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better combo stuf
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@ -122,11 +122,20 @@ abstract Tallies(RawTallies)
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typedef RawTallies =
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{
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var combo:Int;
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/**
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* How many notes you let scroll by.
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*/
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var missed:Int;
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var shit:Int;
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var bad:Int;
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var good:Int;
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var sick:Int;
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var maxCombo:Int;
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/**
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* How many notes total that you hit. (NOT how many notes total in the song!)
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*/
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var totalNotes:Int;
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}
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@ -1704,6 +1704,9 @@ class PlayState extends MusicBeatState implements IHook
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function noteMiss(note:Note):Void
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{
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// a MISS is when you let a note scroll past you!!
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Highscore.tallies.missed++;
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var event:NoteScriptEvent = new NoteScriptEvent(ScriptEvent.NOTE_MISS, note, true);
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dispatchEvent(event);
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// Calling event.cancelEvent() skips all the other logic! Neat!
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@ -1737,7 +1740,8 @@ class PlayState extends MusicBeatState implements IHook
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if (!note.isSustainNote)
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{
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Highscore.tallies.combo += 1;
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Highscore.tallies.combo++;
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Highscore.tallies.totalNotes++;
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if (Highscore.tallies.combo > Highscore.tallies.maxCombo)
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Highscore.tallies.maxCombo = Highscore.tallies.combo;
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@ -10,8 +10,10 @@ class ResultState extends MusicBeatSubstate
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var bg:FlxSprite = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, 0xFF000000);
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bg.scrollFactor.set();
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add(bg);
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var results:FlxText = new FlxText(0, 0, 0, "RESULTS:", 32);
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var results:FlxText = new FlxText(70, 70, 0, "RESULTS:", 32);
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results.text += "\nTOTAL NOTES: ";
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results.text += Highscore.tallies.totalNotes;
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results.text += "\nMISSED: ";
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results.text += Highscore.tallies.missed;
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results.text += "\nSHIT: ";
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