doukutsu-rs/src/game/npc/ai/misery.rs

1346 lines
46 KiB
Rust

use std::hint::unreachable_unchecked;
use num_traits::clamp;
use crate::common::{CDEG_RAD, Direction};
use crate::components::flash::Flash;
use crate::framework::error::GameResult;
use crate::game::caret::CaretType;
use crate::game::npc::boss::BossNPC;
use crate::game::npc::list::NPCList;
use crate::game::npc::NPC;
use crate::game::player::Player;
use crate::game::shared_game_state::SharedGameState;
use crate::game::stage::Stage;
use crate::util::rng::RNG;
impl NPC {
pub(crate) fn tick_n066_misery_bubble(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
if let Some(npc) = npc_list.iter().find(|npc| npc.event_num == 1000) {
self.action_counter2 = npc.id;
self.target_x = npc.x;
self.target_y = npc.y;
let angle = ((self.y - self.target_y) as f64 / (self.x - self.target_x) as f64).atan();
self.vel_x = (angle.cos() * -1024.0) as i32;
self.vel_y = (angle.sin() * -1024.0) as i32;
}
if self.action_counter2 == 0 {
self.action_num = 0xffff;
return Ok(());
}
self.action_num = 1;
}
self.animate(1, 0, 1);
if (self.x - self.target_x).abs() < 0x600 && (self.y - self.target_y).abs() < 0x600 {
self.action_num = 2;
self.anim_num = 2;
state.sound_manager.play_sfx(21);
if let Some(npc) = npc_list.get_npc(self.action_counter2 as usize) {
npc.cond.set_alive(false);
}
}
}
2 => {
self.vel_x -= 0x20;
self.vel_y -= 0x20;
self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff);
self.vel_y = clamp(self.vel_y, -0x5ff, 0x5ff);
if self.y < -0x1000 {
self.cond.set_alive(false);
}
self.animate(3, 2, 3);
}
_ => (),
}
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n066_misery_bubble[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n067_misery_floating(
&mut self,
state: &mut SharedGameState,
npc_list: &NPCList,
flash: &mut Flash,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.target_x = self.x;
self.target_y = self.y;
state.sound_manager.play_sfx(29);
}
self.x = self.target_x + self.rng.range(-1..1) as i32 * 0x200;
self.action_counter += 1;
if self.action_counter >= 32 {
self.action_num = 10;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = 0;
self.anim_num = 0;
self.vel_y = 0x200;
}
if self.target_y < self.y {
self.vel_y -= 0x10;
}
if self.target_y > self.y {
self.vel_y += 0x10;
}
self.vel_y = clamp(self.vel_y, -0x100, 0x100);
}
13 => {
self.anim_num = 1;
self.vel_y += 0x40;
self.clamp_fall_speed();
if self.flags.hit_bottom_wall() {
state.sound_manager.play_sfx(23);
self.vel_y = 0;
self.action_num = 14;
self.npc_flags.set_ignore_solidity(true);
self.anim_num = 2;
}
}
15 | 16 => {
if self.action_num == 15 {
self.action_num = 16;
self.action_counter = 0;
self.anim_num = 4;
}
self.action_counter += 1;
if self.action_counter == 30 {
state.sound_manager.play_sfx(21);
let mut npc = NPC::create(66, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y - 0x2000;
npc.parent_id = self.id; // This NPC doesn't do anything with its parent...but we'll set it anyways
let _ = npc_list.spawn(0, npc);
}
if self.action_counter == 50 {
self.action_num = 14;
}
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.anim_num = 0;
self.vel_y = 0;
self.npc_flags.set_ignore_solidity(true);
}
self.vel_y -= 0x20;
if self.y < -0x1000 {
self.cond.set_alive(false);
}
}
25 | 26 => {
if self.action_num == 25 {
self.action_num = 26;
self.action_counter = 0;
self.anim_num = 5;
self.anim_counter = 0;
}
self.anim_num += 1;
if self.anim_num > 7 {
self.anim_num = 5;
}
self.action_counter += 1;
if self.action_counter == 30 {
state.sound_manager.play_sfx(101);
flash.set_blink();
self.action_num = 27;
self.anim_num = 7;
}
}
27 => {
self.action_counter += 1;
if self.action_counter == 50 {
self.action_num = 14;
}
}
_ => (),
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.action_num == 11 || self.action_num == 14 {
let (frame1, frame2) = match self.action_num {
11 => (0, 1),
14 => (2, 3),
_ => unsafe { unreachable_unchecked() },
};
if self.anim_counter > 0 {
self.anim_counter -= 1;
self.anim_num = frame2;
} else {
if self.rng.range(0..100) == 1 {
self.anim_counter = 30;
}
