doukutsu-rs/src/npc/ai/plantation.rs

1205 lines
38 KiB
Rust

use crate::caret::CaretType;
use crate::common::{Direction, CDEG_RAD};
use crate::framework::error::GameResult;
use crate::npc::list::NPCList;
use crate::npc::NPC;
use crate::player::Player;
use crate::rng::RNG;
use crate::shared_game_state::SharedGameState;
impl NPC {
pub(crate) fn tick_n220_shovel_brigade(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => (),
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n220_shovel_brigade[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n221_shovel_brigade_walking(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
}
if self.rng.range(0..60) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
if self.rng.range(0..60) == 1 {
self.action_num = 10;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = self.rng.range(0..16) as u16;
self.anim_num = 2;
self.anim_counter = 0;
if (self.rng.range(0..9) & 1) != 0 {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
}
if self.direction != Direction::Left || !self.flags.hit_left_wall() {
if self.direction == Direction::Right && self.flags.hit_right_wall() {
self.direction = Direction::Left;
}
} else {
self.direction = Direction::Right;
}
if self.direction != Direction::Left {
self.vel_x = 0x200;
} else {
self.vel_x = -0x200;
}
self.animate(4, 2, 5);
self.action_counter += 1;
if self.action_counter > 32 {
self.action_num = 0;
}
}
_ => (),
}
self.vel_y += 0x20;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n221_shovel_brigade_walking[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n223_momorin(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..160) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 12 {
self.action_num = 1;
self.anim_num = 0;
}
}
3 => {
self.anim_num = 2;
}
_ => (),
}
let player = self.get_closest_player_ref(&players);
if self.action_num <= 1 && player.y < self.y + 0x2000 && player.y > self.y - 0x2000 {
if player.x >= self.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n223_momorin[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n224_chie(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..160) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 12 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => (),
}
let player = self.get_closest_player_ref(&players);
if self.action_num <= 1 && player.y < self.y + 0x2000 && player.y > self.y - 0x2000 {
if player.x >= self.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n224_chie[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n225_megane(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.action_num == 1 {
if self.rng.range(0..160) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
} else if self.action_num == 2 {
self.action_counter += 1;
if self.action_counter > 12 {
self.action_num = 1;
self.anim_num = 0;
}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n225_megane[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n226_kanpachi_plantation(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
}
if self.rng.range(0..60) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 2;
self.anim_counter = 0;
}
self.vel_x = 0x200;
self.animate(4, 2, 5);
self.action_counter += 1;
}
20 => {
self.vel_x = 0;
self.anim_num = 6;
}
_ => (),
}
self.vel_y += 0x20;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n226_kanpachi_plantation[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n228_droll(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.y -= 0x1000;
}
self.vel_x = 0;
self.action_num = 2;
self.anim_num = 0;
}
2 => {
let player = self.get_closest_player_ref(&players);
if self.x <= player.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
self.anim_counter += 1;
if self.anim_counter > 50 {
self.anim_counter = 0;
self.anim_num += 1;
}
if self.anim_num > 1 {
self.anim_num = 0;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 2;
self.action_counter = 0;
}
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 12;
self.anim_num = 3;
self.vel_y = -0x600;
if self.direction != Direction::Left {
self.vel_x = 0x200;
} else {
self.vel_x = -0x200;
}
}
}
12 => {
if self.flags.hit_bottom_wall() {
self.anim_num = 2;
self.action_num = 13;
self.action_counter = 0;
}
}
13 => {
self.vel_x /= 2;
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 1;
}
}
_ => (),
}
self.vel_y += 0x40;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n228_droll[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n231_rocket(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
