recycling and groups i guess

This commit is contained in:
Cameron Taylor 2021-04-10 01:49:57 -04:00
parent a518562806
commit 8bbeef10a1
7 changed files with 66 additions and 533 deletions

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</TextureAtlas>

View File

@ -58,6 +58,7 @@ class CutsceneCharacter extends FlxTypedGroup<FlxSprite>
{
cutScene.kill();
cutScene.destroy();
cutScene = null;
if (daNum + 1 < arrayLMFAOOOO.length)
createCutscene(daNum + 1);

View File

@ -21,13 +21,21 @@ class NoteSplash extends FlxSprite
animation.addByPrefix('note0-1', 'note impact 2 purple', 24, false);
animation.addByPrefix('note3-1', 'note impact 2 red', 24, false);
animation.play('note' + noteData + '-' + FlxG.random.int(0, 1));
setupNoteSplash(x, y, noteData);
// alpha = 0.75;
}
public function setupNoteSplash(x:Float, y:Float, noteData:Int = 0)
{
setPosition(x, y);
alpha = 0.6;
animation.play('note' + noteData + '-' + FlxG.random.int(0, 1), true);
animation.curAnim.frameRate += FlxG.random.int(-2, 2);
updateHitbox();
offset.set(width * 0.3, height * 0.3);
alpha = 0.75;
}
override function update(elapsed:Float)

