Emi Simpson
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4e408135d8
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Rework the protoeffect system
& Add ActingUnit/TargettedUnit newtypes
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2023-12-09 22:45:39 -05:00 |
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Emi Simpson
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7a501ac927
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Rework triggers & add status effects
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2023-12-09 12:56:43 -05:00 |
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Emi Simpson
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a555ed4ea0
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Implement a new status effect system
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2023-12-08 09:37:40 -05:00 |
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Emi Simpson
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a6a7473f05
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Do hints more
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2023-12-07 11:24:50 -05:00 |
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Emi Simpson
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fd88082d77
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Cleanup spare trace
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2023-12-06 16:15:38 -05:00 |
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Emi Simpson
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1f65275d5b
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Make enumerateUnits a Traversal instad of just a Fold
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2023-12-06 14:57:43 -05:00 |
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Emi Simpson
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70d8b0d1b0
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Change the representation of stats
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2023-12-06 14:57:24 -05:00 |
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Emi Simpson
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69da0f1dfd
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Move computeStat to GameModel
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2023-12-05 19:31:30 -05:00 |
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Emi Simpson
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a627d87a57
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Add "Baton" attack to gunwight
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2023-12-05 19:09:43 -05:00 |
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Emi Simpson
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3d43f317d1
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Rework how unit effects work, enabling push/pull
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2023-12-05 19:09:38 -05:00 |
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Emi Simpson
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2461dcfb07
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Split unit components into seperate module
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2023-12-05 17:39:37 -05:00 |
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Emi Simpson
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9c80191752
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Rework movement to accomodate free move + push/pull
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2023-12-05 15:21:20 -05:00 |
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Emi Simpson
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f3db53120c
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Bugfix: identifyCardinalDirection reported directions backwards
Which happened to cancel out that potentialCoverDirections fed in its arguments
backwards
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2023-12-05 15:14:43 -05:00 |
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Emi Simpson
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36aba598e8
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We also haven't implemented free movent or stepping
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2023-12-04 17:52:04 -05:00 |
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Emi Simpson
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f696af0784
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Initialize git
(way too late!)
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2023-12-04 16:39:42 -05:00 |
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