart for a specific difficulty.
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*/
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public function cacheChart(diffId:String)
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{
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getDifficulty(diffId).cacheChart();
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}
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/**
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* Parse and cache the chart for all difficulties of this song.
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*/
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public function cacheCharts()
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{
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for (difficulty in difficulties)
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{
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difficulty.cacheChart();
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}
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}
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/**
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* Retrieve the metadata for a specific difficulty, including the chart if it is loaded.
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*/
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public function getDifficulty(diffId:String):SongDifficulty
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{
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return difficulties.get(diffId);
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}
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/**
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* Purge the cached chart data for each difficulty of this song.
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*/
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public function clearCharts()
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{
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for (diff in difficulties)
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{
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diff.clearChart();
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}
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}
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public function toString():String
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{
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return 'Song($songId)';
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}
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}
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class SongDifficulty
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{
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/**
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* The difficulty ID, such as `easy` or `hard`.
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*/
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public final difficulty:String;
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/**
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* The metadata file that contains this difficulty.
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*/
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public final variation:String;
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public var songName:String = SongValidator.DEFAULT_SONGNAME;
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public var songArtist:String = SongValidator.DEFAULT_ARTIST;
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public var timeFormat:SongTimeFormat = SongValidator.DEFAULT_TIMEFORMAT;
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public var divisions:Int = SongValidator.DEFAULT_DIVISIONS;
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public var loop:Bool = SongValidator.DEFAULT_LOOP;
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public var generatedBy:String = SongValidator.DEFAULT_GENERATEDBY;
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public var timeChanges:Array<SongTimeChange> = [];
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public var scrollSpeed(default, null):Float = SongValidator.DEFAULT_SCROLLSPEED;
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// public var notes(default, null):Array<;
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public function new(diffId:String, variation:String)
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{
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this.difficulty = diffId;
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this.variation = variation;
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}
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public function cacheChart():Void
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{
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// TODO: Parse chart data
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}
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public function clearChart():Void
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{
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// notes = null;
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}
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}
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