View File

@ -133,6 +133,8 @@ class PlayState extends MusicBeatState
var songScore:Int = 0;
var scoreTxt:FlxText;
var grpNoteSplashes:FlxTypedGroup<NoteSplash>;
public static var campaignScore:Int = 0;
var defaultCamZoom:Float = 1.05;
@ -170,8 +172,11 @@ class PlayState extends MusicBeatState
FlxG.cameras.add(camHUD, false);
// fake notesplash cache type deal so that it loads in the graphic?
grpNoteSplashes = new FlxTypedGroup<NoteSplash>();
var noteSplash:NoteSplash = new NoteSplash(100, 100, 0);
add(noteSplash);
grpNoteSplashes.add(noteSplash);
noteSplash.alpha = 0.1;
persistentUpdate = true;
@ -629,8 +634,10 @@ class PlayState extends MusicBeatState
{
if (FlxG.random.bool(16))
{
var tankman:TankmenBG = new TankmenBG(500, 200 + FlxG.random.int(50, 100), TankmenBG.animationNotes[i][1] < 2);
var tankman:TankmenBG = tankmanRun.recycle(TankmenBG);
// new TankmenBG(500, 200 + FlxG.random.int(50, 100), TankmenBG.animationNotes[i][1] < 2);
tankman.strumTime = TankmenBG.animationNotes[i][0];
tankman.resetShit(500, 200 + FlxG.random.int(50, 100), TankmenBG.animationNotes[i][1] < 2);
tankmanRun.add(tankman);
}
}
@ -723,17 +730,17 @@ class PlayState extends MusicBeatState
gf.x += 180;
gf.y += 300;
case "tank":
gf.y -= 65;
gf.x -= 110;
gf.y += 10;
gf.x -= 30;
boyfriend.x += 40;
boyfriend.y += 0;
dad.y += 60;
dad.x -= 80;
if (gfVersion == 'gf-tankmen')
if (gfVersion != 'pico-speaker')
{
gf.x += 80;
// gf.y -= 75;
gf.x -= 170;
gf.y -= 75;
}
}
@ -774,6 +781,8 @@ class PlayState extends MusicBeatState
strumLineNotes = new FlxTypedGroup<FlxSprite>();
add(strumLineNotes);
add(grpNoteSplashes);
playerStrums = new FlxTypedGroup<FlxSprite>();
// startCountdown();
@ -831,6 +840,7 @@ class PlayState extends MusicBeatState
iconP2.y = healthBar.y - (iconP2.height / 2);
add(iconP2);
grpNoteSplashes.cameras = [camHUD];
strumLineNotes.cameras = [camHUD];
notes.cameras = [camHUD];
healthBar.cameras = [camHUD];
@ -905,8 +915,8 @@ class PlayState extends MusicBeatState
switch (curSong.toLowerCase())
{
// REMOVE THIS LATER
// case 'stress':
// stressIntro();
case 'stress':
stressIntro();
default:
startCountdown();
@ -922,7 +932,7 @@ class PlayState extends MusicBeatState
FlxG.sound.music.fadeIn(5, 0, 0.5);
dad.visible = false;
var tankCutscene:FlxSprite = new FlxSprite(-20, 320);
var tankCutscene:TankCutscene = new TankCutscene(-20, 320);
tankCutscene.frames = Paths.getSparrowAtlas('cutsceneStuff/tankTalkSong1');
tankCutscene.animation.addByPrefix('wellWell', 'TANK TALK 1 P1', 24, false);
tankCutscene.animation.addByPrefix('killYou', 'TANK TALK 1 P2', 24, false);
@ -935,7 +945,7 @@ class PlayState extends MusicBeatState
FlxG.camera.zoom *= 1.2;
camFollow.y += 100;
FlxG.sound.play(Paths.sound('wellWellWell'));
tankCutscene.startSyncAudio = FlxG.sound.load(Paths.sound('wellWellWell'));
new FlxTimer().start(3, function(tmr:FlxTimer)
{
@ -992,14 +1002,14 @@ class PlayState extends MusicBeatState
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom * 1.3}, 4, {ease: FlxEase.quadInOut});
dad.visible = false;
var tankCutscene:FlxSprite = new FlxSprite(20, 320);
var tankCutscene:TankCutscene = new TankCutscene(20, 320);
tankCutscene.frames = Paths.getSparrowAtlas('cutsceneStuff/tankTalkSong2');
tankCutscene.animation.addByPrefix('tankyguy', 'TANK TALK 2', 24, false);
tankCutscene.animation.play('tankyguy');
tankCutscene.antialiasing = true;
gfCutsceneLayer.add(tankCutscene); // add();
FlxG.sound.play(Paths.sound('tankSong2'));
tankCutscene.startSyncAudio = FlxG.sound.load(Paths.sound('tankSong2'));
new FlxTimer().start(4.1, function(ugly:FlxTimer)
{
@ -1041,13 +1051,18 @@ class PlayState extends MusicBeatState
// for story mode shit
camFollow.setPosition(camPos.x, camPos.y);
var dummyLoaderShit:FlxGroup = new FlxGroup();
add(dummyLoaderShit);
for (i in 0...7)
{
var dummyLoader:FlxSprite = new FlxSprite();
dummyLoader.loadGraphic(Paths.image('cutsceneStuff/gfHoldup-' + i));
add(dummyLoader);
dummyLoaderShit.add(dummyLoader);
dummyLoader.alpha = 0.01;
dummyLoader.y = FlxG.height - 20;
// dummyLoader.drawFrame(true);
}
dad.visible = false;
@ -1244,6 +1259,10 @@ class PlayState extends MusicBeatState
dad.visible = true;
bfTankCutsceneLayer.remove(alsoTankCutscene);
startCountdown();
remove(dummyLoaderShit);
dummyLoaderShit.destroy();
dummyLoaderShit = null;
gfCutsceneLayer.remove(cutsceneShit);
});
});
@ -1252,7 +1271,7 @@ class PlayState extends MusicBeatState
function initDiscord():Void
{
#if discord_rpc
storyDifficultyText = CoolUtil.difficultyString();
storyDifficultyText = difficultyString();
iconRPC = SONG.player2;
// To avoid having duplicate images in Discord assets
@ -1490,7 +1509,7 @@ class PlayState extends MusicBeatState
lastReportedPlayheadPosition = 0;
if (!paused)
FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
FlxG.sound.playMusic(Paths.inst(SONG.song), 1, false);
FlxG.sound.music.onComplete = endSong;
vocals.play();
@ -1515,7 +1534,7 @@ class PlayState extends MusicBeatState
curSong = songData.song;
if (SONG.needsVoices)
vocals = new FlxSound().loadEmbedded(Paths.voices(PlayState.SONG.song));
vocals = new FlxSound().loadEmbedded(Paths.voices(SONG.song));
else
vocals = new FlxSound();
@ -1960,9 +1979,9 @@ class PlayState extends MusicBeatState
FlxG.switchState(new AnimationDebug(SONG.player2));
#end
if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null)
if (generatedMusic && SONG.notes[Std.int(curStep / 16)] != null)
{
cameraRightSide = PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection;
cameraRightSide = SONG.notes[Std.int(curStep / 16)].mustHitSection;
cameraMovement();
}
@ -2035,6 +2054,8 @@ class PlayState extends MusicBeatState
vocals.stop();
FlxG.sound.music.stop();
// unloadAssets();
deathCounter += 1;
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
@ -2149,7 +2170,7 @@ class PlayState extends MusicBeatState
}
// WIP interpolation shit? Need to fix the pause issue
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * SONG.speed));
var noteMiss:Bool = daNote.y < -daNote.height;
@ -2233,7 +2254,7 @@ class PlayState extends MusicBeatState
difficulty = '-hard';
trace('LOADING NEXT SONG');
trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty);
trace(storyPlaylist[0].toLowerCase() + difficulty);
if (SONG.song.toLowerCase() == 'eggnog')
{
@ -2250,7 +2271,7 @@ class PlayState extends MusicBeatState
FlxTransitionableState.skipNextTransOut = true;
prevCamFollow = camFollow;
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
SONG = Song.loadFromJson(storyPlaylist[0].toLowerCase() + difficulty, storyPlaylist[0]);
FlxG.sound.music.stop();
LoadingState.loadAndSwitchState(new PlayState());
@ -2259,6 +2280,7 @@ class PlayState extends MusicBeatState
else
{
trace('WENT BACK TO FREEPLAY??');
// unloadAssets();
FlxG.switchState(new FreeplayState());
}
}
@ -2306,10 +2328,10 @@ class PlayState extends MusicBeatState
if (isSick)
{
var noteSplash:NoteSplash = new NoteSplash(daNote.x, daNote.y, daNote.noteData);
add(noteSplash);
noteSplash.cameras = [camHUD];
var noteSplash:NoteSplash = grpNoteSplashes.recycle(NoteSplash);
noteSplash.setupNoteSplash(daNote.x, daNote.y, daNote.noteData);
// new NoteSplash(daNote.x, daNote.y, daNote.noteData);
grpNoteSplashes.add(noteSplash);
}
// Only add the score if you're not on practice mode

View File

@ -28,14 +28,17 @@ class TankmenBG extends FlxSprite
animation.play('run');
animation.curAnim.curFrame = FlxG.random.int(0, animation.curAnim.numFrames - 1);
goingRight = isGoingRight;
endingOffset = FlxG.random.float(50, 200);
updateHitbox();
setGraphicSize(Std.int(width * 0.8));
updateHitbox();
}
public function resetShit(x:Float, y:Float, isGoingRight:Bool)
{
setPosition(x, y);
goingRight = isGoingRight;
endingOffset = FlxG.random.float(50, 200);
tankSpeed = FlxG.random.float(0.6, 1);
if (goingRight)