kora-bot/Source/BWEM/doc/html/interactiveIron.html
2023-04-10 18:31:02 -05:00

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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN">
<html>
<head>
<meta name="DESCRIPTION" content="about page"/>
<meta name="KEYWORDS" content="BWEM,C++,library,BWAPI,Brood War,Starcraft,map,map analyser,"/>
<title>BWEM library : Interactive Iron</title>
<link rel="stylesheet" type="text/css" href="style.css"/>
</head>
<body>
<center>
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<center>
<h1>Control the Iron!</h1>
</center>
<P/>
You can now <a href="download.html">download</a> a special version of Iron called Interactive Iron.
<P/>
This version allow you to control many aspects of Iron play, in real time.
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As a bot developper, you can use it to make your bot much more robust against any potential threat from Iron.
With Interactive Iron, you can make Iron stronger, and test you bot against it.
You can also make Iron weaker of course.
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As a human player, using Interactive Iron will allow you to play more different games.
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<HR/>
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<center>
<h2>game play commands</h2>
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For most of these commands, type the same command twice to undo.
<h3><i>integer</i></h3>
Specify the delay between each frame in ms.
<h3>scvs</h3>
Make more SCVs. When the bases are saturated, excess SCVs are send to fight.
<h3>marines</h3>
Make more marines.
<h3>vultures</h3>
Make more vultures.
<h3>tanks</h3>
Make more tanks.
<h3>goliaths</h3>
Make more goliaths.
<h3>wraiths</h3>
Make more wraiths.
<h3>expand</h3>
Favor fast expansion.
<h3>berserker</h3>
Enter berserker mode. When in berserker mode, conservative behavior is less important.
<h3>target <i>integer</i> <i>integer</i></h3>
Specify a tile position as the default target for the combat units.
<br/>This doesn't mean all the combat units will always go and stay their, though: Iron's units have their own decisions...
<P/>
Make sure the tile specified is a walkable tile that all the ground units can reach.
<P/>
Also, you may find the command <b>/grid</b> useful to see the each tile position.
<h3>target</h3>
Back to Iron's default target.
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<P/>
<HR/>
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<h2>BWEM display commands</h2>
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Even if you don't use the BWEM library, Interactive Iron allows you to test some of its features on any map.
<h3>seas</h3>
<h3>lakes</h3>
<h3>unbuildable</h3>
<h3>gh</h3>
<h3>minerals</h3>
<h3>geysers</h3>
<h3>static buildings</h3>
<h3>bases</h3>
<h3>assigned ressources</h3>
<h3>frontier</h3>
<h3>cp</h3>
<h3>all</h3>
All these commands can be combined together.
<br/>Type the same command twice to undo.
<br/>You can also type <b>show minerals</b> or <b>show minerals</b>.
<P/>
See <I>BWEM::utils::MapDrawer</I> for more information.
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<HR/>
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<h2>BWEM print tool</h2>
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When the game is finished, Interactive Iron automatically prints the map into the file <b>&lt;StarCraftFolder>bwapi-data/map.bmp</b>.
<br/>See <I>BWEM::utils::MapPrinter</I> for more information.
<P/>
<HR/>
<P/>
<P/>
<center>
<a href="index.html">home</a>
|
<a href="features.html">features</a>
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<a href="start.html">getting started</a>
|
<a href="faq.html">FAQ</a>
|
<a href="Stone.html">Stone</a>
|
<a href="Iron.html">Iron</a>
|
<a href="interactiveIron.html">Control the Iron!</a>
|
<a href="download.html">download</a>
|
<a href="help.html">help</a>
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<a href="about.html">about</a>
</center>
</body>
</html>