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mirror of https://github.com/ninjamuffin99/Funkin.git synced 2024-12-26 15:07:14 +00:00

lil bullshit in progress hehe

This commit is contained in:
Cameron Taylor 2020-10-28 02:26:33 -07:00
parent 842cb3dbe6
commit a51bb7179a
7 changed files with 101 additions and 3 deletions

View file

@ -92,5 +92,5 @@
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon.png"/>
<haxedef name="SKIP_TO_PLAYSTATE" if="debug" />
<!-- <haxedef name="SKIP_TO_PLAYSTATE" if="debug" /> -->
</project>

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assets/music/Spookeez.ogg Normal file

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@ -23,12 +23,17 @@ class FreeplayState extends MusicBeatState
for (i in 0...songs.length)
{
var songText:Alphabet = new Alphabet(40, (70 * i) + 30, songs[i], true, false);
var songText:Alphabet = new Alphabet(0, (70 * i) + 30, songs[i], true, false);
add(songText);
songText.x += 40;
// DONT PUT X IN THE FIRST PARAMETER OF new ALPHABET() !!
// songText.screenCenter(X);
}
FlxG.sound.playMusic('assets/music/title' + TitleState.soundExt, 0);
FlxG.sound.music.fadeIn(2, 0, 0.8);
selector = new FlxText();
selector.size = 40;
selector.text = ">";
add(selector);

View file

@ -7,7 +7,7 @@ import flixel.math.FlxPoint;
import flixel.util.FlxColor;
import flixel.util.FlxTimer;
class GameOverSubstate extends FlxSubState
class GameOverSubstate extends MusicBeatSubstate
{
var bf:Boyfriend;
var camFollow:FlxObject;
@ -16,6 +16,8 @@ class GameOverSubstate extends FlxSubState
{
super();
Conductor.songPosition = 0;
bf = new Boyfriend(x, y);
add(bf);
@ -23,6 +25,7 @@ class GameOverSubstate extends FlxSubState
add(camFollow);
FlxG.sound.play('assets/sounds/fnf_loss_sfx' + TitleState.soundExt);
Conductor.changeBPM(100);
// FlxG.camera.followLerp = 1;
// FlxG.camera.focusOn(FlxPoint.get(FlxG.width / 2, FlxG.height / 2));
@ -50,6 +53,18 @@ class GameOverSubstate extends FlxSubState
{
FlxG.sound.playMusic('assets/music/gameOver' + TitleState.soundExt);
}
if (FlxG.sound.music.playing)
{
Conductor.songPosition = FlxG.sound.music.time;
}
}
override function beatHit()
{
super.beatHit();
FlxG.log.add('beat');
}
var isEnding:Bool = false;

View file

@ -0,0 +1,78 @@
package;
import flixel.FlxSubState;
class MusicBeatSubstate extends FlxSubState
{
public function new()
{
super();
}
private var lastBeat:Float = 0;
private var lastStep:Float = 0;
private var totalBeats:Int = 0;
private var totalSteps:Int = 0;
private var curStep:Int = 0;
private var curBeat:Int = 0;
private var controls(get, never):Controls;
inline function get_controls():Controls
return PlayerSettings.player1.controls;
override function create()
{
#if (!web)
TitleState.soundExt = '.ogg';
#end
super.create();
}
override function update(elapsed:Float)
{
everyStep();
updateCurStep();
curBeat = Math.round(curStep / 4);
super.update(elapsed);
}
/**
* CHECKS EVERY FRAME
*/
private function everyStep():Void
{
if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
{
if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
{
stepHit();
}
}
}
private function updateCurStep():Void
{
curStep = Math.floor(Conductor.songPosition / Conductor.stepCrochet);
}
public function stepHit():Void
{
totalSteps += 1;
lastStep += Conductor.stepCrochet;
if (totalSteps % 4 == 0)
beatHit();
}
public function beatHit():Void
{
lastBeat += Conductor.crochet;
totalBeats += 1;
}
}