package funkin.shaderslmfao; import flixel.system.FlxAssets.FlxShader; class MultiplyShader extends FlxShader { @:glFragmentSource(' #pragma header uniform sampler2D funnyImage; uniform vec4 uBlendColor; vec4 blendMultiply(vec4 base, vec4 blend) { return base * blend; } vec4 blendMultiply(vec4 base, vec4 blend, float opacity) { return (blendMultiply(base, blend) * opacity + base * (1.0 - opacity)); } void main() { vec4 base = texture2D(bitmap, openfl_TextureCoordv); gl_FragColor = blendMultiply(base, uBlendColor, uBlendColor.a); }') public function new() { super(); } }