recycling and groups i guess
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|
||||
<SubTexture name="BF idle shaking0001" x="2505" y="2344" width="408" height="412" frameX="-2" frameY="-1" frameWidth="410" frameHeight="413"/>
|
||||
<SubTexture name="BF idle shaking0002" x="2923" y="2344" width="408" height="413" frameX="-1" frameY="0" frameWidth="410" frameHeight="413"/>
|
||||
<SubTexture name="BF idle shaking0003" x="3341" y="2344" width="410" height="413"/>
|
||||
<SubTexture name="bf pre attack0000" x="3761" y="2344" width="386" height="373" frameX="0" frameY="-1" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0001" x="3761" y="2344" width="386" height="373" frameX="0" frameY="-1" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0002" x="4157" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0003" x="4157" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0004" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0005" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0006" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0007" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0008" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0009" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0010" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0011" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0012" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0013" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0014" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0015" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0016" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0017" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0018" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0019" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0020" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0021" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0022" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0023" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0024" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0025" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0026" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0027" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0028" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="bf pre attack0029" x="4549" y="2344" width="382" height="374" frameX="-2" frameY="0" frameWidth="386" frameHeight="374"/>
|
||||
<SubTexture name="boyfriend attack0000" x="4941" y="2344" width="697" height="597" frameX="0" frameY="-87" frameWidth="708" frameHeight="685"/>
|
||||
<SubTexture name="boyfriend attack0001" x="4941" y="2344" width="697" height="597" frameX="0" frameY="-87" frameWidth="708" frameHeight="685"/>
|
||||
<SubTexture name="boyfriend attack0002" x="5648" y="2344" width="603" height="660" frameX="-102" frameY="-24" frameWidth="708" frameHeight="685"/>
|
||||
<SubTexture name="boyfriend attack0003" x="5648" y="2344" width="603" height="660" frameX="-102" frameY="-24" frameWidth="708" frameHeight="685"/>
|
||||
<SubTexture name="boyfriend attack0004" x="6261" y="2344" width="444" height="684" frameX="-263" frameY="0" frameWidth="708" frameHeight="685"/>
|
||||
<SubTexture name="boyfriend attack0005" x="6261" y="2344" width="444" height="684" frameX="-263" frameY="0" frameWidth="708" frameHeight="685"/>
|
||||
<SubTexture name="boyfriend attack0006" x="6715" y="2344" width="501" height="630" frameX="-207" frameY="-55" frameWidth="708" frameHeight="685"/>
|
||||
<SubTexture name="boyfriend dodge0000" x="7226" y="2344" width="375" height="404" frameX="-3" frameY="0" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0001" x="7611" y="2344" width="375" height="404" frameX="-3" frameY="0" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0002" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0003" x="390" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0004" x="780" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0005" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0006" x="390" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0007" x="780" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0008" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0009" x="390" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0010" x="780" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0011" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0012" x="390" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0013" x="780" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
<SubTexture name="boyfriend dodge0014" x="0" y="3038" width="380" height="403" frameX="0" frameY="-1" frameWidth="380" frameHeight="404"/>
|
||||
</TextureAtlas>
|
|
@ -58,6 +58,7 @@ class CutsceneCharacter extends FlxTypedGroup<FlxSprite>
|
|||
{
|
||||
cutScene.kill();
|
||||
cutScene.destroy();
|
||||
cutScene = null;
|
||||
|
||||
if (daNum + 1 < arrayLMFAOOOO.length)
|
||||
createCutscene(daNum + 1);
|
||||
|
|
|
@ -21,13 +21,21 @@ class NoteSplash extends FlxSprite
|
|||
animation.addByPrefix('note0-1', 'note impact 2 purple', 24, false);
|
||||
animation.addByPrefix('note3-1', 'note impact 2 red', 24, false);
|
||||
|
||||
animation.play('note' + noteData + '-' + FlxG.random.int(0, 1));
|
||||
setupNoteSplash(x, y, noteData);
|
||||
|
||||
// alpha = 0.75;
|
||||
}
|
||||
|
||||
public function setupNoteSplash(x:Float, y:Float, noteData:Int = 0)
|
||||
{
|
||||
setPosition(x, y);
|
||||
alpha = 0.6;
|
||||
|
||||
animation.play('note' + noteData + '-' + FlxG.random.int(0, 1), true);
|
||||
animation.curAnim.frameRate += FlxG.random.int(-2, 2);
|
||||
updateHitbox();
|
||||
|
||||
offset.set(width * 0.3, height * 0.3);
|
||||
|
||||
alpha = 0.75;
|
||||
}
|
||||
|
||||
override function update(elapsed:Float)
|
||||
|
|
|
@ -133,6 +133,8 @@ class PlayState extends MusicBeatState
|
|||
var songScore:Int = 0;
|
||||
var scoreTxt:FlxText;
|
||||
|
||||
var grpNoteSplashes:FlxTypedGroup<NoteSplash>;
|
||||
|
||||
public static var campaignScore:Int = 0;
|
||||
|
||||
var defaultCamZoom:Float = 1.05;
|
||||
|
@ -170,8 +172,11 @@ class PlayState extends MusicBeatState
|
|||
FlxG.cameras.add(camHUD, false);
|
||||
|
||||
// fake notesplash cache type deal so that it loads in the graphic?
