mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-09-28 21:19:24 +00:00
291 lines
9.3 KiB
Rust
291 lines
9.3 KiB
Rust
use crate::framework::context::Context;
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use crate::framework::error::GameResult;
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use crate::common::Direction;
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use crate::npc::list::NPCList;
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use crate::npc::NPC;
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use crate::player::Player;
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use crate::rng::RNG;
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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pub fn tick_n111_quote_teleport_out(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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match self.action_num {
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0 => {
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self.action_num = 1;
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self.anim_num = 0;
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self.y -= 16 * 0x200;
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}
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1 => {
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self.action_counter += 1;
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if self.action_counter > 20 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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self.vel_y = -0x2ff;
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}
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}
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2 => {
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if self.vel_y > 0 {
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self.hit_bounds.bottom = 16 * 0x200;
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}
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if self.flags.hit_bottom_wall() {
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self.action_counter = 0;
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self.action_num = 3;
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self.anim_num = 0;
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}
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}
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3 => {
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self.action_counter += 1;
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if self.action_counter > 40 {
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self.action_counter = 64;
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self.action_num = 4;
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state.sound_manager.play_sfx(29);
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}
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}
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4 => {
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self.anim_num = 0;
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if self.action_counter > 0 {
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self.action_counter -= 1;
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} else {
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self.cond.set_alive(false);
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}
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}
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_ => {}
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}
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self.vel_y += 0x40;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n111_quote_teleport_out[self.anim_num as usize + dir_offset];
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let offset = players[state.textscript_vm.executor_player.index()].get_texture_offset();
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self.anim_rect.top += offset;
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self.anim_rect.bottom += offset;
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if self.action_num == 4 {
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self.anim_rect.bottom = self.anim_rect.top + self.action_counter / 4;
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if self.action_counter / 2 % 2 != 0 {
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self.anim_rect.left += 1;
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}
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}
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Ok(())
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}
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pub fn tick_n112_quote_teleport_in(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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match self.action_num {
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0 => {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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self.x += 16 * 0x200;
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self.y += 8 * 0x200;
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state.sound_manager.play_sfx(29);
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}
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1 => {
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self.action_counter += 1;
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if self.action_counter >= 64 {
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self.action_num = 2;
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self.action_counter = 0;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 20 {
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self.action_num = 3;
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self.anim_num = 1;
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self.hit_bounds.bottom = 8 * 0x200;
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}
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}
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3 => {
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if self.flags.hit_bottom_wall() {
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self.action_counter = 0;
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self.action_num = 4;
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self.anim_num = 0;
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}
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}
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_ => {}
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}
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self.vel_y += 0x40;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n111_quote_teleport_out[self.anim_num as usize + dir_offset];
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let offset = players[state.textscript_vm.executor_player.index()].get_texture_offset();
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self.anim_rect.top += offset;
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self.anim_rect.bottom += offset;
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if self.action_num == 1 {
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self.anim_rect.bottom = self.anim_rect.top + self.action_counter / 4;
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if self.action_counter / 2 % 2 != 0 {
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self.anim_rect.left += 1;
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}
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}
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Ok(())
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}
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pub(crate) fn tick_n150_quote(&mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList) -> GameResult {
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match self.action_num {
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0 => {
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self.action_num = 1;
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self.anim_num = 0;
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if self.tsc_direction > 10 {
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let player = &players[state.textscript_vm.executor_player.index()];
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self.x = player.x;
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self.y = player.y;
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self.direction = Direction::from_int(self.tsc_direction.saturating_sub(10) as usize)
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.unwrap_or(Direction::Left);
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} else {
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self.direction = Direction::from_int(self.tsc_direction as usize)
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.unwrap_or(Direction::Left);
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}
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}
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2 => {
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self.anim_num = 1;
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}
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10 => {
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self.action_num = 11;
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self.anim_num = 2;
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state.sound_manager.play_sfx(71);
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let mut npc = NPC::create(4, &state.npc_table);
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npc.cond.set_alive(true);
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npc.direction = Direction::Left;
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npc.x = self.x;
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npc.y = self.y;
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for _ in 0..4 {
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npc.vel_x = self.rng.range(-0x155..0x155) as i32;
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npc.vel_y = self.rng.range(-0x600..0) as i32;
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let _ = npc_list.spawn(0x100, npc.clone());
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}
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}
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11 => {
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self.anim_num = 2;
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}
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20 => {
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self.action_num = 21;
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self.action_counter = 63;
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state.sound_manager.play_sfx(29);
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}
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21 => {
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if self.action_counter > 0 {
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self.action_counter -= 1;
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} else {
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self.cond.set_alive(false);
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}
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}
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50 | 51 => {
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if self.action_num == 50 {
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self.action_num = 51;
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self.anim_num = 3;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 4 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 6 {
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self.anim_num = 3;
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}
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}
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self.x += self.direction.vector_x() * 0x200;
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}
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60 | 61 => {
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if self.action_num == 60 {
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self.action_num = 61;
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self.anim_num = 7;
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self.target_x = self.x;
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self.target_y = self.y;
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}
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self.target_y += 0x100;
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self.x = self.target_x + self.rng.range(-1..1) as i32 * 0x200;
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self.y = self.target_y + self.rng.range(-1..1) as i32 * 0x200;
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}
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70 | 71 => {
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if self.action_num == 70 {
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self.action_num = 71;
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self.action_counter = 0;
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self.anim_num = 3;
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self.anim_counter = 0;
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}
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self.x += (self.direction.vector_x() as i32 | 1) * 0x100;
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self.anim_counter += 1;
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if self.anim_counter > 8 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 6 {
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self.anim_num = 3;
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}
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}
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}
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80 => {
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self.anim_num = 8;
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}
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99 | 100 | 101 => {
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if self.action_num == 99 || self.action_num == 100 {
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self.action_num = 101;
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self.anim_num = 3;
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self.anim_counter = 0;
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}
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self.vel_y += 0x40;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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if self.flags.hit_bottom_wall() {
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self.vel_y = 0;
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self.action_num = 102;
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}
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self.y += self.vel_y;
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}
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102 => {
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self.anim_counter += 1;
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if self.anim_counter > 8 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 6 {
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self.anim_num = 3;
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}
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}
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}
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_ => {}
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
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self.anim_rect = state.constants.npc.n150_quote[self.anim_num as usize + dir_offset];
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if self.action_num == 21 {
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self.anim_rect.bottom = self.anim_rect.top + self.action_counter / 4;
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}
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let offset = players[state.textscript_vm.executor_player.index()].get_texture_offset();
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self.anim_rect.top += offset;
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self.anim_rect.bottom += offset;
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Ok(())
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}
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}
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