2021-02-24 00:59:36 +00:00
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package ui;
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2021-03-16 14:56:08 +00:00
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import ui.MenuList;
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2021-02-24 00:59:36 +00:00
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import flixel.FlxG;
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import flixel.FlxCamera;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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import flixel.group.FlxGroup;
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import flixel.input.keyboard.FlxKey;
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import Controls;
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import ui.AtlasText;
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import ui.TextMenuList;
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2021-03-14 02:11:56 +00:00
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class ControlsMenu extends ui.OptionsState.Page
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{
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static var controlList = Control.createAll();
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/*
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* Defines groups of controls that cannot share inputs, like left and right. Say, if ACCEPT is Z, Back is X,
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* if the player sets Back to Z it also set ACCEPT to X. This prevents the player from setting the controls in
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* a way the prevents them from changing more controls or exiting the menu.
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*/
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static var controlGroups:Array<Array<Control>> =
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[ [ NOTE_UP, NOTE_DOWN, NOTE_LEFT, NOTE_RIGHT ]
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, [ UI_UP, UI_DOWN, UI_LEFT, UI_RIGHT, ACCEPT, BACK ]
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];
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var itemGroups:Array<Array<InputItem>> = [for (i in 0...controlGroups.length) []];
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var controlGrid:MenuTypedList<InputItem>;
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var labels:FlxTypedGroup<AtlasText>;
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var menuCamera:FlxCamera;
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var prompt:Prompt;
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public function new()
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{
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super();
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menuCamera = new FlxCamera();
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FlxG.cameras.add(menuCamera);// false);
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if (FlxCamera.defaultCameras.indexOf(menuCamera) != -1)
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{
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FlxCamera.defaultCameras = FlxCamera.defaultCameras.copy();
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FlxCamera.defaultCameras.remove(menuCamera);
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}
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menuCamera.bgColor = 0x0;
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camera = menuCamera;
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add(labels = new FlxTypedGroup<AtlasText>());
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add(controlGrid = new MenuTypedList(Columns(2)));
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// FlxG.debugger.drawDebug = true;
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var y = 30;
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var spacer = 70;
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var currentHeader:String = null;
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// list order is determined by enum order
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for (i in 0...controlList.length)
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{
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var control = controlList[i];
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var name = control.getName();
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if (currentHeader != "UI_" && name.indexOf("UI_") == 0)
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{
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currentHeader = "UI_";
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labels.add(new BoldText(0, y, "UI")).screenCenter(X);
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y += spacer;
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}
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else if (currentHeader != "NOTE_" && name.indexOf("NOTE_") == 0)
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{
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currentHeader = "NOTE_";
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labels.add(new BoldText(0, y, "NOTES")).screenCenter(X);
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y += spacer;
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}
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if (currentHeader != null && name.indexOf(currentHeader) == 0)
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name = name.substr(currentHeader.length);
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var label = labels.add(new BoldText(250, y, name));
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createItem(label.x + 400, y, control, 0);
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createItem(label.x + 600, y, control, 1);
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y += spacer;
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}
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trace(itemGroups.map((group)->group.map((item)->item.label.text)));
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var selected = controlGrid.members[0];
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var camFollow = new FlxObject(FlxG.width / 2, selected.y, 70, 70);
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menuCamera.follow(camFollow, null, 0.06);
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var margin = 100;
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menuCamera.deadzone.set(0, margin, menuCamera.width, menuCamera.height - margin * 2);
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controlGrid.onChange.add(function (selected) camFollow.y = selected.y);
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prompt = new Prompt("Press any key to rebind\n\n\n\n Escape to cancel", None);
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prompt.create();
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prompt.createBgFromMargin();
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prompt.back.scrollFactor.set(0, 0);
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prompt.exists = false;
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add(prompt);
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}
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function createItem(x = 0.0, y = 0.0, control:Control, index:Int)
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{
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var item = new InputItem(x, y, control, index, onSelect);
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for (i in 0...controlGroups.length)
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{
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if (controlGroups[i].contains(control))
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itemGroups[i].push(item);
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}
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return controlGrid.addItem(item.name, item);
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}
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function onSelect():Void
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{
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controlGrid.enabled = false;
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canExit = false;
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prompt.exists = true;
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (prompt.exists)
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{
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var key = FlxG.keys.firstJustPressed();
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if (key != NONE)
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{
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if (key != ESCAPE)
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onKeySelect(key);
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closePrompt();
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}
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}
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}
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function onKeySelect(key:Int)
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{
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var item = controlGrid.selectedItem;
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for (group in itemGroups)
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{
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if (group.contains(item))
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{
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for (otherItem in group)
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{
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// Check if items in the same group have the new input
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if (otherItem != item && otherItem.input == key)
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{
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// replace that input with this items old input.
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PlayerSettings.player1.controls.replaceBinding(otherItem.control, Keys, item.input, otherItem.input);
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// Don't use resetItem() since items share names/labels
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otherItem.input = item.input;
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otherItem.label.text = item.label.text;
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}
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}
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}
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}
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PlayerSettings.player1.controls.replaceBinding(item.control, Keys, key, item.input);
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// Don't use resetItem() since items share names/labels
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item.input = key;
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item.label.text = item.getLabel(key);
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}
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function closePrompt()
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{
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controlGrid.enabled = true;
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canExit = true;
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prompt.exists = false;
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}
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override function destroy()
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{
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super.destroy();
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if (FlxG.cameras.list.contains(menuCamera))
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FlxG.cameras.remove(menuCamera);
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}
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override function set_enabled(value:Bool)
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{
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controlGrid.enabled = value;
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return super.set_enabled(value);
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}
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}
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class InputItem extends TextMenuItem
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{
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public var control:Control;
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public var input:Int = -1;
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public function new (x = 0.0, y = 0.0, control, index, ?callback)
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{
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this.control = control;
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var list = PlayerSettings.player1.controls.getInputsFor(control, Keys);
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if (list.length > index)
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{
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if (list[index] != FlxKey.ESCAPE)
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input = list[index];
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else if (list.length > 2)
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// Escape isn't mappable, show a third option, instead.
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input = list[2];
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}
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;
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super(x, y, getLabel(input), Default, callback);
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}
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public function getLabel(input:Int)
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{
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return input == -1 ? "---" : InputFormatter.format(input, Keys);
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}
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2021-02-24 00:59:36 +00:00
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}
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