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Funkin/source/funkin/PauseSubState.hx

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package funkin;
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import funkin.play.PlayStatePlaylist;
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import flixel.FlxSprite;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.group.FlxGroup.FlxTypedGroup;
import flixel.system.FlxSound;
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import flixel.text.FlxText;
import flixel.tweens.FlxEase;
import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
import funkin.play.PlayState;
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import funkin.play.song.SongData.SongDataParser;
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class PauseSubState extends MusicBeatSubState
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{
var grpMenuShit:FlxTypedGroup<Alphabet>;
var pauseOG:Array<String> = [
'Resume',
'Restart Song',
'Change Difficulty',
'Toggle Practice Mode',
'Exit to Menu'
];
var difficultyChoices:Array<String> = ['EASY', 'NORMAL', 'HARD', 'ERECT', 'BACK'];
var menuItems:Array<String> = [];
var curSelected:Int = 0;
var pauseMusic:FlxSound;
var practiceText:FlxText;
var exitingToMenu:Bool = false;
var bg:FlxSprite;
var metaDataGrp:FlxTypedGroup<FlxSprite>;
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public function new()
{
super();
menuItems = pauseOG;
if (PlayStatePlaylist.campaignId == 'week6')
{
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast-pixel'), true, true);
}
else
{
pauseMusic = new FlxSound().loadEmbedded(Paths.music('breakfast'), true, true);
}
pauseMusic.volume = 0;
pauseMusic.play(false, FlxG.random.int(0, Std.int(pauseMusic.length / 2)));
FlxG.sound.list.add(pauseMusic);
bg = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, FlxColor.BLACK);
bg.alpha = 0;
bg.scrollFactor.set();
add(bg);
metaDataGrp = new FlxTypedGroup<FlxSprite>();
add(metaDataGrp);
var levelInfo:FlxText = new FlxText(20, 15, 0, '', 32);
if (PlayState.instance.currentChart != null)
{
levelInfo.text += '${PlayState.instance.currentChart.songName} - ${PlayState.instance.currentChart.songArtist}';
}
levelInfo.scrollFactor.set();
levelInfo.setFormat(Paths.font('vcr.ttf'), 32);
levelInfo.updateHitbox();
metaDataGrp.add(levelInfo);
var levelDifficulty:FlxText = new FlxText(20, 15 + 32, 0, '', 32);
levelDifficulty.text += PlayState.instance.currentDifficulty.toTitleCase();
levelDifficulty.scrollFactor.set();
levelDifficulty.setFormat(Paths.font('vcr.ttf'), 32);
levelDifficulty.updateHitbox();
metaDataGrp.add(levelDifficulty);
var deathCounter:FlxText = new FlxText(20, 15 + 64, 0, '', 32);
deathCounter.text = 'Blue balled: ${PlayState.instance.deathCounter}';
FlxG.watch.addQuick('totalNotesHit', Highscore.tallies.totalNotesHit);
FlxG.watch.addQuick('totalNotes', Highscore.tallies.totalNotes);
deathCounter.scrollFactor.set();
deathCounter.setFormat(Paths.font('vcr.ttf'), 32);
deathCounter.updateHitbox();
metaDataGrp.add(deathCounter);
practiceText = new FlxText(20, 15 + 64 + 32, 0, 'PRACTICE MODE', 32);
practiceText.scrollFactor.set();
practiceText.setFormat(Paths.font('vcr.ttf'), 32);
practiceText.updateHitbox();
practiceText.x = FlxG.width - (practiceText.width + 20);
practiceText.visible = PlayState.instance.isPracticeMode;
metaDataGrp.add(practiceText);
levelDifficulty.alpha = 0;
levelInfo.alpha = 0;
deathCounter.alpha = 0;
levelInfo.x = FlxG.width - (levelInfo.width + 20);
