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# Set default behavior to automatically normalize line endings.
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||||||
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###############################################################################
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||||||
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* text=auto
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||||||
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||||||
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###############################################################################
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||||||
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# Set default behavior for command prompt diff.
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||||||
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#
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||||||
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# This is need for earlier builds of msysgit that does not have it on by
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||||||
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# default for csharp files.
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||||||
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# Note: This is only used by command line
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||||||
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###############################################################################
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||||||
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#*.cs diff=csharp
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||||||
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||||||
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###############################################################################
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||||||
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# Set the merge driver for project and solution files
|
||||||
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#
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||||||
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# Merging from the command prompt will add diff markers to the files if there
|
||||||
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# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||||
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# the diff markers are never inserted). Diff markers may cause the following
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||||||
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# file extensions to fail to load in VS. An alternative would be to treat
|
||||||
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# these files as binary and thus will always conflict and require user
|
||||||
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# intervention with every merge. To do so, just uncomment the entries below
|
||||||
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###############################################################################
|
||||||
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#*.sln merge=binary
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||||||
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#*.csproj merge=binary
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#*.vbproj merge=binary
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#*.vcxproj merge=binary
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#*.vcproj merge=binary
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#*.dbproj merge=binary
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#*.fsproj merge=binary
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#*.lsproj merge=binary
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#*.wixproj merge=binary
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#*.modelproj merge=binary
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#*.sqlproj merge=binary
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||||||
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#*.wwaproj merge=binary
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||||||
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||||||
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###############################################################################
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||||||
|
# behavior for image files
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||||||
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#
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||||||
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# image files are treated as binary by default.
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||||||
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###############################################################################
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||||||
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#*.jpg binary
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||||||
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#*.png binary
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#*.gif binary
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|
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###############################################################################
|
||||||
|
# diff behavior for common document formats
|
||||||
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#
|
||||||
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# Convert binary document formats to text before diffing them. This feature
|
||||||
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# is only available from the command line. Turn it on by uncommenting the
|
||||||
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# entries below.
|
||||||
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###############################################################################
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||||||
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#*.doc diff=astextplain
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||||||
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#*.DOC diff=astextplain
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||||||
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#*.docx diff=astextplain
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||||||
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#*.DOCX diff=astextplain
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||||||
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#*.dot diff=astextplain
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||||||
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#*.DOT diff=astextplain
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||||||
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#*.pdf diff=astextplain
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#*.PDF diff=astextplain
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#*.rtf diff=astextplain
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||||||
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#*.RTF diff=astextplain
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@ -0,0 +1,350 @@
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||||||
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## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
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*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
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# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
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# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
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[Rr]elease/
|
||||||
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[Rr]eleases/
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||||||
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x64/
|
||||||
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x86/
|
||||||
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[Aa][Rr][Mm]/
|
||||||
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[Aa][Rr][Mm]64/
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||||||
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bld/
|
||||||
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[Bb]in/
|
||||||
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[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
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[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
|
@ -0,0 +1,24 @@
|
||||||
|
This is free and unencumbered software released into the public domain.
|
||||||
|
|
||||||
|
Anyone is free to copy, modify, publish, use, compile, sell, or
|
||||||
|
distribute this software, either in source code form or as a compiled
|
||||||
|
binary, for any purpose, commercial or non-commercial, and by any
|
||||||
|
means.
|
||||||
|
|
||||||
|
In jurisdictions that recognize copyright laws, the author or authors
|
||||||
|
of this software dedicate any and all copyright interest in the
|
||||||
|
software to the public domain. We make this dedication for the benefit
|
||||||
|
of the public at large and to the detriment of our heirs and
|
||||||
|
successors. We intend this dedication to be an overt act of
|
||||||
|
relinquishment in perpetuity of all present and future rights to this
|
||||||
|
software under copyright law.
|
||||||
|
|
||||||
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||||
|
IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||||
|
OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
||||||
|
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
||||||
|
OTHER DEALINGS IN THE SOFTWARE.
|
||||||
|
|
||||||
|
For more information, please refer to <https://unlicense.org>
|
|
@ -0,0 +1,15 @@
|
||||||
|
<br />
|
||||||
|
<div align="center">
|
||||||
|
<a href="https://github.com/Brazmann/SuperMachoBot/SuperMachoBot">
|
||||||
|
<img src="https://github.com/Brazmann/SuperMachoBot/blob/master/SuperMachoBot/Images/Logo.png" alt="Logo" width="256" height="256">
|
||||||
|
</a>
|
||||||
|
|
||||||
|
<h3 align="center">SuperMachoBot</h3>
|
||||||
|
|
||||||
|
<p align="center">
|
||||||
|
A Discord bot I made for fun with DSharpPlus! Includes D&D stat rolling, an economy system, and other cool stuff!
|
||||||
|
</p>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
# Usage
|
||||||
|
Specify your bot token and discord User ID in config.json and run!