self.anim_num = frame1;
}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 8 };
self.anim_rect = state.constants.npc.n067_misery_floating[self.anim_num as usize + dir_offset];
if self.action_num == 1 && self.anim_counter < 32 {
self.anim_counter += 1;
self.anim_rect.bottom = self.anim_counter / 2 + self.anim_rect.bottom - 16;
}
Ok(())
}
pub(crate) fn tick_n082_misery_standing(
&mut self,
state: &mut SharedGameState,
npc_list: &NPCList,
flash: &mut Flash,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 2;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 3;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 2;
}
}
15 | 16 => {
if self.action_num == 15 {
self.action_num = 16;
self.action_counter = 0;
self.anim_num = 4;
}
self.action_counter += 1;
if self.action_counter == 30 {
state.sound_manager.play_sfx(21);
let mut npc = NPC::create(66, &state.npc_table);
npc.x = self.x;
npc.y = self.y - 0x2000;
npc.parent_id = self.id; // This NPC doesn't do anything with its parent...but we'll set it anyways
npc.cond.set_alive(true);
let _ = npc_list.spawn(0, npc);
}
if self.action_counter == 50 {
self.action_num = 14;
}
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.anim_num = 0;
self.vel_y = 0;
self.npc_flags.set_ignore_solidity(true);
}
self.vel_y -= 0x20;
if self.y < -0x1000 {
self.cond.set_alive(false);
}
}
25 | 26 => {
if self.action_num == 25 {
self.action_num = 26;
self.action_counter = 0;
self.anim_num = 5;
self.anim_counter = 0;
}
self.anim_num += 1;
if self.anim_num > 7 {
self.anim_num = 5;
}
self.action_counter += 1;
if self.action_counter == 30 {
self.action_num = 27;
self.anim_num = 7;
state.sound_manager.play_sfx(101);
flash.set_blink();
}
}
27 => {
self.action_counter += 1;
if self.action_counter == 50 {
self.action_num = 0;
self.anim_num = 0;
}
}
30 | 31 => {
if self.action_num == 30 {
self.action_num = 31;
self.anim_num = 3;
self.anim_counter = 0;
}
self.anim_counter += 1;
if self.anim_counter > 10 {
self.action_num = 32;
self.anim_num = 4;
self.anim_counter = 0;
}
}
32 => {
self.anim_counter += 1;
if self.anim_counter > 100 {
self.action_num = 1;
self.anim_num = 2;
}
}
40 | 41 => {
if self.action_num == 40 {
self.action_num = 41;
self.action_counter = 0;
}
self.anim_num = 4;
self.action_counter += 1;
if self.action_counter == 30 || self.action_counter == 40 || self.action_counter == 50 {
state.sound_manager.play_sfx(33);
let mut npc = NPC::create(11, &state.npc_table);
npc.x = self.x + 0x1000;
npc.y = self.y - 0x1000;
npc.vel_x = 0x600;
npc.vel_y = self.rng.range(-0x200..0) as i32;
npc.cond.set_alive(true);
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter > 50 {
self.action_num = 0;
}
}
50 => {
self.anim_num = 8;
}
_ => (),
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.action_num == 11 {
if self.anim_counter != 0 {
self.anim_counter -= 1;
self.anim_num = 1;
} else {
if self.rng.range(0..100) == 1 {
self.anim_counter = 30;
}
self.anim_num = 0;
}
}
if self.action_num == 14 {
if self.action_counter != 0 {
self.action_counter -= 1;
self.anim_num = 3;
} else {
if self.rng.range(0..100) == 1 {
self.anim_counter = 30;
}
self.anim_num = 2;
}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
self.anim_rect = state.constants.npc.n082_misery_standing[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n247_misery_boss(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.y += 0xc00;
self.target_y = 0x8000;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
20 => {
self.vel_x = 0;
self.vel_y += 0x40;
if self.flags.hit_bottom_wall() {
self.action_num = 21;
self.anim_num = 2;
}
}
21 => {
if self.rng.range(0..120) == 10 {
self.action_num = 22;
self.action_counter = 0;
self.anim_num = 3;
}
}
22 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 21;
self.anim_num = 2;
}
}
100 | 101 => {
if self.action_num == 100 {
self.action_num = 101;
self.action_counter = 0;
self.anim_num = 0;
self.vel_x = 0;
self.npc_flags.set_shootable(true);
self.action_counter2 = self.life;
}
let player = self.get_closest_player_ref(&players);
if player.x >= self.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
