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Funkin/source/funkin/play/ResultState.hx

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Haxe
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package funkin.play;
import flixel.FlxSprite;
import flixel.text.FlxText;
class ResultState extends MusicBeatSubstate
{
override function create()
{
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FlxG.sound.playMusic(Paths.music("resultsNormal"));
var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, 0xFF000000);
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bg.alpha = 0.8;
bg.scrollFactor.set();
add(bg);
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var results:FlxText = new FlxText(70, 70, 0, "RESULTS:", 32);
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results.text += "\nTOTAL NOTES: ";
results.text += Highscore.tallies.totalNotes;
results.text += "\nMISSED: ";
results.text += Highscore.tallies.missed;
results.text += "\nSHIT: ";
results.text += Highscore.tallies.shit;
results.text += "\nBAD: ";
results.text += Highscore.tallies.bad;
results.text += "\nGOOD: ";
results.text += Highscore.tallies.good;
results.text += "\nSICK: ";
results.text += Highscore.tallies.sick;
results.text += "\nMAX COMBO: ";
results.text += Highscore.tallies.maxCombo;
add(results);
results.scrollFactor.set();
super.create();
}
override function update(elapsed:Float)
{
if (controls.PAUSE)
FlxG.switchState(new FreeplayState());
super.update(elapsed);
}
}