}
self.anim_num = 0;
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = 0;
}
self.action_counter += 1;
self.vel_y += 8;
if self.flags.hit_bottom_wall() {
if self.action_counter > 9 {
self.action_num = 1;
} else {
self.action_num = 12;
}
}
}
12 | 13 => {
if self.action_num == 12 {
self.npc_flags.set_interactable(false);
self.action_num = 13;
self.action_counter = 0;
self.anim_num = 1;
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
for _ in 0..10 {
npc.x = self.x + self.rng.range(-16..16) * 0x200;
npc.y = self.y + self.rng.range(-8..8) * 0x200;
let _ = npc_list.spawn(0x100, npc.clone());
state.sound_manager.play_sfx(12);
}
}
self.vel_y -= 8;
self.action_counter += 1;
if (self.action_counter & 1) == 0 {
state.create_caret(self.x - 0x1400, self.y + 0x1000, CaretType::Exhaust, Direction::Bottom);
}
if self.action_counter % 2 == 1 {
state.create_caret(self.x + 0x1400, self.y + 0x1000, CaretType::Exhaust, Direction::Bottom);
}
if self.action_counter % 4 == 1 {
state.sound_manager.play_sfx(34);
}
let player = self.get_closest_player_ref(&players);
if self.flags.hit_top_wall() || player.flags.hit_top_wall() || self.action_counter > 450 {
if self.flags.hit_top_wall() || player.flags.hit_top_wall() {
self.vel_y = 0;
}
self.action_num = 15;
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
for _ in 0..6 {
npc.x = self.x + self.rng.range(-16..16) * 0x200;
npc.y = self.y + self.rng.range(-8..8) * 0x200;
let _ = npc_list.spawn(0x100, npc.clone());
state.sound_manager.play_sfx(12);
}
}
}
15 => {
self.vel_y += 8;
self.action_counter += 1;
if self.vel_y < 0 {
if (self.action_counter & 7) == 0 {
state.create_caret(self.x - 0x1400, self.y + 0x1000, CaretType::Exhaust, Direction::Bottom);
}
if self.action_counter % 8 == 4 {
state.create_caret(self.x + 0x1400, self.y + 0x1000, CaretType::Exhaust, Direction::Bottom);
}
if self.action_counter % 16 == 1 {
state.sound_manager.play_sfx(34);
}
}
if self.flags.hit_bottom_wall() {
self.npc_flags.set_interactable(true);
self.action_num = 1;
self.anim_num = 0;
}
}
_ => (),
}
self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n231_rocket[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n232_orangebell(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.target_x = self.x;
self.target_y = self.y;
self.vel_y = 0x200;
for _ in 0..8 {
let mut npc = NPC::create(233, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.direction = self.direction;
npc.parent_id = self.id;
let _ = npc_list.spawn(0x100, npc);
}
}
if self.vel_x < 0 && self.flags.hit_left_wall() {
self.direction = Direction::Right;
}
if self.vel_x > 0 && self.flags.hit_right_wall() {
self.direction = Direction::Left;
}
self.vel_x = self.direction.vector_x() * 0x100;
self.vel_y += if self.y < self.target_y { 8 } else { -8 };
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
self.animate(5, 0, 2);
}
_ => (),
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n232_orangebell[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n233_orangebell_bat(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.vel_x = ((self.rng.range(0..255) as f64 * CDEG_RAD).cos() * -512.0) as i32;
self.vel_y = ((self.rng.range(0..255) as f64 * CDEG_RAD).sin() * -512.0) as i32;
self.action_counter2 = 120;
self.vel_y2 = self.rng.range(-32..32) * 0x200;
}
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
if parent.npc_type == 232 {
self.target_x = parent.x;
self.target_y = parent.y;
self.direction = parent.direction;
}
}
self.vel_x += (self.target_x - self.x).signum() * 8;
self.vel_y += ((self.target_y + self.vel_y2) - self.y).signum() * 0x20;
self.vel_x = self.vel_x.clamp(-0x400, 0x400);
self.vel_y = self.vel_y.clamp(-0x400, 0x400);
if self.action_counter2 >= 120 {
let player = self.get_closest_player_ref(&players);
if self.x - 0x1000 < player.x
&& self.x + 0x1000 > player.x
&& self.y < player.y
&& self.y + 0x16000 > player.y
{
self.vel_x /= 4;
self.vel_y = 0;
self.action_num = 3;
self.npc_flags.set_ignore_solidity(false);
}
} else {
self.action_counter2 += 1;
}
}
3 => {
self.vel_y += 0x40;
self.clamp_fall_speed();
if self.flags.hit_bottom_wall() {
self.vel_y = 0;
self.vel_x *= 2;
self.action_counter2 = 0;
self.action_num = 1;
self.npc_flags.set_ignore_solidity(true);
}
}
_ => (),
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.action_num == 3 {
self.anim_num = 3;
} else {
self.animate(1, 0, 2);
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n233_orangebell_bat[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n235_midorin(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