self.vel_y += if self.y >= self.target_y { -0x20 } else { 0x20 };
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
self.action_counter += 1;
if self.action_counter > 200 || (self.life + 80) <= self.action_counter2 {
self.action_counter = 0;
self.action_num = 110;
}
}
110 | 111 => {
if self.action_num == 110 {
self.action_num = 111;
self.action_counter = 0;
self.vel_x = 0;
self.vel_y = 0;
self.npc_flags.set_shootable(false);
}
self.action_counter += 1;
self.anim_num = if (self.action_counter & 1) != 0 { 5 } else { 6 };
if self.action_counter > 30 {
self.action_counter3 += 1;
self.action_num = if self.action_counter3 % 3 == 0 { 113 } else { 112 };
self.action_counter = 0;
self.anim_num = 4;
}
}
112 => {
self.action_counter += 1;
if self.action_counter % 6 == 0 {
let player = self.get_closest_player_ref(&players);
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
+ self.rng.range(-4..4) as f64 * CDEG_RAD;
let mut npc = NPC::create(248, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y + 0x800;
npc.vel_x = (angle.cos() * -2048.0) as i32;
npc.vel_y = (angle.sin() * -2048.0) as i32;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(34);
}
if self.action_counter > 30 {
self.action_num = 150;
self.action_counter = 0;
}
}
113 => {
self.action_counter += 1;
if self.action_counter == 10 {
let player = self.get_closest_player_ref(&players);
let mut npc = NPC::create(279, &state.npc_table);
npc.cond.set_alive(true);
npc.x = player.x;
npc.y = player.y - 0x8000;
npc.direction = Direction::Up;
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter > 30 {
self.action_num = 150;
self.action_counter = 0;
}
}
150 | 151 => {
if self.action_num == 150 {
self.action_num = 151;
self.action_counter = 0;
self.anim_num = 7;
let mut npc = NPC::create(249, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
let _ = npc_list.spawn(0x100, npc.clone());
npc.direction = Direction::Right;
let _ = npc_list.spawn(0x100, npc);
self.target_x = self.rng.range(9..31) * 0x2000;
self.target_y = self.rng.range(5..7) * 0x2000;
state.sound_manager.play_sfx(29);
}
self.action_counter += 1;
if self.action_counter == 42 {
let mut npc = NPC::create(249, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.target_x + 0x2000;
npc.y = self.target_y;
let _ = npc_list.spawn(0x100, npc.clone());
npc.x = self.target_x - 0x2000;
npc.direction = Direction::Right;
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter > 50 {
self.action_counter = 0;
self.vel_y = -0x200;
self.npc_flags.set_shootable(true);
self.x = self.target_x;
self.y = self.target_y;
if self.life < 340 {
let mut npc = NPC::create(252, &state.npc_table);
npc.cond.set_alive(true);
npc.parent_id = self.id;
let _ = npc_list.spawn(0x100, npc.clone());
npc.tsc_direction = 0x80;
let _ = npc_list.spawn(0x100, npc);
}
if self.life < 180 {
let mut npc = NPC::create(252, &state.npc_table);
npc.cond.set_alive(true);
npc.parent_id = self.id;
npc.tsc_direction = 0x40;
let _ = npc_list.spawn(0x100, npc.clone());
npc.tsc_direction = 0xc0;
let _ = npc_list.spawn(0x100, npc);
}
let player = self.get_closest_player_ref(&players);
self.action_num = if player.x >= self.x - 0xe000 && player.x <= self.x + 0xe000 { 100 } else { 160 };
}
}
160 | 161 => {
if self.action_num == 160 {
self.action_num = 161;
self.action_counter = 0;
self.anim_num = 4;
let player = self.get_closest_player_ref(&players);
if player.x >= self.x {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
}
self.vel_y += if self.y >= self.target_y { -0x20 } else { 0x20 };
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
self.action_counter += 1;
if self.action_counter % 24 == 0 {
let mut npc = NPC::create(250, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y + 0x800;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(34);
}
if self.action_counter > 72 {
self.action_counter = 0;
self.action_num = 100;
}
}
1000 | 1001 => {
if self.action_num == 1000 {
self.npc_flags.set_shootable(false);
self.action_num = 1001;
self.action_counter = 0;
self.anim_num = 4;
self.target_x = self.x;
