124 lines
3.5 KiB
Rust
124 lines
3.5 KiB
Rust
use crate::caret::CaretType;
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use crate::common::Direction;
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use crate::framework::error::GameResult;
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use crate::npc::NPC;
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use crate::player::Player;
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use crate::rng::RNG;
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n154_gaudi_dead(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 => {
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self.npc_flags.set_shootable(false);
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self.npc_flags.set_ignore_solidity(false);
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self.damage = 0;
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self.action_num = 1;
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self.anim_num = 0;
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self.vel_y = -0x200;
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match self.direction {
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Direction::Left => self.vel_x = 0x100,
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Direction::Right => self.vel_x = -0x100,
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_ => {}
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};
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state.sound_manager.play_sfx(53);
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}
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1 if self.flags.hit_bottom_wall() => {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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self.anim_counter = 0;
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}
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2 => {
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self.vel_x = 8 * self.vel_x / 9;
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self.animate(3, 1, 2);
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self.action_counter += 1;
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if self.action_counter > 50 {
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self.cond.set_explode_die(true);
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}
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}
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_ => {}
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}
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self.vel_y += 0x20;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left {
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0
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} else {
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3
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};
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self.anim_rect = state.constants.npc.n154_gaudi_dead[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n156_gaudi_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_counter > 300 || (self.flags.0 & 0xff) != 0 {
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self.cond.set_alive(false);
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state.create_caret(
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self.x,
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self.y,
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CaretType::ProjectileDissipation,
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Direction::Left,
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);
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.anim_num = (self.anim_num + 1) % 3;
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self.anim_rect = state.constants.npc.n156_gaudi_projectile[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n166_chaba(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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if self.rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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_ => {}
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}
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self.anim_rect = state.constants.npc.n166_chaba[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n173_gaudi_armored(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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) -> GameResult {
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let player = self.get_closest_player_mut(players);
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Ok(())
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}
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}
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