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package ;
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import Note . NoteData ;
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import Section . SwagSection ;
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import haxe . Json ;
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import haxe . format . JsonParser ;
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import lime . utils . Assets ;
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using StringTools ;
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typedef SwagSong =
{
var song: String ;
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var notes: FunnyNotes ;
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var difficulties: Array < String > ;
var noteMap: Map < String , Array < SwagSection > > ;
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var bpm: Float ;
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var needsVoices: Bool ;
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var voiceList: Array < String > ;
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var speed: FunnySpeed ;
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var speedMap: Map < String , Float > ;
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var player1: String ;
var player2: String ;
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var validScore: Bool ;
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var extraNotes: Map < String , Array < SwagSection > > ;
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}
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typedef FunnySpeed =
{
var ? easy: Float ;
var ? normal: Float ;
var ? hard: Float ;
}
typedef FunnyNotes =
{
var ? easy: Array < SwagSection > ;
var ? normal: Array < SwagSection > ;
var ? hard: Array < SwagSection > ;
}
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class SongLoad
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{
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public static var curDiff: String = ' n o r m a l ' ;
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public static var curNotes: Array < SwagSection > ;
public static var songData: SwagSong ;
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public static function loadFromJson ( jsonInput : String , ? folder : String ) : SwagSong
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{
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var rawJson = Assets . getText ( Paths . json ( ' s o n g s / ${ folder . toLowerCase ( ) } / ${ jsonInput . toLowerCase ( ) } ' ) ) . trim ( ) ;
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while ( ! rawJson . endsWith ( " } " ) )
{
rawJson = rawJson . substr ( 0 , rawJson . length - 1 ) ;
// LOL GOING THROUGH THE BULLSHIT TO CLEAN IDK WHATS STRANGE
}
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// FIX THE CASTING ON WINDOWS/NATIVE
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// Windows???
// trace(songData);
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// trace('LOADED FROM JSON: ' + songData.notes);
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/ *
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for ( i in 0 ... songData . notes . length )
{
trace ( ' L O A D E D F R O M J S O N : ' + songData . notes [ i ] . sectionNotes ) ;
// songData.notes[i].sectionNotes = songData.notes[i].sectionNotes
}
daNotes = songData . notes ;
daSong = songData . song ;
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daBpm = songData . bpm ; * /
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return parseJSONshit ( rawJson ) ;
}
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public static function getSong ( ? diff : String ) : Array < SwagSection >
{
if ( diff == null )
diff = SongLoad . curDiff ;
var songShit: Array < SwagSection > = [ ] ;
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// THIS IS OVERWRITTEN, WILL BE DEPRECTATED AND REPLACED SOOOOON
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if ( songData != null )
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{
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switch ( diff )
{
c ase ' e a s y ' :
songShit = songData . notes . easy ;
c ase ' n o r m a l ' :
songShit = songData . notes . normal ;
c ase ' h a r d ' :
songShit = songData . notes . hard ;
}
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}
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checkAndCreateNotemap ( curDiff ) ;
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songShit = songData . noteMap [ diff ] ;
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return songShit ;
}
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public static function checkAndCreateNotemap ( diff : String ) : Void
{
if ( songData . noteMap [ diff ] == null )
songData . noteMap [ diff ] = [ ] ;
}
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public static function getSpeed ( ? diff : String ) : Float
{
if ( diff == null )
diff = SongLoad . curDiff ;
var speedShit: Float = 1 ;
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// all this shit is overridden by the thing that loads it from speedMap Map object!!!
// replace and delete later!
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switch ( diff )
{
c ase ' e a s y ' :
speedShit = songData . speed . easy ;
c ase ' n o r m a l ' :
speedShit = songData . speed . normal ;
c ase ' h a r d ' :
speedShit = songData . speed . hard ;
}
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if ( songData . speedMap [ diff ] == null )
songData . speedMap [ diff ] = 1 ;
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speedShit = songData . speedMap [ diff ] ;
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return speedShit ;
}
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public static function getDefaultSwagSong ( ) : SwagSong
{
return {
song : ' T e s t ' ,
notes : { easy : [ ] , normal : [ ] , hard : [ ] } ,
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difficulties : [ " e a s y " , " n o r m a l " , " h a r d " ] ,
noteMap : new Map ( ) ,
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speedMap : new Map ( ) ,
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bpm : 150 ,
needsVoices : true ,
player1 : ' b f ' ,
player2 : ' d a d ' ,
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speed : {
easy : 1 ,
normal : 1 ,
hard : 1
} ,
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validScore : false ,
voiceList : [ " B F " , " B F - p i x e l " ] ,
extraNotes : [ ]
} ;
}
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public static function getDefaultNoteData ( ) : NoteData
{
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return new NoteData ( ) ;
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}
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/ * *
* Casts the an array to NOTE data ( for L O A D I N G s h i t f r o m j s o n u s u a l l y )
* /
public static function castArrayToNoteData ( noteStuff : Array < SwagSection > )
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{
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if ( noteStuff == null )
return ;
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for ( sectionIndex => section in noteStuff )
{
for ( noteIndex => noteDataArray in section . sectionNotes )
{
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var arrayDipshit: Array < Dynamic > = cast noteDataArray ; // crackhead
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if ( arrayDipshit != null ) // array isnt null, that means it loaded it as an array and needs to be manually parsed?
