1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-12-29 00:08:11 +00:00
Funkin/source/funkin/MenuItem.hx

49 lines
1.3 KiB
Haxe
Raw Normal View History

package funkin;
2020-10-30 21:18:26 +00:00
import flixel.FlxSprite;
import flixel.graphics.frames.FlxAtlasFrames;
import flixel.group.FlxSpriteGroup;
2020-10-30 21:55:20 +00:00
import flixel.math.FlxMath;
2021-03-02 03:35:27 +00:00
import flixel.util.FlxColor;
2020-10-30 21:18:26 +00:00
class MenuItem extends FlxSpriteGroup
{
2020-10-30 21:55:20 +00:00
public var targetY:Float = 0;
2020-10-31 01:55:09 +00:00
public var week:FlxSprite;
2021-03-02 03:35:27 +00:00
public var flashingInt:Int = 0;
2020-10-30 21:55:20 +00:00
2020-11-06 10:21:29 +00:00
public function new(x:Float, y:Float, weekNum:Int = 0)
2020-10-30 21:18:26 +00:00
{
super(x, y);
2021-03-02 03:35:27 +00:00
week = new FlxSprite().loadGraphic(Paths.image('storymenu/week' + weekNum));
2020-10-30 21:18:26 +00:00
add(week);
2021-03-02 03:35:27 +00:00
}
2020-10-30 21:18:26 +00:00
2021-03-02 03:35:27 +00:00
private var isFlashing:Bool = false;
public function startFlashing():Void
{
isFlashing = true;
2020-10-30 21:18:26 +00:00
}
2020-10-30 21:55:20 +00:00
2021-03-02 03:35:27 +00:00
// if it runs at 60fps, fake framerate will be 6
// if it runs at 144 fps, fake framerate will be like 14, and will update the graphic every 0.016666 * 3 seconds still???
// so it runs basically every so many seconds, not dependant on framerate??
// I'm still learning how math works thanks whoever is reading this lol
var fakeFramerate:Int = Math.round((1 / FlxG.elapsed) / 10);
2020-10-30 21:55:20 +00:00
override function update(elapsed:Float)
{
super.update(elapsed);
y = CoolUtil.coolLerp(y, (targetY * 120) + 480, 0.17);
2021-03-02 03:35:27 +00:00
if (isFlashing)
flashingInt += 1;
if (flashingInt % fakeFramerate >= Math.floor(fakeFramerate / 2))
week.color = 0xFF33ffff;
else
week.color = FlxColor.WHITE;
2020-10-30 21:55:20 +00:00
}
2020-10-30 21:18:26 +00:00
}