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doukutsu-rs/src/scene/mod.rs
2020-08-19 13:21:40 +02:00

18 lines
665 B
Rust

use ggez::{Context, GameResult};
use crate::GameContext;
use crate::game_state::GameState;
pub mod game_scene;
pub mod loading_scene;
pub trait Scene {
fn init(&mut self, _state: &mut GameState, _game_ctx: &mut GameContext, _ctx: &mut Context) -> GameResult { Ok(()) }
fn tick(&mut self, _state: &mut GameState, _game_ctx: &mut GameContext, _ctx: &mut Context) -> GameResult { Ok(()) }
fn draw(&self, _state: &GameState, _game_ctx: &mut GameContext, _ctx: &mut Context) -> GameResult { Ok(()) }
fn overlay_draw(&mut self, _state: &mut GameState, _game_ctx: &mut GameContext, _ctx: &mut Context, _ui: &mut imgui::Ui) -> GameResult { Ok(()) }
}