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Funkin/source/funkin/shaderslmfao/MultiplyShader.hx

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package funkin.shaderslmfao;
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import flixel.system.FlxAssets.FlxShader;
class MultiplyShader extends FlxShader
{
@:glFragmentSource('
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#pragma header
uniform sampler2D funnyImage;
uniform vec4 uBlendColor;
vec4 blendMultiply(vec4 base, vec4 blend)
{
return base * blend;
}
vec4 blendMultiply(vec4 base, vec4 blend, float opacity)
{
return (blendMultiply(base, blend) * opacity + base * (1.0 - opacity));
}
void main()
{
vec4 base = texture2D(bitmap, openfl_TextureCoordv);
gl_FragColor = blendMultiply(base, uBlendColor, uBlendColor.a);
}')
public function new()
{
super();
}
}