|
|
@ -0,0 +1,25 @@
|
||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.0.32112.339
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "SuperMachoBot", "SuperMachoBot\SuperMachoBot.csproj", "{6C66DD74-8188-4568-A9B6-A16A4A47F9E4}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{6C66DD74-8188-4568-A9B6-A16A4A47F9E4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{6C66DD74-8188-4568-A9B6-A16A4A47F9E4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{6C66DD74-8188-4568-A9B6-A16A4A47F9E4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{6C66DD74-8188-4568-A9B6-A16A4A47F9E4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {4D51C0D9-B4D1-4F4B-82E0-2B4EF0817B0C}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
|
@ -0,0 +1,191 @@
|
||||||
|
using DSharpPlus;
|
||||||
|
using DSharpPlus.CommandsNext;
|
||||||
|
using DSharpPlus.CommandsNext.Attributes;
|
||||||
|
using DSharpPlus.Entities;
|
||||||
|
using Newtonsoft.Json.Linq;
|
||||||
|
|
||||||
|
namespace SuperMachoBot.Commands
|
||||||
|
{
|
||||||
|
public class GeneralCommands : BaseCommandModule
|
||||||
|
{
|
||||||
|
public bool playMode = false;
|
||||||
|
|
||||||
|
public static Random random = new Random();
|
||||||
|
[Description("Sends a wholesome personalized greeting.")]
|
||||||
|
[Command("greet")]
|
||||||
|
public async Task GreetCommand(CommandContext ctx, [RemainingText] string name)
|
||||||
|
{
|
||||||
|
await ctx.RespondAsync($"Greetings, {name}! test");
|
||||||
|
}
|
||||||
|
[Description("Generate number between a specified minimum and maximum.")]
|
||||||
|
[Command("random")]
|
||||||
|
public async Task RandomCommand(CommandContext ctx, int min, int max)
|
||||||
|
{
|
||||||
|
var random = new Random();
|
||||||
|
await ctx.RespondAsync($"Your number is: {random.Next(min, max)}");
|
||||||
|
}
|
||||||
|
[Description("Ping specified user after a specified amount of time with a specified message.... specifically.")]
|
||||||
|
[Command("reminder")]
|
||||||
|
public async Task WaitCommand(CommandContext ctx, [Description("How long to wait")] float waittime, [Description("Unit of time")] string unit, [Description("User to ping")] DiscordUser user, [Description("Reminder message")][RemainingText] string remindmessage)
|
||||||
|
{
|
||||||
|
float delay = 10; //have to assign a dummy number at first because compiler is stupid
|
||||||
|
bool unitValid = true;
|
||||||
|
switch (unit)
|
||||||
|
{
|
||||||
|
case "seconds":
|
||||||
|
case "second":
|
||||||
|
delay = 1000 * waittime;
|
||||||
|
break;
|
||||||
|
case "minutes":
|
||||||
|
case "minute":
|
||||||
|
delay = 60000 * waittime;
|
||||||
|
break;
|
||||||
|
case "hours":
|
||||||
|
case "hour":
|
||||||
|
delay = 3600000 * waittime;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
await ctx.RespondAsync("THATS NOT A VALID UNIT OF TIME!! https://tenor.com/view/soyjak-gif-23540164");
|
||||||
|
unitValid = false;
|
||||||
|
break;
|
||||||
|
|
||||||
|
}
|
||||||
|
if (unitValid == true)
|
||||||
|
{
|
||||||
|
int sleepDelay = (int)delay;
|
||||||
|
await ctx.RespondAsync($"Will ping in {waittime} {unit}");
|
||||||
|
Thread.Sleep(sleepDelay);
|
||||||
|
await ctx.RespondAsync($"{remindmessage}{user.Mention}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[Description("Rolls dice with modifier one at a time")]
|
||||||
|
[Command("sroll")]
|
||||||
|
public async Task DebugCommand(CommandContext ctx, string dice, float modifier = 0)
|
||||||
|
{
|
||||||
|
var splitdice = dice.Split('d');
|
||||||
|
|
||||||
|
if (Int32.TryParse(splitdice[0], out int amount))
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < amount; i++)
|
||||||
|
{
|
||||||
|
Random rnd = new Random();
|
||||||
|
if (Int32.TryParse(splitdice[1], out int sides))
|
||||||
|
{
|
||||||
|
float diceroll = rnd.Next(1, sides + 1);
|
||||||
|
await ctx.RespondAsync($"rolled {diceroll} + {modifier} = {diceroll + modifier}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
await ctx.RespondAsync("Invalid dice!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Random rnd = new Random();
|
||||||
|
[Description("Rolls dice the specified amount of times, then adds the modifier onto the total")]
|
||||||
|
[Command("mroll")]
|
||||||
|
public async Task MultipleRollCommand(CommandContext ctx, string dice, float modifier = 0)
|
||||||
|
{
|
||||||
|
//seperate the letter 'd' from dice
|
||||||
|
var splitdice = dice.Split('d');
|
||||||
|