self.target_y = self.y;
self.vel_x = 0;
self.vel_y = 0;
npc_list.kill_npcs_by_type(252, true, state);
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
for _ in 0..3 {
let _ = npc_list.spawn(0x100, npc.clone());
}
}
self.action_counter += 1;
self.x = if (self.action_counter & 0x02) != 0 { self.target_x + 0x200 } else { self.target_x };
}
1010 => {
self.vel_y += 0x10;
if self.flags.hit_bottom_wall() {
self.action_num = 1020;
self.anim_num = 8;
}
}
_ => (),
}
self.vel_x = self.vel_x.clamp(-0x200, 0x200);
self.vel_y = self.vel_y.clamp(-0x400, 0x400);
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
self.anim_rect = state.constants.npc.n247_misery_boss[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n248_misery_boss_vanishing(&mut self, state: &mut SharedGameState) -> GameResult {
if self.flags.hit_anything() {
self.cond.set_alive(false);
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
}
self.y += self.vel_y;
self.x += self.vel_x;
self.animate(1, 0, 2);
self.anim_rect = state.constants.npc.n248_misery_boss_vanishing[self.anim_num as usize];
self.action_counter3 += 1;
if self.action_counter3 > 300 {
self.cond.set_alive(false);
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
}
Ok(())
}
pub(crate) fn tick_n249_misery_boss_appearing(&mut self, state: &mut SharedGameState) -> GameResult {
self.action_counter2 += 1;
if self.action_counter2 > 8 {
self.cond.set_alive(false);
}
if self.direction == Direction::Left {
self.x -= 0x400;
self.anim_rect = state.constants.npc.n249_misery_boss_appearing[0];
} else {
self.x += 0x400;
self.anim_rect = state.constants.npc.n249_misery_boss_appearing[1];
}
Ok(())
}
pub(crate) fn tick_n250_misery_boss_lightning_ball(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.target_y = self.y;
self.vel_x = 0;
self.vel_y = -0x200;
}
let player = self.get_closest_player_ref(&players);
self.vel_x += if self.x < player.x { 0x10 } else { -0x10 };
self.vel_y += if self.y < self.target_y { 0x20 } else { -0x20 };
self.vel_x = self.vel_x.clamp(-0x200, 0x200);
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
self.x += self.vel_x;
self.y += self.vel_y;
self.animate(2, 0, 1);
if player.x > self.x - 0x1000 && player.x < self.x + 0x1000 && player.y > self.y {
self.action_num = 10;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = 0;
}
self.action_counter += 1;
if self.action_counter > 10 {
let mut npc = NPC::create(251, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(101);
self.cond.set_alive(false);
return Ok(());
}
self.anim_num = if (self.action_counter & 2) != 0 { 2 } else { 1 };
}
_ => (),
}
self.anim_rect = state.constants.npc.n250_misery_boss_lightning_ball[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n251_misery_boss_lightning(
&mut self,
state: &mut SharedGameState,
npc_list: &NPCList,
) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
}
if self.action_num == 1 {
self.anim_num = (self.anim_num + 1) & 1;
self.y += 0x1000;
if self.flags.hit_anything() {
npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng);
self.cond.set_alive(false);
}
}
self.anim_rect = state.constants.npc.n251_misery_boss_lightning[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n252_misery_boss_bats(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter = 0;
self.action_counter2 = self.tsc_direction;
}
self.action_counter2 += 2;
self.action_counter2 &= 0xff;
if self.action_counter < 192 {
self.action_counter += 1;
}
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
self.x = parent.x
+ self.action_counter as i32 * ((self.action_counter2 as f64 * CDEG_RAD).cos() * 512.0) as i32
/ 4;
self.y = parent.y
+ self.action_counter as i32 * ((self.action_counter2 as f64 * CDEG_RAD).sin() * 512.0) as i32
/ 4;
if parent.action_num == 151 {
self.action_num = 10;
self.anim_num = 0;
}
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.npc_flags.set_shootable(true);
self.npc_flags.set_invulnerable(false);
self.npc_flags.set_ignore_solidity(false);
let player = self.get_closest_player_ref(&players);
let deg = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64);
