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drsandroid | ||
misc/json-schemas | ||
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rustfmt.toml |
doukutsu-rs
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A fully playable re-implementation of Cave Story (Doukutsu Monogatari) engine written in Rust.
Data files
This repository does not contain any copyrighted files.
For better user experience, AppVeyor builds are distributed with slightly modified freeware game files.
doukutsu-rs should work fine with pre-extracted and tweaked data files from this repository, NXEngine(-evo) extracted freeware data files and Cave Story+ data files.
Vanilla Cave Story does not work yet because some important data files have been embedded inside the executable. and we don't have a loader/extractor implemented yet.
Where to get them?
Freeware
- https://github.com/doukutsu-rs/game-data - Freeware game data distributed with CI builds, based on those two below.
- https://github.com/nxengine/nxengine-evo/releases/download/v2.6.4/NXEngine-v2.6.4-Win32.zip - copy
NXEngine-evo-2.6.4-xxx/data
from the archive to runtime directory
Cave Story+ (not fully supported)
- Original version (first released in 2011 on Steam)
- PC release (Steam) - Copy
data
folder from installation directory (guide for Steam) to the runtime directory. - PC release (Epic Games Store) - Essentially the same thing as with Steam version.
- PC release (Humble Bundle) - Essentially the same thing as with Steam version.
- PC release (GOG) - Essentially the same thing as with Steam version.
- PC release (Steam) - Copy
- Remastered version (first released in 2017 on Switch)
- Switch release - (tested only with eShop version) Extract
data
directory from romfs. Requires a hacked console and a recent and legal copy of the game. If you don't know how, look in Google how to exactly do that because the methods really differ.
- Switch release - (tested only with eShop version) Extract
Mandatory screenshots
Freeware data files:
Cave Story+ data files:
Credits
- Studio Pixel/Nicalis for Cave Story
- @uselesscalcium - Android port icon artwork
- Daedily - banner / server icon artwork
- ggez - parts of it are used in
crate::framework
, notably the VFS code. - @ClayHanson_ - for letting us use his .pxchar skin format from Cave Story Multiplayer mod.
- Clownacy - widescreen camera code.
- LunarLambda for organism - used as basis for our Organya playback engine.