//check if the first part is a number
|
||||||
|
if (Int32.TryParse(splitdice[0], out int amount))
|
||||||
|
{
|
||||||
|
//check if the second part is a number
|
||||||
|
if (Int32.TryParse(splitdice[1], out int sides))
|
||||||
|
{
|
||||||
|
//roll the dice
|
||||||
|
float total = 0;
|
||||||
|
for (int i = 0; i < amount; i++)
|
||||||
|
{
|
||||||
|
float diceroll = rnd.Next(1, sides + 1);
|
||||||
|
total += diceroll;
|
||||||
|
}
|
||||||
|
//add the modifier
|
||||||
|
total += modifier;
|
||||||
|
//send the result
|
||||||
|
await ctx.RespondAsync($"{total}");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
await ctx.RespondAsync("Invalid dice!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
await ctx.RespondAsync("Invalid dice!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[Description("Rolls character stats for d&d 5e using the 4d6k3 calculation")]
|
||||||
|
[Command("statroller")]
|
||||||
|
public async Task StatRollerCommand(CommandContext ctx)
|
||||||
|
{
|
||||||
|
int[] stats = { StatRoller(), StatRoller(), StatRoller(), StatRoller(), StatRoller(), StatRoller() };
|
||||||
|
await ctx.RespondAsync($"{stats[0]}\n{stats[1]}\n{stats[2]}\n{stats[3]}\n{stats[4]}\n{stats[5]}");
|
||||||
|
}
|
||||||
|
|
||||||
|
public int StatRoller()
|
||||||
|
{
|
||||||
|
Console.WriteLine("Stat is being rolled!");
|
||||||
|
int[] rolls = { rnd.Next(1, 6), rnd.Next(1, 6), rnd.Next(1, 6), rnd.Next(1, 6) };
|
||||||
|
int result = rolls[0] + rolls[1] + rolls[2] + rolls[3] - rolls.Min();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
[Command("betflip")]
|
||||||
|
|
||||||
|
public async Task BetflipCommand(CommandContext ctx, string choice)
|
||||||
|
{
|
||||||
|
int flip = rnd.Next(1, 3); // 1 = heads, 2 = tails
|
||||||
|
|
||||||
|
if (choice.ToLower() == "heads")
|
||||||
|
{
|
||||||
|
switch (flip)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
await ctx.RespondAsync(embed: new DiscordEmbedBuilder { Title = "Heads! You win!", ImageUrl = "https://cdn.discordapp.com/attachments/897548763021864970/972648591107698698/domcoinheads.png" }.Build());
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
await ctx.RespondAsync(embed: new DiscordEmbedBuilder { Title = "Tails! You lose!", ImageUrl = "https://cdn.discordapp.com/attachments/897548763021864970/972648580185718834/domcointails.png" }.Build());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (choice.ToLower() == "tails")
|
||||||
|
{
|
||||||
|
switch (flip)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
await ctx.RespondAsync("Heads! You lose!");
|
||||||
|
await ctx.RespondAsync(embed: new DiscordEmbedBuilder { Title = "Heads! You lose!", ImageUrl = "https://cdn.discordapp.com/attachments/897548763021864970/972648591107698698/domcoinheads.png" }.Build());
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
await ctx.RespondAsync(embed: new DiscordEmbedBuilder { Title = "Tails! You win!", ImageUrl = "https://cdn.discordapp.com/attachments/897548763021864970/972648580185718834/domcointails.png" }.Build());
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
[Hidden]
|
||||||
|
[Command("setactivity")]
|
||||||
|
private async Task SetActivityCommand(CommandContext ctx)
|
||||||
|
{
|
||||||
|
ulong channel = ctx.Channel.Id;
|
||||||
|
ulong messageid = ctx.Message.Id;
|
||||||
|
ulong ownerid = Program.configItems[0].OwnerID;
|
||||||
|
if (ctx.User.Id == ownerid) //Set this to use the user ID of owner in config file.
|
||||||
|
{
|
||||||
|
DiscordActivity activity = new DiscordActivity();
|
||||||
|
DiscordClient discord = ctx.Client;
|
||||||
|
string input = Console.ReadLine();
|
||||||
|
activity.Name = input;
|
||||||
|
await discord.UpdateStatusAsync(activity);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine($"Secret setactivity command run by {ctx.User} in https://discord.com/channels/{ctx.Channel.GuildId}/{channel}/{messageid}!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,388 @@
|
||||||
|
using DSharpPlus;
|
||||||
|
using DSharpPlus.Entities;
|
||||||
|
using DSharpPlus.SlashCommands;
|
||||||
|
using SuperMachoBot;
|
||||||
|
|
||||||
|
namespace SuperMachoBot.Commands
|
||||||
|
{
|
||||||
|
public class SlashCommands : ApplicationCommandModule
|
||||||
|
{
|
||||||
|
public static string rootPath = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
|
||||||
|
#region General Commands
|
||||||
|
[SlashCommand("Avatar", "Gets high resolution avatar of specified user.")]
