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pause menu in progress
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parent
acc1382023
commit
2462ae555e
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@ -4,11 +4,17 @@ import Controls.Control;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.FlxSubState;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.input.keyboard.FlxKey;
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import flixel.util.FlxColor;
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class PauseSubState extends FlxSubState
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class PauseSubState extends MusicBeatSubstate
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{
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var grpMenuShit:FlxTypedGroup<Alphabet>;
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var menuItems:Array<String> = ['Resume', 'Restart Song', 'Exit to menu'];
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var curSelected:Int = 0;
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public function new(x:Float, y:Float)
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{
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super();
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@ -17,25 +23,83 @@ class PauseSubState extends FlxSubState
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bg.scrollFactor.set();
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add(bg);
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var bf:Boyfriend = new Boyfriend(x, y);
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bf.scrollFactor.set();
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// add(bf);
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grpMenuShit = new FlxTypedGroup<Alphabet>();
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add(grpMenuShit);
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bf.playAnim('firstDeath');
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for (i in 0...menuItems.length)
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{
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var songText:Alphabet = new Alphabet(0, (70 * i) + 30, menuItems[i], true, false);
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songText.isMenuItem = true;
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songText.targetY = i;
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grpMenuShit.add(songText);
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}
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bg.cameras = [FlxG.cameras.list[1]];
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changeSelection();
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cameras = [FlxG.cameras.list[1]];
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}
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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if (FlxG.keys.justPressed.J)
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var upP = controls.UP_P;
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var downP = controls.DOWN_P;
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var accepted = controls.ACCEPT;
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if (upP)
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{
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PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
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changeSelection(-1);
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}
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if (downP)
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{
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changeSelection(1);
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}
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if (FlxG.keys.justPressed.ENTER)
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close();
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if (accepted)
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{
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var daSelected:String = menuItems[curSelected];
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switch (daSelected)
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{
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case "Resume":
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close();
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case "Exit to menu":
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FlxG.switchState(new MainMenuState());
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}
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}
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if (FlxG.keys.justPressed.J)
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{
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// for reference later!
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// PlayerSettings.player1.controls.replaceBinding(Control.LEFT, Keys, FlxKey.J, null);
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}
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}
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function changeSelection(change:Int = 0):Void
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{
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curSelected += change;
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if (curSelected < 0)
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curSelected = menuItems.length - 1;
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if (curSelected >= menuItems.length)
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curSelected = 0;
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var bullShit:Int = 0;
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for (item in grpMenuShit.members)
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{
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item.targetY = bullShit - curSelected;
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bullShit++;
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item.alpha = 0.6;
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// item.setGraphicSize(Std.int(item.width * 0.8));
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if (item.targetY == 0)
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{
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item.alpha = 1;
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// item.setGraphicSize(Std.int(item.width));
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}
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}
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}
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}
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