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Funkin/source/funkin/ui/title/FlxSpriteOverlay.hx

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package funkin.ui.title;
import flixel.FlxSprite;
import funkin.graphics.shaders.BlendModesShader;
import openfl.display.BitmapData;
import flixel.FlxCamera;
import flixel.FlxG;
import flixel.graphics.frames.FlxFrame.FlxFrameAngle;
class FlxSpriteOverlay extends FlxSprite
{
var blendShader:BlendModesShader;
var dipshitBitmap:BitmapData;
var temp:FlxSprite;
public function new(x:Float, y:Float)
{
super(x, y);
temp = new FlxSprite().makeGraphic(FlxG.width, FlxG.height, 0xFF000000);
blendShader = new BlendModesShader();
dipshitBitmap = new BitmapData(2180, 1720, true, 0xFFCC00CC);
}
override function drawComplex(camera:FlxCamera):Void
{
_frame.prepareMatrix(_matrix, FlxFrameAngle.ANGLE_0, checkFlipX(), checkFlipY());
_matrix.translate(-origin.x, -origin.y);
_matrix.scale(scale.x, scale.y);
if (bakedRotationAngle <= 0)
{
updateTrig();
if (angle != 0) _matrix.rotateWithTrig(_cosAngle, _sinAngle);
}
getScreenPosition(_point, camera).subtractPoint(offset);
_point.add(origin.x, origin.y);
_matrix.translate(_point.x, _point.y);
if (isPixelPerfectRender(camera))
{
_matrix.tx = Math.floor(_matrix.tx);
_matrix.ty = Math.floor(_matrix.ty);
}
var sprRect = getScreenBounds();
// dipshitBitmap.draw(camera.canvas, camera.canvas.transform.matrix);
// blendShader.setCamera(dipshitBitmap);
// FlxG.bitmapLog.add(dipshitBitmap);
camera.drawPixels(_frame, framePixels, _matrix, colorTransform, blend, antialiasing, shader);
}
function copyToFlash(rect):openfl.geom.Rectangle
{
var flashRect = new openfl.geom.Rectangle();
flashRect.x = rect.x;
flashRect.y = rect.y;
flashRect.width = rect.width;
flashRect.height = rect.height;
return flashRect;
}
override public function isSimpleRender(?camera:FlxCamera):Bool
{
if (FlxG.renderBlit)
{
return super.isSimpleRender(camera);
}
else
{
return false;
}
}
}