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doukutsu-rs/src/entity.rs

11 lines
311 B
Rust

use ggez::{Context, GameResult};
use crate::frame::Frame;
use crate::shared_game_state::SharedGameState;
pub trait GameEntity<C> {
fn tick(&mut self, state: &mut SharedGameState, custom: C) -> GameResult;
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context, frame: &Frame) -> GameResult;
}