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{
// at this point noteStuff[sectionIndex].sectionNotes[noteIndex] is an array because of the cast from the first line in this function
// so this line right here turns it back into the NoteData typedef type because of another bastard cast
noteStuff [ sectionIndex ] . sectionNotes [ noteIndex ] = cast SongLoad . getDefaultNoteData ( ) ; // turn it from an array (because of the cast), back to noteData? yeah that works
noteStuff [ sectionIndex ] . sectionNotes [ noteIndex ] . strumTime = arrayDipshit [ 0 ] ;
noteStuff [ sectionIndex ] . sectionNotes [ noteIndex ] . noteData = arrayDipshit [ 1 ] ;
noteStuff [ sectionIndex ] . sectionNotes [ noteIndex ] . sustainLength = arrayDipshit [ 2 ] ;
noteStuff [ sectionIndex ] . sectionNotes [ noteIndex ] . altNote = arrayDipshit [ 3 ] ;
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if ( arrayDipshit . length >= 5 )
{
noteStuff [ sectionIndex ] . sectionNotes [ noteIndex ] . noteKind = arrayDipshit [ 4 ] ;
}
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}
e lse if ( noteDataArray != null )
{
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// array is NULL, so it checks if noteDataArray (doesnt exactly NEED to be an 'array' is also null or not.)
// At this point it should be an OBJECT that can be easily casted!!!
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noteStuff [ sectionIndex ] . sectionNotes [ noteIndex ] = cast noteDataArray ;
}
e lse
throw " s h i t b r o k e y " ; // i actually dont know how throw works lol
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}
}
}
/ * *
* Cast notedata to ARRAY ( usually u s e d f o r l e v e l S A V I N G )
* /
public static function castNoteDataToArray ( noteStuff : Array < SwagSection > )
{
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if ( noteStuff == null )
return ;
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for ( sectionIndex => section in noteStuff )
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{
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for ( noteIndex => noteTypeDefShit in section . sectionNotes )
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{
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var dipshitArray: Array < Dynamic > = [
noteTypeDefShit . strumTime ,
noteTypeDefShit . noteData ,
noteTypeDefShit . sustainLength ,
noteTypeDefShit . altNote
] ;
noteStuff [ sectionIndex ] . sectionNotes [ noteIndex ] = cast dipshitArray ;
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}
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}
}
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public static function castNoteDataToNoteData ( noteStuff : Array < SwagSection > )
{
if ( noteStuff == null )
return ;
for ( sectionIndex => section in noteStuff )
{
for ( noteIndex => noteTypedefShit in section . sectionNotes )
{
trace ( noteTypedefShit ) ;
noteStuff [ sectionIndex ] . sectionNotes [ noteIndex ] = noteTypedefShit ;
}
}
}
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public static function parseJSONshit ( rawJson : String ) : SwagSong
{
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var songParsed: Dynamic = Json . parse ( rawJson ) ;
var swagShit: SwagSong = cast songParsed . song ;
swagShit . difficulties = [ ] ; // reset it to default before load
swagShit . noteMap = new Map ( ) ;
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swagShit . speedMap = new Map ( ) ;
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for ( diff in Reflect . fields ( songParsed . song . notes ) )
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{
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swagShit . difficulties . push ( diff ) ;
swagShit . noteMap [ diff ] = cast Reflect . field ( songParsed . song . notes , diff ) ;
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castArrayToNoteData ( swagShit . noteMap [ diff ] ) ;
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// castNoteDataToNoteData(swagShit.noteMap[diff]);
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/ *
switch ( diff )
{
c ase " e a s y " :
castArrayToNoteData ( swagShit . notes . hard ) ;
c ase " n o r m a l " :
castArrayToNoteData ( swagShit . notes . normal ) ;
c ase " h a r d " :
castArrayToNoteData ( swagShit . notes . hard ) ;
}
* /
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}
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for ( diff in swagShit . difficulties )
{
swagShit . speedMap [ diff ] = cast Reflect . field ( songParsed . song . speed , diff ) ;
}
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// trace(swagShit.noteMap.toString());
// trace(swagShit.speedMap.toString());
// trace('that was just notemap string lol');
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swagShit . validScore = true ;
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trace ( " S O N G S H I T A B O U T T A W E E K A G O O O " ) ;
for ( field in Reflect . fields ( Json . parse ( rawJson ) . song . speed ) )
{
// swagShit.speed[field] = Reflect.field(Json.parse(rawJson).song.speed, field);
// swagShit.notes[field] = Reflect.field(Json.parse(rawJson).song.notes, field);
// trace(swagShit.notes[field]);
}
// swagShit.notes = cast Json.parse(rawJson).song.notes[SongLoad.curDiff]; // by default uses
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trace ( ' T H A T S H I T W A S J U S T T H E N O R M A L N O T E S ! ! ! ' ) ;
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songData = swagShit ;
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// curNotes = songData.notes.get('normal');
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return swagShit ;
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}
}