|
||||||
|
public async Task AvatarCommand(InteractionContext ctx, [Option("user", "Discord user to grab avatar from")] DiscordUser du)
|
||||||
|
{
|
||||||
|
var color = new DiscordColor(2, 200, 2);
|
||||||
|
var embed = new DiscordEmbedBuilder
|
||||||
|
{
|
||||||
|
Title = du.Username,
|
||||||
|
Color = color,
|
||||||
|
ImageUrl = Tools.General.AvatarParser(du)
|
||||||
|
};
|
||||||
|
await ctx.CreateResponseAsync(embed);
|
||||||
|
}
|
||||||
|
|
||||||
|
Random rnd = new Random();
|
||||||
|
[SlashCommand("StatRoller", "Rolls character stats for d&d 5e using the 4d6k3 calculation")]
|
||||||
|
public async Task StatRollerCommand(InteractionContext ctx)
|
||||||
|
{
|
||||||
|
int[] stats = { StatRoller(), StatRoller(), StatRoller(), StatRoller(), StatRoller(), StatRoller() };
|
||||||
|
await ctx.CreateResponseAsync($"{stats[0]}\n{stats[1]}\n{stats[2]}\n{stats[3]}\n{stats[4]}\n{stats[5]}");
|
||||||
|
}
|
||||||
|
public int StatRoller()
|
||||||
|
{
|
||||||
|
int[] rolls = { rnd.Next(1, 7), rnd.Next(1, 7), rnd.Next(1, 7), rnd.Next(1, 7) };
|
||||||
|
int result = rolls[0] + rolls[1] + rolls[2] + rolls[3] - rolls.Min();
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
[SlashCommand("EmbedTest", "Tests discord embed feature lol")]
|
||||||
|
public async Task DebugEmbedCommand(InteractionContext ctx)
|
||||||
|
{
|
||||||
|
var color = new DiscordColor(200, 2, 2);
|
||||||
|
var embed = new DiscordEmbedBuilder
|
||||||
|
{
|
||||||
|
Title = "bruh",
|
||||||
|
Description = "bruh",
|
||||||
|
Color = color
|
||||||
|
};
|
||||||
|
await ctx.CreateResponseAsync(embed);
|
||||||
|
}
|
||||||
|
[SlashCommand("Banner", "Gets the banner of the current server.")]
|
||||||
|
public async Task GuildBannerCommand(InteractionContext ctx)
|
||||||
|
{
|
||||||
|
var bannerUrl = ctx.Guild.BannerUrl;
|
||||||
|
if (bannerUrl == null)
|
||||||
|
{
|
||||||
|
await ctx.CreateResponseAsync("Error! Current server does not have a banner!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var embed = new DiscordEmbedBuilder
|
||||||
|
{
|
||||||
|
ImageUrl = bannerUrl
|
||||||
|
};
|
||||||
|
await ctx.CreateResponseAsync(embed);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[SlashCommand("UserInfo", "Gets info from user")]
|
||||||
|
public async Task UserInfoCommand(InteractionContext ctx, [Option("user", "Discord user to grab info from")] DiscordUser du)
|
||||||
|
{
|
||||||
|
var hashcode = du.GetHashCode();
|
||||||
|
string[] Info =
|
||||||
|
{
|
||||||
|
$"**Account Creation Date:** {du.CreationTimestamp}",
|
||||||
|
$"**Account ID:** {du.Id}",
|
||||||
|
$"**User Language:** (Currently not functional)",
|
||||||
|
$"**Is Bot?** {du.IsBot}",
|
||||||
|
$"**Is Discord Admin?:** {du.IsSystem}"
|
||||||
|
};
|
||||||
|
var embed = new DiscordEmbedBuilder
|
||||||
|
{
|
||||||
|
Title = $"{du.Username}#{du.Discriminator}",
|
||||||
|
Description = $"{Info[0]} \n {Info[1]} \n {Info[2]} \n {Info[3]} \n {Info[4]}",
|
||||||
|
ImageUrl = Tools.General.AvatarParser(du)
|
||||||
|
};
|
||||||
|
await ctx.CreateResponseAsync(embed);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
#region Economy Commands
|
||||||
|
[SlashCommand("Balance", "Checks your balance")]
|
||||||
|
public async Task BalanceCommand(InteractionContext ctx, [Option("User", "User to check balance of")] DiscordUser du)
|
||||||
|
{
|
||||||
|
var entry = EconDatabaseChecker(du.Id, ctx.Guild.Id);
|
||||||
|
