Add "Baton" attack to gunwight
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@ -19,7 +19,7 @@ import GameModel
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import Units.Components
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( AttackT(..)
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, anyTarget
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, buildAttack, inflictTokens
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, buildAttack, inflictTokens, push
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)
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gunwight :: BaseStats
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@ -52,6 +52,16 @@ gunwightActions =
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, tHeadshotEffects = [inflictTokens VitalVulnr (-1)]
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, tStandardEffects = []
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}
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, buildAttack $ AttackT
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{ tName = "Baton"
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, tRange = (1, 1)
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, tValidTargets = anyTarget
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, tMelee = True
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, tDamageType = BasicDamage
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, tDamageAmount = 0
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, tStandardEffects = [push 1]
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, tHeadshotEffects = []
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}
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]
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gunwightStatBonuses :: BoardState -> CharacterIdentifier -> Stat a -> a
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