|
||||
|
||||
grpNoteSplashes = new FlxTypedGroup<NoteSplash>();
|
||||
|
||||
var noteSplash:NoteSplash = new NoteSplash(100, 100, 0);
|
||||
add(noteSplash);
|
||||
grpNoteSplashes.add(noteSplash);
|
||||
noteSplash.alpha = 0.1;
|
||||
|
||||
persistentUpdate = true;
|
||||
|
@ -629,8 +634,10 @@ class PlayState extends MusicBeatState
|
|||
{
|
||||
if (FlxG.random.bool(16))
|
||||
{
|
||||
var tankman:TankmenBG = new TankmenBG(500, 200 + FlxG.random.int(50, 100), TankmenBG.animationNotes[i][1] < 2);
|
||||
var tankman:TankmenBG = tankmanRun.recycle(TankmenBG);
|
||||
// new TankmenBG(500, 200 + FlxG.random.int(50, 100), TankmenBG.animationNotes[i][1] < 2);
|
||||
tankman.strumTime = TankmenBG.animationNotes[i][0];
|
||||
tankman.resetShit(500, 200 + FlxG.random.int(50, 100), TankmenBG.animationNotes[i][1] < 2);
|
||||
tankmanRun.add(tankman);
|
||||
}
|
||||
}
|
||||
|
@ -723,17 +730,17 @@ class PlayState extends MusicBeatState
|
|||
gf.x += 180;
|
||||
gf.y += 300;
|
||||
case "tank":
|
||||
gf.y -= 65;
|
||||
gf.x -= 110;
|
||||
gf.y += 10;
|
||||
gf.x -= 30;
|
||||
boyfriend.x += 40;
|
||||
boyfriend.y += 0;
|
||||
dad.y += 60;
|
||||
dad.x -= 80;
|
||||
|
||||
if (gfVersion == 'gf-tankmen')
|
||||
if (gfVersion != 'pico-speaker')
|
||||
{
|
||||
gf.x += 80;
|
||||
// gf.y -= 75;
|
||||
gf.x -= 170;
|
||||
gf.y -= 75;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -774,6 +781,8 @@ class PlayState extends MusicBeatState
|
|||
strumLineNotes = new FlxTypedGroup<FlxSprite>();
|
||||
add(strumLineNotes);
|
||||
|
||||
add(grpNoteSplashes);
|
||||
|
||||
playerStrums = new FlxTypedGroup<FlxSprite>();
|
||||
|
||||
// startCountdown();
|
||||
|
@ -831,6 +840,7 @@ class PlayState extends MusicBeatState
|
|||
iconP2.y = healthBar.y - (iconP2.height / 2);
|
||||
add(iconP2);
|
||||
|
||||
grpNoteSplashes.cameras = [camHUD];
|
||||
strumLineNotes.cameras = [camHUD];
|
||||
notes.cameras = [camHUD];
|
||||
healthBar.cameras = [camHUD];
|
||||
|
@ -905,8 +915,8 @@ class PlayState extends MusicBeatState
|
|||
switch (curSong.toLowerCase())
|
||||
{
|
||||
// REMOVE THIS LATER
|
||||
// case 'stress':
|
||||
// stressIntro();
|
||||
case 'stress':
|
||||
stressIntro();
|
||||
|
||||
default:
|
||||
startCountdown();
|
||||
|
@ -922,7 +932,7 @@ class PlayState extends MusicBeatState
|
|||
FlxG.sound.music.fadeIn(5, 0, 0.5);
|
||||
|
||||
dad.visible = false;
|
||||
var tankCutscene:FlxSprite = new FlxSprite(-20, 320);
|
||||
var tankCutscene:TankCutscene = new TankCutscene(-20, 320);
|
||||
tankCutscene.frames = Paths.getSparrowAtlas('cutsceneStuff/tankTalkSong1');
|
||||
tankCutscene.animation.addByPrefix('wellWell', 'TANK TALK 1 P1', 24, false);
|
||||
tankCutscene.animation.addByPrefix('killYou', 'TANK TALK 1 P2', 24, false);
|
||||
|
@ -935,7 +945,7 @@ class PlayState extends MusicBeatState
|
|||
FlxG.camera.zoom *= 1.2;
|
||||
camFollow.y += 100;
|
||||
|
||||
FlxG.sound.play(Paths.sound('wellWellWell'));
|
||||
tankCutscene.startSyncAudio = FlxG.sound.load(Paths.sound('wellWellWell'));
|
||||
|
||||
new FlxTimer().start(3, function(tmr:FlxTimer)
|
||||
{
|
||||
|
@ -992,14 +1002,14 @@ class PlayState extends MusicBeatState
