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Funkin/source/ui/AtlasText.hx

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2021-02-24 00:55:24 +00:00
package ui;
import flixel.FlxSprite;
import flixel.group.FlxSpriteGroup;
import flixel.graphics.frames.FlxAtlasFrames;
@:forward
abstract BoldText(AtlasText) from AtlasText to AtlasText
{
inline public function new (x = 0.0, y = 0.0, text:String)
{
this = new AtlasText(x, y, text, Bold);
}
}
/**
* Alphabet.hx has a ton of bugs and does a bunch of stuff I don't need, fuck that class
*/
class AtlasText extends FlxTypedSpriteGroup<AtlasChar>
{
static var maxHeights = new Map<AtlasFont, Float>();
public var text(default, set):String;
var atlas:FlxAtlasFrames;
var maxHeight = 0.0;
public function new (x = 0.0, y = 0.0, text:String, font:AtlasFont = Default)
{
atlas = Paths.getSparrowAtlas("fonts/" + font.getName().toLowerCase());
if (maxHeights.exists(font))
{
maxHeight = 0;
for (frame in atlas.frames)
maxHeight = Math.max(maxHeight, frame.frame.height);
maxHeights[font] = maxHeight;
}
maxHeight = maxHeights[font];
super(x, y);
this.text = text;
}
function set_text(value:String)
{
if (this.text == value)
return this.text;
group.kill();
var xPos:Float = 0;
var yPos:Float = 0;
var charCount = 0;
for (char in value.split(""))
{
switch(char)
{
case " ":
{
xPos += 40;
}
case "\n":
{
xPos = 0;
yPos += 55;
}
default:
{
var charSprite:AtlasChar;
if (group.members.length <= charCount)
charSprite = new AtlasChar(atlas, char);
else
{
charSprite = group.members[charCount];
charSprite.revive();
charSprite.char = char;
}
charSprite.x = xPos;
charSprite.y = yPos + maxHeight - charSprite.height;
add(charSprite);
xPos += charSprite.width;
charCount++;
}
}
}
// updateHitbox();
return this.text = value;
}
}
class AtlasChar extends FlxSprite
{
public var char(default, set):String;
public function new(x = 0.0, y = 0.0, atlas:FlxAtlasFrames, char:String)
{
super(x, y);
frames = atlas;
this.char = char;
antialiasing = true;
}
function set_char(value:String)
{
if (this.char != value)
{
animation.addByPrefix("anim", getAnimPrefix(value), 24);
animation.play("anim");
updateHitbox();
}
return this.char = value;
}
function getAnimPrefix(char:String)
{
return switch (char)
{
case '-': '-dash-';
case '.': '-period-';
case ",": '-comma-';
case "'": '-apostraphie-';
case "?": '-question mark-';
case "!": '-exclamation point-';
case "\\": '-back slash-';
case "/": '-forward slash-';
case "*": '-multiply x-';
case "": '-start quote-';
case "": '-end quote-';
default: char;
}
}
}
enum AtlasFont
{
Default;
Bold;
}