var entryParsed = entry[0].Split('|');
|
||||||
|
if (entry[0] == "noentry")
|
||||||
|
{
|
||||||
|
await ctx.CreateResponseAsync("No entry found! Generating one, please try again.");
|
||||||
|
}
|
||||||
|
await ctx.CreateResponseAsync($"{du.Username}: ${entryParsed[1]}");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[ContextMenu(ApplicationCommandType.UserContextMenu, "Check balance")]
|
||||||
|
public async Task BalanceMenuCommand(ContextMenuContext ctx)
|
||||||
|
{
|
||||||
|
var entry = EconDatabaseChecker(ctx.TargetUser.Id, ctx.Guild.Id);
|
||||||
|
var entryParsed = entry[0].Split('|');
|
||||||
|
if (entry[0] == "noentry")
|
||||||
|
{
|
||||||
|
await ctx.CreateResponseAsync("No entry found! Generating one, please try again.");
|
||||||
|
}
|
||||||
|
await ctx.CreateResponseAsync($"{ctx.TargetUser.Username}: ${entryParsed[1]}");
|
||||||
|
}
|
||||||
|
|
||||||
|
[SlashCommand("Daily", "Adds $100 to your balance")]
|
||||||
|
public async Task DailyCommand(InteractionContext ctx)
|
||||||
|
{
|
||||||
|
var path = $@"{rootPath}\EconomyDatabase\{ctx.Guild.Id}.csv";
|
||||||
|
var amount = 100;
|
||||||
|
var entry = EconDatabaseChecker(ctx.User.Id, ctx.Guild.Id);
|
||||||
|
var entryParsed = entry[0].Split('|');
|
||||||
|
var entryNumber = Int32.Parse(entry[1]);
|
||||||
|
Int32 unixTimestamp = (Int32)(DateTime.Now.Subtract(new DateTime(1970, 1, 1))).TotalSeconds;
|
||||||
|
if (entryParsed[2] == "none")
|
||||||
|
{
|
||||||
|
string[] lines = File.ReadAllLines(path);
|
||||||
|
lines[entryNumber - 1] = $"{entryParsed[0]}|{entryParsed[1]}|{unixTimestamp}|";
|
||||||
|
WriteAllLinesBetter(path, lines);
|
||||||
|
AddSubtractUserMoney(ctx.User.Id, ctx.Guild.Id, amount);
|
||||||
|
await ctx.CreateResponseAsync("First daily! Come back in 24 hours!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Int32 secondsSinceLastDaily = unixTimestamp - Convert.ToInt32(entryParsed[2]);
|
||||||
|
if (secondsSinceLastDaily > 86400) //Check if a day has passed
|
||||||
|
{
|
||||||
|
string[] lines = File.ReadAllLines(path);
|
||||||
|
lines[entryNumber - 1] = $"{entryParsed[0]}|{entryParsed[1]}|{unixTimestamp}|";
|
||||||
|
WriteAllLinesBetter(path, lines);
|
||||||
|
AddSubtractUserMoney(ctx.User.Id, ctx.Guild.Id, amount);
|
||||||
|
await ctx.CreateResponseAsync("Daily claimed! Come back in 24 hours!");
|
||||||
|
}
|
||||||
|
else if (secondsSinceLastDaily < 86400)
|
||||||
|
{
|
||||||
|
var secondsUntilClaim = 86400 - secondsSinceLastDaily;
|
||||||
|
await ctx.CreateResponseAsync($"Daily already claimed! Come back in {secondsUntilClaim / 3600} hours!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[SlashCommand("Transfer", "Transfer your money to another user.")]
|
||||||
|
public async Task TransferCommand(InteractionContext ctx, [Option("Amount", "Amount to transfer")] long amount, [Option("User", "User to transfer money to")] DiscordUser du)
|
||||||
|
{
|
||||||
|
if(amount < 0)
|
||||||
|
{
|
||||||
|
await ctx.CreateResponseAsync("Negative amount detected! Sorry, robbery has not been implemented yet!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AddSubtractUserMoney(ctx.User.Id, ctx.Guild.Id, -amount);
|
||||||
|
AddSubtractUserMoney(du.Id, ctx.Guild.Id, amount);
|
||||||
|
await ctx.CreateResponseAsync($"${amount} transferred from {ctx.User.Mention} to {du.Mention}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[SlashCommand("Betflip", "Heads or Tails coinflip!")]