levelDifficulty.x = FlxG.width - (levelDifficulty.width + 20);
deathCounter.x = FlxG.width - (deathCounter.width + 20);
FlxTween.tween(bg, {alpha: 0.6}, 0.4, {ease: FlxEase.quartInOut});
FlxTween.tween(levelInfo, {alpha: 1, y: 20}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.3});
FlxTween.tween(levelDifficulty, {alpha: 1, y: levelDifficulty.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.5});
FlxTween.tween(deathCounter, {alpha: 1, y: deathCounter.y + 5}, 0.4, {ease: FlxEase.quartInOut, startDelay: 0.7});
grpMenuShit = new FlxTypedGroup<Alphabet>();
add(grpMenuShit);
regenMenu();
// cameras = [FlxG.cameras.list[FlxG.cameras.list.length - 1]];
}
function regenMenu():Void
{
while (grpMenuShit.members.length > 0)
{
grpMenuShit.remove(grpMenuShit.members[0], true);
}
for (i in 0...menuItems.length)
{
var songText:Alphabet = new Alphabet(0, (70 * i) + 30, menuItems[i], true, false);
songText.isMenuItem = true;
songText.targetY = i;
grpMenuShit.add(songText);
}
curSelected = 0;
changeSelection();
}
override function update(elapsed:Float):Void
{
if (pauseMusic.volume < 0.5) pauseMusic.volume += 0.01 * elapsed;
super.update(elapsed);
var upP = controls.UI_UP_P;
var downP = controls.UI_DOWN_P;
var accepted = controls.ACCEPT;
#if debug
// to pause the game and get screenshots easy, press H on pause menu!
if (FlxG.keys.justPressed.H)
{
bg.visible = !bg.visible;
grpMenuShit.visible = !grpMenuShit.visible;
metaDataGrp.visible = !metaDataGrp.visible;
}
#end
if (!exitingToMenu)
{
if (upP)
{
changeSelection(-1);
}
if (downP)
{
changeSelection(1);
}
var androidPause:Bool = false;
#if android
androidPause = FlxG.android.justPressed.BACK;
#end
if (androidPause) close();
if (accepted)
{
var daSelected:String = menuItems[curSelected];
// TODO: Why is this based on the menu item's name? Make this an enum or something.
switch (daSelected)
{
case 'Resume':
close();
case 'Change Difficulty':
menuItems = difficultyChoices;
regenMenu();
case 'EASY' | 'NORMAL' | 'HARD' | 'ERECT':
PlayState.instance.currentSong = SongDataParser.fetchSong(PlayState.instance.currentSong.songId.toLowerCase());
PlayState.instance.currentDifficulty = daSelected.toLowerCase();
PlayState.instance.needsReset = true;
close();
case 'BACK':
menuItems = pauseOG;
regenMenu();
case 'Toggle Practice Mode':
PlayState.instance.isPracticeMode = true;
practiceText.visible = PlayState.instance.isPracticeMode;
case 'Restart Song':
PlayState.instance.needsReset = true;
close();
case 'Exit to Menu':
exitingToMenu = true;
PlayState.instance.deathCounter = 0;
for (item in grpMenuShit.members)
{
item.targetY = -3;
item.alpha = 0.6;
}
FlxTransitionableState.skipNextTransIn = true;
FlxTransitionableState.skipNextTransOut = true;
if (PlayStatePlaylist.isStoryMode) openSubState(new funkin.ui.StickerSubState(null, STORY));
else
openSubState(new funkin.ui.StickerSubState());
}
}
if (FlxG.keys.justPressed.J)
{
// for reference later!
// PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
}
}
}
override function destroy():Void
{
pauseMusic.destroy();
super.destroy();
}
function changeSelection(change:Int = 0):Void
{
FlxG.sound.play(Paths.sound('scrollMenu'), 0.4);
curSelected += change;
if (curSelected < 0) curSelected = menuItems.length - 1;
if (curSelected >= menuItems.length) curSelected = 0;
for (index => item in grpMenuShit.members)
{
item.targetY = index - curSelected;
item.alpha = 0.6;
if (item.targetY == 0)
{
item.alpha = 1;
}
}
}
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}