140 lines
3.7 KiB
HTML
140 lines
3.7 KiB
HTML
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<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01//EN">
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<html>
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<head>
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<meta name="DESCRIPTION" content="about page"/>
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<meta name="KEYWORDS" content="BWEM,C++,library,BWAPI,Brood War,Starcraft,map,map analyser,"/>
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<title>BWEM library : Interactive Iron</title>
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<link rel="stylesheet" type="text/css" href="style.css"/>
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</head>
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<body>
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<center>
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<a href="index.html">home</a>
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<a href="features.html">features</a>
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<a href="start.html">getting started</a>
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<a href="faq.html">FAQ</a>
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<a href="Stone.html">Stone</a>
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<a href="Iron.html">Iron</a>
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<a href="interactiveIron.html">Control the Iron!</a>
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<a href="download.html">download</a>
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<a href="help.html">help</a>
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<a href="about.html">about</a>
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</center>
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<center>
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<h1>Control the Iron!</h1>
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</center>
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<P/>
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You can now <a href="download.html">download</a> a special version of Iron called Interactive Iron.
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<P/>
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This version allow you to control many aspects of Iron play, in real time.
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<P/>
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As a bot developper, you can use it to make your bot much more robust against any potential threat from Iron.
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With Interactive Iron, you can make Iron stronger, and test you bot against it.
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You can also make Iron weaker of course.
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<P/>
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As a human player, using Interactive Iron will allow you to play more different games.
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<P/>
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<HR/>
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<P/>
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<center>
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<h2>game play commands</h2>
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</center>
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For most of these commands, type the same command twice to undo.
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<h3><i>integer</i></h3>
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Specify the delay between each frame in ms.
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<h3>scvs</h3>
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Make more SCVs. When the bases are saturated, excess SCVs are send to fight.
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<h3>marines</h3>
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Make more marines.
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<h3>vultures</h3>
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Make more vultures.
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<h3>tanks</h3>
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Make more tanks.
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<h3>goliaths</h3>
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Make more goliaths.
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<h3>wraiths</h3>
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Make more wraiths.
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<h3>expand</h3>
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Favor fast expansion.
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<h3>berserker</h3>
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Enter berserker mode. When in berserker mode, conservative behavior is less important.
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<h3>target <i>integer</i> <i>integer</i></h3>
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Specify a tile position as the default target for the combat units.
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<br/>This doesn't mean all the combat units will always go and stay their, though: Iron's units have their own decisions...
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<P/>
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Make sure the tile specified is a walkable tile that all the ground units can reach.
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<P/>
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Also, you may find the command <b>/grid</b> useful to see the each tile position.
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<h3>target</h3>
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Back to Iron's default target.
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<center>
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<P/>
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<HR/>
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<P/>
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<h2>BWEM display commands</h2>
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</center>
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Even if you don't use the BWEM library, Interactive Iron allows you to test some of its features on any map.
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<h3>seas</h3>
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<h3>lakes</h3>
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<h3>unbuildable</h3>
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<h3>gh</h3>
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<h3>minerals</h3>
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<h3>geysers</h3>
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<h3>static buildings</h3>
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<h3>bases</h3>
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<h3>assigned ressources</h3>
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<h3>frontier</h3>
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<h3>cp</h3>
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<h3>all</h3>
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All these commands can be combined together.
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<br/>Type the same command twice to undo.
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<br/>You can also type <b>show minerals</b> or <b>show minerals</b>.
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<P/>
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See <I>BWEM::utils::MapDrawer</I> for more information.
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<center>
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<P/>
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<HR/>
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<P/>
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<h2>BWEM print tool</h2>
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</center>
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When the game is finished, Interactive Iron automatically prints the map into the file <b><StarCraftFolder>bwapi-data/map.bmp</b>.
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<br/>See <I>BWEM::utils::MapPrinter</I> for more information.
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<P/>
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<HR/>
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<P/>
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<P/>
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<center>
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<a href="index.html">home</a>
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<a href="features.html">features</a>
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<a href="start.html">getting started</a>
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<a href="faq.html">FAQ</a>
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<a href="Stone.html">Stone</a>
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<a href="Iron.html">Iron</a>
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<a href="interactiveIron.html">Control the Iron!</a>
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<a href="download.html">download</a>
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<a href="help.html">help</a>
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<a href="about.html">about</a>
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</center>
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</body>
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</html>
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