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charting editor controls polish
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@ -1,5 +1,6 @@
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package;
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import charting.ChartingState;
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import flixel.addons.transition.FlxTransitionSprite.GraphicTransTileDiamond;
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import flixel.addons.transition.FlxTransitionableState;
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import flixel.addons.transition.TransitionData;
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@ -2,6 +2,7 @@ package;
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import Section.SwagSection;
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import SongLoad.SwagSong;
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import charting.ChartingState;
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import flixel.FlxCamera;
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import flixel.FlxObject;
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import flixel.FlxSprite;
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@ -1,4 +1,4 @@
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package;
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package charting;
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import Conductor.BPMChangeEvent;
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import Section.SwagSection;
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@ -155,7 +155,8 @@ class ChartingState extends MusicBeatState
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strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(GRID_SIZE * 8), 4);
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add(strumLine);
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dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE);
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dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE, 0xFFCC2288);
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dummyArrow.alpha = 0.3;
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add(dummyArrow);
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var tabs = [
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@ -551,11 +552,25 @@ class ChartingState extends MusicBeatState
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{
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daBPM = SongLoad.getSong()[i].bpm;
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}
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daPos += 4 * (1000 * 60 / daBPM);
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daPos += 4 * sectionCalc(daBPM);
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}
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return daPos;
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}
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function measureStartTime():Float
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{
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var daBPM:Float = _song.bpm;
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var daPos:Float = sectionStartTime();
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daPos = Math.floor(FlxG.sound.music.time / sectionCalc(daBPM)) * sectionCalc(daBPM);
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return daPos;
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}
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function sectionCalc(bpm:Float)
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{
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return (1000 * 60 / bpm);
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}
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var p1Muted:Bool = false;
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var p2Muted:Bool = false;
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@ -775,10 +790,12 @@ class ChartingState extends MusicBeatState
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if (FlxG.keys.justPressed.R)
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{
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if (FlxG.keys.pressed.SHIFT)
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resetSection(true);
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if (FlxG.keys.pressed.CONTROL)
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resetSection(BEGINNING);
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else if (FlxG.keys.pressed.SHIFT)
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resetSection(MEASURE);
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else
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resetSection();
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resetSection(SECTION);
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}
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if (FlxG.mouse.wheel != 0)
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@ -943,20 +960,24 @@ class ChartingState extends MusicBeatState
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return curStep;
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}
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function resetSection(songBeginning:Bool = false):Void
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function resetSection(songBeginning:SongResetType = SECTION):Void
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{
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updateGrid();
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FlxG.sound.music.pause();
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vocals.pause();
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// Basically old shit from changeSection???
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FlxG.sound.music.time = sectionStartTime();
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if (songBeginning)
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switch (songBeginning)
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{
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FlxG.sound.music.time = 0;
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curSection = 0;
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case SECTION:
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// Basically old shit from changeSection???
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FlxG.sound.music.time = sectionStartTime();
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case BEGINNING:
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FlxG.sound.music.time = 0;
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curSection = 0;
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case MEASURE:
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FlxG.sound.music.time = measureStartTime(); // Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE
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default:
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}
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vocals.time = FlxG.sound.music.time;
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@ -1397,3 +1418,10 @@ class ChartingState extends MusicBeatState
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FlxG.log.error("Problem saving Level data");
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}
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}
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enum SongResetType
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{
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BEGINNING;
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MEASURE; // not sure if measure is 1/4 of a "SECTION" which is definitely a... bar.. right? its nerd shit whatever
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SECTION;
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}
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