}
if self.rng.range(0..30) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
if self.rng.range(0..30) == 1 {
self.action_num = 10;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = self.rng.range(0..16) as u16;
self.anim_num = 2;
self.anim_counter = 0;
self.direction = if self.rng.range(0..9) & 1 != 0 { Direction::Left } else { Direction::Right };
}
if self.direction == Direction::Left && self.flags.hit_left_wall() {
self.direction = Direction::Right;
}
if self.direction == Direction::Right && self.flags.hit_right_wall() {
self.direction = Direction::Left;
}
self.vel_x = self.direction.vector_x() * 0x400;
self.animate(1, 2, 3);
self.action_counter += 1;
if self.action_counter > 64 {
self.action_num = 0;
}
}
_ => (),
}
self.vel_y += 0x20;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
if self.anim_num == 2 {
self.hit_bounds.top = 0xa00;
} else {
self.hit_bounds.top = 0x800;
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n235_midorin[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n236_gunfish(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter = self.rng.range(0..50) as u16;
self.target_x = self.x;
self.target_y = self.y;
self.vel_y = 0;
}
if self.action_counter > 0 {
self.action_counter -= 1;
} else {
self.action_num = 2;
self.vel_y = 0x200;
}
}
2 => {
let player = self.get_closest_player_ref(&players);
if self.x >= player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
if player.x - 0x10000 < self.x
&& player.x + 0x10000 > self.x
&& player.y - 0x4000 < self.y
&& player.y + 0x14000 > self.y
{
self.action_counter += 1;
}
if self.action_counter > 80 {
self.action_num = 10;
self.action_counter = 0;
}
self.animate(1, 0, 1);
}
10 => {
self.action_counter += 1;
if self.action_counter > 20 {
self.action_num = 20;
self.action_counter = 0;
}
self.animate(1, 2, 3);
}
20 => {
self.action_counter += 1;
if self.action_counter > 60 {
self.action_num = 2;
self.action_counter = 0;
}
if self.action_counter % 10 == 3 {
state.sound_manager.play_sfx(39);
let mut npc = NPC::create(237, &state.npc_table);
npc.cond.set_alive(true);
if self.direction == Direction::Left {
npc.x = self.x - 0x1000;
npc.y = self.y - 0x1000;
npc.vel_x = -0x400;
npc.vel_y = -0x400;
} else {
npc.x = self.x + 0x1000;
npc.y = self.y - 0x1000;
npc.vel_x = 0x400;
npc.vel_y = -0x400;
}
let _ = npc_list.spawn(0x100, npc);
}
self.animate(1, 4, 5);
}
_ => (),
}
if self.y < self.target_y {
self.vel_y += 0x10;
} else {
self.vel_y -= 0x10;
}
self.vel_y = self.vel_y.clamp(-0x100, 0x100);
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n236_gunfish[dir_offset + self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n237_gunfish_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
}
if self.action_num == 1 {
self.action_counter += 1;
let hit = self.flags.hit_anything() || (self.action_counter > 10 && self.flags.in_water());
if hit {
for _ in 0..5 {
state.create_caret(self.x, self.y, CaretType::Bubble, Direction::Left);
}
state.sound_manager.play_sfx(21);
self.cond.set_alive(false);
return Ok(());
}
}
self.vel_y += 0x20;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n237_gunfish_projectile;
Ok(())
}
pub(crate) fn tick_n240_mimiga_jailed(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
}
if self.rng.range(0..60) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
if self.rng.range(0..60) == 1 {
self.action_num = 10;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = self.rng.range(0..16) as u16;
self.anim_num = 2;
self.anim_counter = 0;
self.direction = if self.rng.range(0..9) & 1 != 0 { Direction::Left } else { Direction::Right };
}
if self.direction == Direction::Left && self.flags.hit_left_wall() {
self.direction = Direction::Right;
}
if self.direction == Direction::Right && self.flags.hit_right_wall() {
self.direction = Direction::Left;
}
self.vel_x = self.direction.vector_x() * 0x200;
self.animate(4, 2, 5);
self.action_counter += 1;
if self.action_counter > 32 {
self.action_num = 0;
}
}
_ => (),
}
self.vel_y += 0x20;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n240_mimiga_jailed[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n273_droll_projectile(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
}
if self.action_num == 1 {
self.x += self.vel_x;
self.y += self.vel_y;
if self.flags.any_flag() {
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
for _ in 0..3 {
let _ = npc_list.spawn(0x100, npc.clone());
}