|
||||||
|
public async Task BetflipCommand(InteractionContext ctx, [Option("Choice", "Heads or Tails? H or T? Choose your path wisely.")] string choice, [Option("Amount", "Real: (typing 'All' currently doesn't work, do it manually.)")] long betAmount)
|
||||||
|
{
|
||||||
|
var uid = ctx.User.Id;
|
||||||
|
var gid = ctx.Guild.Id;
|
||||||
|
var entry = EconDatabaseChecker(ctx.User.Id, ctx.Guild.Id);
|
||||||
|
var entryParsed = entry[0].Split('|');
|
||||||
|
var playerMoney = Convert.ToInt64(entryParsed[1]);
|
||||||
|
var moneyEarned = 0;
|
||||||
|
if (betAmount > playerMoney)
|
||||||
|
{
|
||||||
|
await ctx.CreateResponseAsync("You do not have enough money!");
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
int flip = rnd.Next(1, 3); // 1 = heads, 2 = tails
|
||||||
|
string decision = "";
|
||||||
|
string headsURL = "https://cdn.discordapp.com/attachments/978411926222684220/1006493578186469376/domcoinheads.png";
|
||||||
|
string tailsURL = "https://cdn.discordapp.com/attachments/978411926222684220/1006493587342622730/domcointails.png";
|
||||||
|
switch (choice.ToLower())
|
||||||
|
{
|
||||||
|
case "h":
|
||||||
|
case "head":
|
||||||
|
case "heads":
|
||||||
|
decision = "heads";
|
||||||
|
break;
|
||||||
|
case "t":
|
||||||
|
case "tail":
|
||||||
|
case "tails":
|
||||||
|
decision = "tails";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if (decision.ToLower() == "heads")
|
||||||
|
{
|
||||||
|
switch (flip)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
await ctx.CreateResponseAsync(embed: new DiscordEmbedBuilder { Title = $"Heads! You win ${betAmount}!", ImageUrl = headsURL }.Build());
|
||||||
|
AddSubtractUserMoney(uid, gid, betAmount);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
await ctx.CreateResponseAsync(embed: new DiscordEmbedBuilder { Title = $"Tails! You lose ${betAmount}!", ImageUrl = tailsURL }.Build());
|
||||||
|
AddSubtractUserMoney(uid, gid, -betAmount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (decision.ToLower() == "tails")
|
||||||
|
{
|
||||||
|
switch (flip)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
await ctx.CreateResponseAsync("Heads! You lose!");
|
||||||
|
await ctx.CreateResponseAsync(embed: new DiscordEmbedBuilder { Title = $"Heads! You lose ${betAmount}!", ImageUrl = headsURL }.Build());
|
||||||
|
AddSubtractUserMoney(uid, gid, -betAmount);
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
await ctx.CreateResponseAsync(embed: new DiscordEmbedBuilder { Title = $"Tails! You win ${betAmount}!", ImageUrl = tailsURL }.Build());
|
||||||
|
AddSubtractUserMoney(uid, gid, betAmount);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
[SlashCommand("Wheel", "Roll the wheel of Macho Fortune!")]
|
||||||
|
public async Task WheelCommand(InteractionContext ctx, [Option("Amount", "Real: (typing 'All' currently doesn't work, do it manually.)")] long betAmount)
|
||||||
|
{
|
||||||
|
if(betAmount < 0)
|
||||||
|
{
|
||||||
|
await ctx.CreateResponseAsync("Negative numbers are not allowed!");
|
||||||
|
}
|
||||||
|
else{
|
||||||
|
var entry = EconDatabaseChecker(ctx.User.Id, ctx.Guild.Id);
|
||||||
|
var entryParsed = entry[0].Split('|');
|
||||||
|
double playerMoney = Convert.ToDouble(entryParsed[1]);
|
||||||
|
double moneyEarned = 0;
|
||||||
|
if (betAmount > playerMoney)
|
||||||
|
{
|
||||||
|
await ctx.CreateResponseAsync("You do not have enough money!");
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
var roll = rnd.Next(1, 8);
|
||||||
|
double multiplier = 1;
|
||||||
|
bool shit = false;
|
||||||
|
switch (roll)
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
multiplier = 2.4;
|
||||||
|
shit = true;
|
||||||
|
break;
|
||||||
|
case 2:
|
||||||
|
multiplier = 1.8;
|
||||||
|
shit = true;
|
||||||
|
break;
|
||||||
|
case 3:
|
||||||
|
multiplier = 1.4;
|
||||||
|
shit = true;
|
||||||
|
break;
|
||||||
|
case 4:
|
||||||
|
multiplier = 0;
|
||||||
|
break;
|
||||||
|
case 5:
|
||||||
|
multiplier = 1.4;
|
||||||
|
break;
|
||||||
|
case 6:
|
||||||
|
multiplier = 1.8;
|
||||||
|
break;
|
||||||
|
case 7:
|
||||||
|
multiplier = 2.4;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if(shit == true)
|
||||||
|
{
|
||||||
|
moneyEarned = betAmount * multiplier;
|
||||||
|
AddSubtractUserMoney(ctx.User.Id, ctx.Guild.Id, -Convert.ToInt64(moneyEarned));
|
||||||
|
