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https://github.com/ninjamuffin99/Funkin.git
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43 lines
1.2 KiB
Haxe
43 lines
1.2 KiB
Haxe
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package funkin.graphics.framebuffer;
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import openfl.display.BitmapData;
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import openfl.display.DisplayObject;
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import openfl.display.DisplayObjectContainer;
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import openfl.display.IBitmapDrawable;
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import openfl.display.OpenGLRenderer;
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import openfl.display3D.textures.TextureBase;
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/**
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* `BitmapData` is kinda broken so I fixed it.
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*/
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@:access(openfl.display3D.textures.TextureBase)
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@:access(openfl.display.OpenGLRenderer)
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class FixedBitmapData extends BitmapData
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{
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override function __drawGL(source:IBitmapDrawable, renderer:OpenGLRenderer):Void
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{
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if (Std.isOfType(source, DisplayObject))
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{
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final object:DisplayObjectContainer = cast source;
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renderer.__stage = object.stage;
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}
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super.__drawGL(source, renderer);
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}
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/**
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* Never use `BitmapData.fromTexture`, always use this.
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* @param texture the texture
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* @return the bitmap data
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*/
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public static function fromTexture(texture:TextureBase):FixedBitmapData
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{
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if (texture == null) return null;
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final bitmapData = new FixedBitmapData(texture.__width, texture.__height, true, 0);
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bitmapData.readable = false;
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bitmapData.__texture = texture;
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bitmapData.__textureContext = texture.__textureContext;
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bitmapData.image = null;
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return bitmapData;
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}
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}
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