self.vanish(state);
return Ok(());
}
}
self.action_counter += 1;
if self.action_counter % 5 == 0 {
state.sound_manager.play_sfx(110);
}
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 0;
}
self.anim_rect = state.constants.npc.n273_droll_projectile[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n274_droll(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 | 2 => {
if self.action_num == 0 {
self.action_num = 1;
self.y -= 0x1000;
self.target_x = self.x;
}
if self.action_num == 1 {
self.vel_x = 0;
self.action_num = 2;
self.anim_num = 0;
}
let player = self.get_closest_player_ref(&players);
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
self.animate(40, 0, 1);
if self.shock > 0 {
self.action_num = 10;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 2;
self.action_counter = 0;
}
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 12;
self.anim_num = 3;
self.action_counter2 = 0;
self.vel_y = -0x600;
if self.target_x > self.x {
self.vel_x = 0x200;
} else {
self.vel_x = -0x200;
}
}
}
12 => {
if self.vel_y > 0 {
self.anim_num = 4;
if self.action_counter2 == 0 {
self.action_counter2 += 1;
let player = self.get_closest_player_ref(&players);
let mut npc = NPC::create(273, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
let angle = f64::atan2((player.y - 0x1400 - self.y) as f64, (player.x - self.x) as f64);
npc.vel_x = (2048.0 * angle.cos()) as i32;
npc.vel_y = (2048.0 * angle.sin()) as i32;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(39);
}
}
if self.vel_y > 0x200 {
self.anim_num = 5;
}
if self.flags.hit_bottom_wall() {
self.action_num = 13;
self.anim_num = 2;
self.action_counter = 0;
self.vel_x = 0;
}
}
13 => {
self.vel_x /= 2;
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 1;
}
}
_ => (),
}
self.vel_y += 0x55;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n274_droll[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n275_puppy_plantation(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.action_counter = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
let player = self.get_closest_player_ref(&players);
if self.x - 0x8000 < player.x
&& self.x + 0x8000 > player.x
&& self.y - 0x4000 < player.y
&& self.y + 0x2000 > player.y
{
self.animate(3, 2, 3);
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => (),
}
self.vel_y += 0x40;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n275_puppy_plantation[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n308_stumpy(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
match self.action_num {
0 | 1 => {
self.action_num = 1;
let player = self.get_closest_player_ref(&players);
if player.x < self.x + 0x1e000
&& player.x > self.x - 0x1e000
&& player.y < self.y + 0x18000
&& player.y > self.y - 0x18000
{
self.action_num = 10;
}
}
10 | 11 => {
let player = self.get_closest_player_ref(&players);
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = 0;
self.vel_x2 = 0;
self.vel_y2 = 0;
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
}
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 20;
}
self.anim_counter += 1;
// this is a typo in original exe
if self.action_counter > 1 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
}
if player.x > self.x + 0x28000
|| player.x < self.x - 0x28000
|| player.y > self.y + 0x1e000
|| player.y < self.y - 0x1e000
{
self.action_num = 0;
}
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.action_counter = 0;
let player = self.get_closest_player_ref(&players);
let deg = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64);
let deg = deg + self.rng.range(-3..3) as f64 * CDEG_RAD;
self.vel_x2 = (deg.cos() * -1024.0) as i32;
self.vel_y2 = (deg.sin() * -1024.0) as i32;
self.direction = if self.vel_x2 < 0 { Direction::Left } else { Direction::Right };
}
if self.vel_x2 < 0 && self.flags.hit_left_wall() {
self.direction = Direction::Right;
self.vel_x2 = -self.vel_x2;
}
if self.vel_x2 > 0 && self.flags.hit_right_wall() {
self.direction = Direction::Left;
self.vel_x2 = -self.vel_x2;
}
if self.vel_y2 < 0 && self.flags.hit_top_wall() {
self.vel_y2 = -self.vel_y2;
}
if self.vel_y2 > 0 && self.flags.hit_bottom_wall() {
self.vel_y2 = -self.vel_y2;
}
if self.flags.in_water() {
self.vel_y2 = -0x200;
}
self.x += self.vel_x2;
self.y += self.vel_y2;
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 10;
}
self.anim_num += 1;
if self.anim_num > 1 {
self.anim_num = 0;
}
}
_ => (),
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n308_stumpy[self.anim_num as usize + dir_offset];
Ok(())
}
}