await ctx.CreateResponseAsync($"Money multiplied by -{multiplier}x, lost ${moneyEarned}! Sad!");
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
moneyEarned = betAmount * multiplier;
|
||||||
|
AddSubtractUserMoney(ctx.User.Id, ctx.Guild.Id, Convert.ToInt64(moneyEarned));
|
||||||
|
await ctx.CreateResponseAsync($"Money multiplied by {multiplier}x, ${moneyEarned}!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
#region Economy Tools (I really need to stuff this into the library)
|
||||||
|
public void AddSubtractUserMoney(ulong userID, ulong guildID, long amount)
|
||||||
|
{
|
||||||
|
var entry = EconDatabaseChecker(userID, guildID);
|
||||||
|
var path = $@"{rootPath}\EconomyDatabase\{guildID}.csv";
|
||||||
|
var entryNumber = Int32.Parse(entry[1]);
|
||||||
|
var entryParsed = entry[0].Split('|');
|
||||||
|
var currentAmount = entryParsed[1];
|
||||||
|
long finalAmount = Convert.ToInt64(currentAmount) + amount;
|
||||||
|
string[] lines = File.ReadAllLines(path);
|
||||||
|
lines[entryNumber - 1] = $"{userID}|{finalAmount.ToString()}|{entryParsed[2]}|";
|
||||||
|
WriteAllLinesBetter(path, lines);
|
||||||
|
}
|
||||||
|
//Thank you microsoft for requiring a rewrite of your entire method just to not have it add an extra new line at the end of a file. :tf:
|
||||||
|
public static void WriteAllLinesBetter(string path, params string[] lines)
|
||||||
|
{
|
||||||
|
if (path == null)
|
||||||
|
throw new ArgumentNullException("path");
|
||||||
|
if (lines == null)
|
||||||
|
throw new ArgumentNullException("lines");
|
||||||
|
|
||||||
|
using (var stream = File.OpenWrite(path))
|
||||||
|
using (StreamWriter writer = new StreamWriter(stream))
|
||||||
|
{
|
||||||
|
if (lines.Length > 0)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < lines.Length - 1; i++)
|
||||||
|
{
|
||||||
|
writer.WriteLine(lines[i]);
|
||||||
|
}
|
||||||
|
writer.Write(lines[lines.Length - 1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void MultiplyUserMoney(ulong userID, ulong guildID, float multiplier)
|
||||||
|
{
|
||||||
|
var entry = EconDatabaseChecker(userID, guildID);
|
||||||
|
var path = $@"{rootPath}\EconomyDatabase\{guildID}.csv";
|
||||||
|
var entryNumber = Int32.Parse(entry[1]);
|
||||||
|
var entryParsed = entry[0].Split('|');
|
||||||
|
var currentAmount = entryParsed[1];
|
||||||
|
float finalAmount = float.Parse(currentAmount) * multiplier;
|
||||||
|
string[] lines = File.ReadAllLines(path);
|
||||||
|
lines[entryNumber - 1] = $"{userID}|{finalAmount.ToString()}";
|
||||||
|
WriteAllLinesBetter(path, lines);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Finds the economy database entry for the specified UserID, or creates a new entry for the server/user if an entry for one is missing.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>
|
||||||
|
/// The contents, and line number of the entry if found, in a string array.
|
||||||
|
/// </returns>
|
||||||
|
public static string[] EconDatabaseChecker(ulong userID, ulong guildID)
|
||||||
|
{
|
||||||
|
int lineCount = 0;
|
||||||
|
string[] entry = { "noentry", "bingus" };
|
||||||
|
var path = $@"{rootPath}\EconomyDatabase\{guildID}.csv";
|
||||||
|
if (File.Exists(path) == false)
|
||||||
|
{
|
||||||
|
string entryToCreate = $"{userID}|100|none";
|
||||||
|
File.AppendAllText(path, entryToCreate);
|
||||||
|
}
|
||||||
|
|
||||||
|
foreach (var line in File.ReadAllLines(path))
|
||||||
|
{
|
||||||
|
var entryparsed = line.Split('|');
|
||||||
|
lineCount++;
|
||||||
|
if (entryparsed[0] == userID.ToString())
|
||||||
|
{
|
||||||
|
entry[0] = line; //Contents of entry line
|
||||||
|
entry[1] = $"{lineCount}"; //Number of line in .csv file
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (entry[0] == "noentry") //If after the file has been searched, no entry has been found, create a new one and stuff it in the 'entry' variable
|
||||||
|
{
|
||||||
|
string entryToCreate = $"{userID}|100|none";
|
||||||
|
File.AppendAllText(path, Environment.NewLine + entryToCreate);
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
return entry;
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,6 @@
|
||||||
|
[
|
||||||
|
{
|
||||||
|
"token": "",
|
||||||
|
"OwnerID": 0
|
||||||
|
}
|
||||||
|
]
|
|
@ -0,0 +1 @@
|
||||||
|
userid|money|timesincelastdailyunixtimestamp
|
|
Binary file not shown.
