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Funkin/source/MusicBeatSubstate.hx

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package;
import Conductor.BPMChangeEvent;
import flixel.FlxG;
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import flixel.FlxSubState;
class MusicBeatSubstate extends FlxSubState
{
public function new()
{
super();
}
private var lastBeat:Float = 0;
private var lastStep:Float = 0;
private var curStep:Int = 0;
private var curBeat:Int = 0;
private var controls(get, never):Controls;
inline function get_controls():Controls
return PlayerSettings.player1.controls;
override function update(elapsed:Float)
{
//everyStep();
var oldStep:Int = curStep;
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updateCurStep();
curBeat = Math.floor(curStep / 4);
if (oldStep != curStep && curStep > 0)
stepHit();
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super.update(elapsed);
}
private function updateCurStep():Void
{
var lastChange:BPMChangeEvent = {
stepTime: 0,
songTime: 0,
bpm: 0
}
for (i in 0...Conductor.bpmChangeMap.length)
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{
if (Conductor.songPosition > Conductor.bpmChangeMap[i].songTime)
lastChange = Conductor.bpmChangeMap[i];
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}
curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
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}
public function stepHit():Void
{
if (curStep % 4 == 0)
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beatHit();
}
public function beatHit():Void
{
//do literally nothing dumbass
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}
}