doukutsu-rs/src/weapon/blade.rs

47 lines
2.0 KiB
Rust

use crate::common::Direction;
use crate::player::{Player, TargetPlayer};
use crate::shared_game_state::SharedGameState;
use crate::weapon::bullet::BulletManager;
use crate::weapon::{Weapon, WeaponLevel};
impl Weapon {
pub(in crate::weapon) fn tick_blade(&mut self, player: &Player, player_id: TargetPlayer, bullet_manager: &mut BulletManager, state: &mut SharedGameState) {
const BULLETS: [u16; 3] = [25, 26, 27];
if !player.controller.trigger_shoot() || bullet_manager.count_bullets_multi(&BULLETS, player_id) > 0 {
return;
}
let btype = match self.level {
WeaponLevel::Level1 => 25,
WeaponLevel::Level2 => 26,
WeaponLevel::Level3 => 27,
WeaponLevel::None => unreachable!(),
};
match player.direction {
Direction::Left if player.up => {
bullet_manager.create_bullet(player.x - 0x200, player.y + 0x800, btype, player_id, Direction::Up, &state.constants);
}
Direction::Right if player.up => {
bullet_manager.create_bullet(player.x + 0x200, player.y + 0x800, btype, player_id, Direction::Up, &state.constants);
}
Direction::Left if player.down => {
bullet_manager.create_bullet(player.x - 0x200, player.y - 0xc00, btype, player_id, Direction::Bottom, &state.constants);
}
Direction::Right if player.down => {
bullet_manager.create_bullet(player.x + 0x200, player.y - 0xc00, btype, player_id, Direction::Bottom, &state.constants);
}
Direction::Left => {
bullet_manager.create_bullet(player.x + 0xc00, player.y - 0x600, btype, player_id, Direction::Left, &state.constants);
}
Direction::Right => {
bullet_manager.create_bullet(player.x - 0xc00, player.y - 0x600, btype, player_id, Direction::Right, &state.constants);
}
_ => {}
}
state.sound_manager.play_sfx(34);
}
}