kora-bot/Source
A 10a15f585a make checkEnemiesAt radius smaller, add Util::getQueueIndex, setDefenseLocation doesn't compare an area to itself anymore 2023-12-02 11:04:28 -06:00
..
BWEM initial commit 2023-04-10 18:31:02 -05:00
Tests initial commit 2023-04-10 18:31:02 -05:00
Analysis.cpp make checkEnemiesAt radius smaller, add Util::getQueueIndex, setDefenseLocation doesn't compare an area to itself anymore 2023-12-02 11:04:28 -06:00
Analysis.h add likelihoodToAttack as params for a bunch of analysis functions, add a couple to dos, add a few more params for analyzeMuta and analyzeZergling to consider 2023-04-13 19:43:30 -05:00
BuildingPlacement.cpp add likelihoodToAttack as params for a bunch of analysis functions, add a couple to dos, add a few more params for analyzeMuta and analyzeZergling to consider 2023-04-13 19:43:30 -05:00
BuildingPlacement.h initial commit 2023-04-10 18:31:02 -05:00
CBase.cpp make checkEnemiesAt radius smaller, add Util::getQueueIndex, setDefenseLocation doesn't compare an area to itself anymore 2023-12-02 11:04:28 -06:00
CBase.h initial commit 2023-04-10 18:31:02 -05:00
CMap.cpp remove unnecessary Release folder files, clean up Mmilitary.cpp more 2023-04-11 21:21:27 -05:00
CMap.h remove unnecessary Release folder files, clean up Mmilitary.cpp more 2023-04-11 21:21:27 -05:00
CPlayer.cpp initial commit 2023-04-10 18:31:02 -05:00
CPlayer.h initial commit 2023-04-10 18:31:02 -05:00
CUnit.cpp fix out of range error in CUnit::unsetTargetUnit(), attempt to fix QueueEntries' inProgress not being set back to 0 when the drone dies 2023-04-13 12:49:07 -05:00
CUnit.h bot defends against zergling rushes now, added now, added unsetTargetUnit, droneDefenseNeeded, among others 2023-04-11 23:30:14 -05:00
CheckItem.cpp add likelihoodToAttack as params for a bunch of analysis functions, add a couple to dos, add a few more params for analyzeMuta and analyzeZergling to consider 2023-04-13 19:43:30 -05:00
CheckItem.h initial commit 2023-04-10 18:31:02 -05:00
Dll.cpp initial commit 2023-04-10 18:31:02 -05:00
EconLogic.cpp initial commit 2023-04-10 18:31:02 -05:00
EconLogic.h initial commit 2023-04-10 18:31:02 -05:00
KoraBot.h initial commit 2023-04-10 18:31:02 -05:00
Korabot.cpp add likelihoodToAttack as params for a bunch of analysis functions, add a couple to dos, add a few more params for analyzeMuta and analyzeZergling to consider 2023-04-13 19:43:30 -05:00
Location.cpp initial commit 2023-04-10 18:31:02 -05:00
Location.h initial commit 2023-04-10 18:31:02 -05:00
Macro.cpp make checkEnemiesAt radius smaller, add Util::getQueueIndex, setDefenseLocation doesn't compare an area to itself anymore 2023-12-02 11:04:28 -06:00
Macro.h add more files to .gitignore, continue clean up of files and functions 2023-04-11 12:56:09 -05:00
Military.cpp make checkEnemiesAt radius smaller, add Util::getQueueIndex, setDefenseLocation doesn't compare an area to itself anymore 2023-12-02 11:04:28 -06:00
Military.h bot defends against zergling rushes now, added now, added unsetTargetUnit, droneDefenseNeeded, among others 2023-04-11 23:30:14 -05:00
Mining.cpp initial commit 2023-04-10 18:31:02 -05:00
Mining.h initial commit 2023-04-10 18:31:02 -05:00
PlayerAssessment.cpp initial commit 2023-04-10 18:31:02 -05:00
PlayerAssessment.h initial commit 2023-04-10 18:31:02 -05:00
QueueEntry.cpp initial commit 2023-04-10 18:31:02 -05:00
QueueEntry.h initial commit 2023-04-10 18:31:02 -05:00
Scouting.cpp add more files to .gitignore, continue clean up of files and functions 2023-04-11 12:56:09 -05:00
Scouting.h add more files to .gitignore, continue clean up of files and functions 2023-04-11 12:56:09 -05:00
Squad.cpp bot defends against zergling rushes now, added now, added unsetTargetUnit, droneDefenseNeeded, among others 2023-04-11 23:30:14 -05:00
Squad.h bot defends against zergling rushes now, added now, added unsetTargetUnit, droneDefenseNeeded, among others 2023-04-11 23:30:14 -05:00
Util.cpp make checkEnemiesAt radius smaller, add Util::getQueueIndex, setDefenseLocation doesn't compare an area to itself anymore 2023-12-02 11:04:28 -06:00
Util.h make checkEnemiesAt radius smaller, add Util::getQueueIndex, setDefenseLocation doesn't compare an area to itself anymore 2023-12-02 11:04:28 -06:00