2021-03-16 05:51:23 +00:00
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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2021-03-17 09:20:25 +00:00
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import haxe.display.Display.Package;
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2021-03-16 05:51:23 +00:00
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class TankmenBG extends FlxSprite
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{
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2021-03-30 20:58:05 +00:00
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public static var animationNotes:Array<Dynamic> = [];
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2021-03-17 09:20:25 +00:00
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public var strumTime:Float = 0;
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public var goingRight:Bool = false;
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public var tankSpeed:Float = 0.7;
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public var endingOffset:Float;
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2021-03-30 20:58:05 +00:00
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public function new(x:Float, y:Float, isGoingRight:Bool)
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2021-03-17 09:20:25 +00:00
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{
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super(x, y);
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// makeGraphic(200, 200);
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frames = Paths.getSparrowAtlas('tankmanKilled1');
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antialiasing = true;
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animation.addByPrefix('run', 'tankman running', 24, true);
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2021-04-09 15:38:09 +00:00
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animation.addByPrefix('shot', 'John Shot ' + FlxG.random.int(1, 2), 24, false);
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2021-03-17 09:20:25 +00:00
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animation.play('run');
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2021-04-01 23:39:03 +00:00
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animation.curAnim.curFrame = FlxG.random.int(0, animation.curAnim.numFrames - 1);
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2021-03-17 09:20:25 +00:00
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2021-04-10 02:49:25 +00:00
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updateHitbox();
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setGraphicSize(Std.int(width * 0.8));
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updateHitbox();
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2021-04-10 05:49:57 +00:00
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}
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2021-04-10 02:49:25 +00:00
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2021-04-10 05:49:57 +00:00
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public function resetShit(x:Float, y:Float, isGoingRight:Bool)
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{
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setPosition(x, y);
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goingRight = isGoingRight;
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endingOffset = FlxG.random.float(50, 200);
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2021-03-30 20:58:05 +00:00
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tankSpeed = FlxG.random.float(0.6, 1);
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2021-03-16 05:51:23 +00:00
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2021-03-17 09:20:25 +00:00
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if (goingRight)
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flipX = true;
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}
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2021-03-16 05:51:23 +00:00
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2021-03-17 09:20:25 +00:00
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override function update(elapsed:Float)
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{
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super.update(elapsed);
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2021-03-16 05:51:23 +00:00
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2021-03-17 09:20:25 +00:00
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if (animation.curAnim.name == 'run')
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{
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var endDirection:Float = (FlxG.width * 0.74) + endingOffset;
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2021-03-16 05:51:23 +00:00
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2021-03-17 09:20:25 +00:00
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if (goingRight)
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{
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endDirection = (FlxG.width * 0.02) - endingOffset;
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2021-03-16 05:51:23 +00:00
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2021-03-17 09:20:25 +00:00
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x = (endDirection + (Conductor.songPosition - strumTime) * tankSpeed);
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}
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else
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{
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x = (endDirection - (Conductor.songPosition - strumTime) * tankSpeed);
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}
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}
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2021-03-16 05:51:23 +00:00
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2021-03-17 09:20:25 +00:00
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if (Conductor.songPosition > strumTime)
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{
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// kill();
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animation.play('shot');
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2021-03-16 05:51:23 +00:00
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2021-03-17 09:20:25 +00:00
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if (goingRight)
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{
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offset.y = 200;
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offset.x = 300;
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}
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}
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2021-03-16 05:51:23 +00:00
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2021-03-17 09:20:25 +00:00
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if (animation.curAnim.name == 'shot' && animation.curAnim.curFrame >= animation.curAnim.frames.length - 1)
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{
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kill();
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}
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}
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}
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