|
|||
FlxTween.tween(FlxG.camera, {zoom: defaultCamZoom * 1.3}, 4, {ease: FlxEase.quadInOut});
|
||||
|
||||
dad.visible = false;
|
||||
var tankCutscene:FlxSprite = new FlxSprite(20, 320);
|
||||
var tankCutscene:TankCutscene = new TankCutscene(20, 320);
|
||||
tankCutscene.frames = Paths.getSparrowAtlas('cutsceneStuff/tankTalkSong2');
|
||||
tankCutscene.animation.addByPrefix('tankyguy', 'TANK TALK 2', 24, false);
|
||||
tankCutscene.animation.play('tankyguy');
|
||||
tankCutscene.antialiasing = true;
|
||||
gfCutsceneLayer.add(tankCutscene); // add();
|
||||
|
||||
FlxG.sound.play(Paths.sound('tankSong2'));
|
||||
tankCutscene.startSyncAudio = FlxG.sound.load(Paths.sound('tankSong2'));
|
||||
|
||||
new FlxTimer().start(4.1, function(ugly:FlxTimer)
|
||||
{
|
||||
|
@ -1041,13 +1051,18 @@ class PlayState extends MusicBeatState
|
|||
// for story mode shit
|
||||
camFollow.setPosition(camPos.x, camPos.y);
|
||||
|
||||
var dummyLoaderShit:FlxGroup = new FlxGroup();
|
||||
|
||||
add(dummyLoaderShit);
|
||||
|
||||
for (i in 0...7)
|
||||
{
|
||||
var dummyLoader:FlxSprite = new FlxSprite();
|
||||
dummyLoader.loadGraphic(Paths.image('cutsceneStuff/gfHoldup-' + i));
|
||||
add(dummyLoader);
|
||||
dummyLoaderShit.add(dummyLoader);
|
||||
dummyLoader.alpha = 0.01;
|
||||
dummyLoader.y = FlxG.height - 20;
|
||||
// dummyLoader.drawFrame(true);
|
||||
}
|
||||
|
||||
dad.visible = false;
|
||||
|
@ -1244,6 +1259,10 @@ class PlayState extends MusicBeatState
|
|||
dad.visible = true;
|
||||
bfTankCutsceneLayer.remove(alsoTankCutscene);
|
||||
startCountdown();
|
||||
remove(dummyLoaderShit);
|
||||
dummyLoaderShit.destroy();
|
||||
dummyLoaderShit = null;
|
||||
|
||||
gfCutsceneLayer.remove(cutsceneShit);
|
||||
});
|
||||
});
|
||||
|
@ -1252,7 +1271,7 @@ class PlayState extends MusicBeatState
|
|||
function initDiscord():Void
|
||||
{
|
||||
#if discord_rpc
|
||||
storyDifficultyText = CoolUtil.difficultyString();
|
||||
storyDifficultyText = difficultyString();
|
||||
iconRPC = SONG.player2;
|
||||
|
||||
// To avoid having duplicate images in Discord assets
|
||||
|
@ -1490,7 +1509,7 @@ class PlayState extends MusicBeatState
|
|||
lastReportedPlayheadPosition = 0;
|
||||
|
||||
if (!paused)
|
||||
FlxG.sound.playMusic(Paths.inst(PlayState.SONG.song), 1, false);
|
||||
FlxG.sound.playMusic(Paths.inst(SONG.song), 1, false);
|
||||
FlxG.sound.music.onComplete = endSong;
|
||||
vocals.play();
|
||||
|
||||
|
@ -1515,7 +1534,7 @@ class PlayState extends MusicBeatState
|
|||
curSong = songData.song;
|
||||
|
||||
if (SONG.needsVoices)
|
||||
vocals = new FlxSound().loadEmbedded(Paths.voices(PlayState.SONG.song));
|
||||
vocals = new FlxSound().loadEmbedded(Paths.voices(SONG.song));
|
||||
else
|
||||
vocals = new FlxSound();
|
||||
|
||||
|
@ -1960,9 +1979,9 @@ class PlayState extends MusicBeatState
|
|||
FlxG.switchState(new AnimationDebug(SONG.player2));
|
||||
#end
|
||||
|
||||
if (generatedMusic && PlayState.SONG.notes[Std.int(curStep / 16)] != null)
|
||||
if (generatedMusic && SONG.notes[Std.int(curStep / 16)] != null)
|
||||
{
|
||||
cameraRightSide = PlayState.SONG.notes[Std.int(curStep / 16)].mustHitSection;