After Width: | Height: | Size: 624 KiB |
|
@ -0,0 +1,66 @@
|
||||||
|
using DSharpPlus;
|
||||||
|
using DSharpPlus.CommandsNext;
|
||||||
|
using DSharpPlus.SlashCommands;
|
||||||
|
using SuperMachoBot.Commands;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
|
namespace SuperMachoBot
|
||||||
|
{
|
||||||
|
class Program
|
||||||
|
{
|
||||||
|
public static string rootPath = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().Location);
|
||||||
|
public static bool moneyCooldown = true;
|
||||||
|
public static List<Config> configItems = new List<Config>();
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
MainAsync().GetAwaiter().GetResult();
|
||||||
|
}
|
||||||
|
|
||||||
|
internal static async Task MainAsync()
|
||||||
|
{
|
||||||
|
using (StreamReader r = new StreamReader(@$"{rootPath}\config\config.json"))
|
||||||
|
{
|
||||||
|
string json = r.ReadToEnd();
|
||||||
|
configItems = JsonConvert.DeserializeObject<List<Config>>(json);
|
||||||
|
}
|
||||||
|
var discord = new DiscordClient(new DiscordConfiguration()
|
||||||
|
{
|
||||||
|
Token = configItems[0].Token,
|
||||||
|
TokenType = TokenType.Bot
|
||||||
|
});
|
||||||
|
|
||||||
|
var slash = discord.UseSlashCommands();
|
||||||
|
|
||||||
|
discord.MessageCreated += async (s, e) =>
|
||||||
|
{
|
||||||
|
if (e.Message.Content.Contains("money") && e.Message.Content.Contains("tenor") == false && moneyCooldown == false)
|
||||||
|
{
|
||||||
|
await e.Message.RespondAsync("https://tenor.com/view/money-breaking-bad-sleep-on-money-lay-on-money-money-pile-gif-5382667");
|
||||||
|
cooldown();
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
var commands = discord.UseCommandsNext(new CommandsNextConfiguration()
|
||||||
|
{
|
||||||
|
StringPrefixes = new[] { "tf" }
|
||||||
|
});
|
||||||
|
|
||||||
|
commands.RegisterCommands<GeneralCommands>();
|
||||||
|
slash.RegisterCommands<SlashCommands>();
|
||||||
|
|
||||||
|
await discord.ConnectAsync();
|
||||||
|
await Task.Delay(-1);
|
||||||
|
}
|
||||||
|
static void cooldown()
|
||||||
|
{
|
||||||
|
moneyCooldown = true;
|
||||||
|
Thread.Sleep(10000);
|
||||||
|
moneyCooldown = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public class Config
|
||||||
|
{
|
||||||
|
public string Token;
|
||||||
|
public ulong OwnerID;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,30 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net6.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<StartupObject></StartupObject>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="DSharpPlus" Version="4.3.0-nightly-01146" />
|
||||||
|
<PackageReference Include="DSharpPlus.CommandsNext" Version="4.2.0-nightly-01091" />
|
||||||
|
<PackageReference Include="DSharpPlus.Interactivity" Version="4.2.0-nightly-01091" />
|
||||||
|
<PackageReference Include="DSharpPlus.Lavalink" Version="4.3.0-nightly-01146" />
|
||||||
|
<PackageReference Include="DSharpPlus.SlashCommands" Version="4.3.0-nightly-01146" />
|
||||||
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.2-beta2" />
|
||||||
|
<Protobuf Include="**/*.proto" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<None Update="Config\config.json">
|
||||||
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
<None Update="EconomyDatabase\Template.csv">
|
||||||
|
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
|
@ -0,0 +1,51 @@
|
||||||
|
using DSharpPlus.Entities;
|
||||||
|
using DSharpPlus;
|
||||||
|
using System.Net;
|
||||||
|
|
||||||
|
namespace SuperMachoBot.Tools
|
||||||
|
{
|
||||||
|
class General
|
||||||
|
{
|
||||||
|
/// <returns>
|
||||||
|
/// The status code of the specified url.
|
||||||
|
/// </returns>
|
||||||
|
public static int GetPage(String url)
|
||||||
|
{
|
||||||
|
try {
|
||||||
|
HttpWebRequest myHttpWebRequest = (HttpWebRequest)WebRequest.Create(url);
|
||||||
|
HttpWebResponse myHttpWebResponse = (HttpWebResponse)myHttpWebRequest.GetResponse();
|
||||||
|
|
||||||
|
return (int)myHttpWebResponse.StatusCode;
|
||||||
|
}
|
||||||
|
catch (WebException e)
|
||||||
|
{
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Checks the HTTP status code of the specified user's avatar url to determine if it's a gif or image.
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>
|
||||||
|
/// The appropriate avatar url for the user.
|
||||||
|
/// </returns>
|
||||||
|
public static string AvatarParser(DiscordUser du)
|
||||||
|
{
|
||||||
|
var avatarUrl = du.GetAvatarUrl(ImageFormat.Gif);
|
||||||
|
if (GetPage(avatarUrl) == 200)
|
||||||
|
{
|
||||||
|
return du.GetAvatarUrl(ImageFormat.Gif);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return du.GetAvatarUrl(ImageFormat.Png);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
class Economy
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue