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Funkin/source/ui/ControlsMenu.hx

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package ui;
import flixel.FlxG;
import flixel.FlxCamera;
import flixel.FlxObject;
import flixel.FlxSprite;
import flixel.group.FlxGroup;
import flixel.input.keyboard.FlxKey;
import Controls;
import ui.AtlasText;
import ui.TextMenuList;
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class ControlsMenu extends ui.OptionsState.Page
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{
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var controlGrid:TextMenuList;
var labels:FlxTypedGroup<AtlasText>;
var menuCamera:FlxCamera;
public function new()
{
super();
menuCamera = new FlxCamera();
FlxG.cameras.add(menuCamera);// false);
if (FlxCamera.defaultCameras.indexOf(menuCamera) != -1)
{
FlxCamera.defaultCameras = FlxCamera.defaultCameras.copy();
FlxCamera.defaultCameras.remove(menuCamera);
}
menuCamera.bgColor = 0x0;
add(labels = new FlxTypedGroup<AtlasText>());
labels.camera = menuCamera;
add(controlGrid = new TextMenuList(Columns(2)));
controlGrid.camera = menuCamera;
// FlxG.debugger.drawDebug = true;
var controlList = Control.createAll();
for (i in 0...controlList.length)
{
var control = controlList[i];
var name = control.getName();
var y = (70 * i) + 30;
var label = labels.add(new BoldText(0, y, name));
label.x += 250;
createItem(label.x + 400, y, control, 0);
createItem(label.x + 600, y, control, 1);
}
var selected = controlGrid.members[0];
var camFollow = new FlxObject(FlxG.width / 2, selected.y, 70, 70);
menuCamera.follow(camFollow, null, 0.06);
var margin = 100;
menuCamera.deadzone.set(0, margin, menuCamera.width, menuCamera.height - margin * 2);
controlGrid.onChange.add(function (selected) camFollow.y = selected.y);
}
function createItem(x = 0.0, y = 0.0, control:Control, index:Int)
{
var list = PlayerSettings.player1.controls.getInputsFor(control, Keys);
var name = "---";
if (list.length > index)
{
if (list[index] == FlxKey.ESCAPE)
return createItem(x, y, control, 2);
name = InputFormatter.format(list[index], Keys);
}
trace(control.getName() + " " + index + ": " + name);
return controlGrid.createItem(x, y, name, Default, onSelect.bind(name, control, index));
}
function onSelect(name:String, control:Control, index:Int):Void
{
controlGrid.enabled = false;
// var prompt = new Prompt();
}
override function set_enabled(value:Bool)
{
controlGrid.enabled = value;
return super.set_enabled(value);
}
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}