|
||||
cameraRightSide = SONG.notes[Std.int(curStep / 16)].mustHitSection;
|
||||
|
||||
cameraMovement();
|
||||
}
|
||||
|
@ -2035,6 +2054,8 @@ class PlayState extends MusicBeatState
|
|||
vocals.stop();
|
||||
FlxG.sound.music.stop();
|
||||
|
||||
// unloadAssets();
|
||||
|
||||
deathCounter += 1;
|
||||
|
||||
openSubState(new GameOverSubstate(boyfriend.getScreenPosition().x, boyfriend.getScreenPosition().y));
|
||||
|
@ -2149,7 +2170,7 @@ class PlayState extends MusicBeatState
|
|||
}
|
||||
|
||||
// WIP interpolation shit? Need to fix the pause issue
|
||||
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * PlayState.SONG.speed));
|
||||
// daNote.y = (strumLine.y - (songTime - daNote.strumTime) * (0.45 * SONG.speed));
|
||||
|
||||
var noteMiss:Bool = daNote.y < -daNote.height;
|
||||
|
||||
|
@ -2233,7 +2254,7 @@ class PlayState extends MusicBeatState
|
|||
difficulty = '-hard';
|
||||
|
||||
trace('LOADING NEXT SONG');
|
||||
trace(PlayState.storyPlaylist[0].toLowerCase() + difficulty);
|
||||
trace(storyPlaylist[0].toLowerCase() + difficulty);
|
||||
|
||||
if (SONG.song.toLowerCase() == 'eggnog')
|
||||
{
|
||||
|
@ -2250,7 +2271,7 @@ class PlayState extends MusicBeatState
|
|||
FlxTransitionableState.skipNextTransOut = true;
|
||||
prevCamFollow = camFollow;
|
||||
|
||||
PlayState.SONG = Song.loadFromJson(PlayState.storyPlaylist[0].toLowerCase() + difficulty, PlayState.storyPlaylist[0]);
|
||||
SONG = Song.loadFromJson(storyPlaylist[0].toLowerCase() + difficulty, storyPlaylist[0]);
|
||||
FlxG.sound.music.stop();
|
||||
|
||||
LoadingState.loadAndSwitchState(new PlayState());
|
||||
|
@ -2259,6 +2280,7 @@ class PlayState extends MusicBeatState
|
|||
else
|
||||
{
|
||||
trace('WENT BACK TO FREEPLAY??');
|
||||
// unloadAssets();
|
||||
FlxG.switchState(new FreeplayState());
|
||||
}
|
||||
}
|
||||
|
@ -2306,10 +2328,10 @@ class PlayState extends MusicBeatState
|
|||
|
||||
if (isSick)
|
||||
{
|
||||
var noteSplash:NoteSplash = new NoteSplash(daNote.x, daNote.y, daNote.noteData);
|
||||
add(noteSplash);
|
||||
|
||||
noteSplash.cameras = [camHUD];
|
||||
var noteSplash:NoteSplash = grpNoteSplashes.recycle(NoteSplash);
|
||||
noteSplash.setupNoteSplash(daNote.x, daNote.y, daNote.noteData);
|
||||
// new NoteSplash(daNote.x, daNote.y, daNote.noteData);
|
||||
grpNoteSplashes.add(noteSplash);
|
||||
}
|
||||
|
||||
// Only add the score if you're not on practice mode
|
||||
|
|
|
@ -28,14 +28,17 @@ class TankmenBG extends FlxSprite
|
|||
animation.play('run');
|
||||
animation.curAnim.curFrame = FlxG.random.int(0, animation.curAnim.numFrames - 1);
|
||||
|
||||
goingRight = isGoingRight;
|
||||
endingOffset = FlxG.random.float(50, 200);
|
||||
|
||||
updateHitbox();
|
||||
|
||||
setGraphicSize(Std.int(width * 0.8));
|
||||
updateHitbox();
|
||||
}
|
||||
|
||||
public function resetShit(x:Float, y:Float, isGoingRight:Bool)
|
||||
{
|
||||
setPosition(x, y);
|
||||
goingRight = isGoingRight;
|
||||
endingOffset = FlxG.random.float(50, 200);
|
||||
tankSpeed = FlxG.random.float(0.6, 1);
|
||||
|
||||
if (goingRight)
|
||||
|
|
Loading…
Reference in New Issue