let deg = deg + self.rng.range(-3..3) as f64 * CDEG_RAD;
self.vel_x = (deg.cos() * -512.0) as i32;
self.vel_y = (deg.sin() * -512.0) as i32;
self.anim_num = 1;
self.anim_counter = 0;
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.flags.hit_anything() {
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
let _ = npc_list.spawn(0x100, npc.clone());
let _ = npc_list.spawn(0x100, npc.clone());
let _ = npc_list.spawn(0x100, npc);
self.cond.set_alive(false);
}
self.animate(4, 1, 3);
}
_ => (),
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n252_misery_boss_bats[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n283_misery_possessed(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
stage: &mut Stage,
boss: &mut BossNPC,
) -> GameResult {
if self.action_num < 100 && (!boss.parts[0].cond.alive() || self.life < 400) {
self.action_num = 100;
}
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.y -= 0x1000;
state.sound_manager.play_sfx(29);
}
self.action_counter += 1;
self.anim_num = if self.action_counter & 2 != 0 { 9 } else { 0 };
}
10 => {
self.action_num = 11;
self.anim_num = 9;
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.action_counter = 0;
self.anim_num = 0;
self.anim_counter = 0;
state.npc_super_pos.0 = 0;
}
self.vel_x = 7 * self.vel_x / 8;
self.vel_y = 7 * self.vel_y / 8;
self.animate(20, 0, 1);
self.action_counter += 1;
if self.action_counter > 100 {
self.action_num = 30;
}
let player = self.get_closest_player_ref(&players);
self.direction = if player.x > self.x { Direction::Right } else { Direction::Left };
}
30 | 31 => {
if self.action_num == 30 {
self.action_num = 31;
self.action_counter = 0;
self.anim_num = 2;
self.action_counter3 = self.life;
}
self.animate(1, 2, 3);
if self.flags.hit_bottom_wall() {
self.vel_y = -0x200;
}
let player = self.get_closest_player_ref(&players);
self.vel_x += if self.x > boss.parts[0].x { -0x20 } else { 0x20 };
self.vel_y += if self.y > player.y { -0x10 } else { 0x10 };
self.vel_x = self.vel_x.clamp(-0x200, 0x200);
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
self.action_counter += 1;
if self.action_counter > 150 && (self.life + 20 < self.action_counter3 || state.npc_super_pos.0 != 0) {
state.npc_super_pos.0 = 0;
self.action_num = 40;
}
if boss.parts[0].anim_num != 0 && self.action_counter > 250 {
self.action_num = 50;
}
}
40 | 41 => {
if self.action_num == 40 {
self.action_num = 41;
self.action_counter = 0;
self.vel_x = 0;
self.vel_y = 0;
state.sound_manager.play_sfx(103);
let player = self.get_closest_player_ref(&players);
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
self.action_counter3 = if player.y >= 0x14000 { 289 } else { 290 };
}
self.action_counter += 1;
self.anim_num = if self.action_counter & 2 != 0 { 4 } else { 5 };
if self.action_counter % 6 == 1 {
state.sound_manager.play_sfx(39);
let mut npc = NPC::create(self.action_counter3, &state.npc_table);
npc.cond.set_alive(true);
if self.action_counter3 == 289 {
npc.x = self.x + self.rng.range(-64..64) * 0x200;
npc.y = self.y + self.rng.range(-32..32) * 0x200;
} else {
npc.x = self.x + self.rng.range(-32..32) * 0x200;
npc.y = self.y + self.rng.range(-64..64) * 0x200;
}
npc.x = npc.x.clamp(
2 * state.tile_size.as_int() * 0x200,
(stage.map.width as i32 - 2) * state.tile_size.as_int() * 0x200,
);
npc.y = npc.y.clamp(
2 * state.tile_size.as_int() * 0x200,
(stage.map.height as i32 - 2) * state.tile_size.as_int() * 0x200,
);
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter > 50 {
self.action_num = 42;
self.action_counter = 0;
let player = self.get_closest_player_ref(&players);
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
}
}
42 => {
self.action_counter += 1;
self.anim_num = 6;
if self.action_counter > 50 {
self.action_num = 30;
self.vel_y = -0x200;
self.vel_x = self.direction.opposite().vector_x() * 0x200;
}
}
50 | 51 => {
let player = self.get_closest_player_ref(&players);
if self.action_num == 50 {
self.action_num = 51;
self.action_counter = 0;
self.vel_x = 0;
self.vel_y = 0;
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
state.sound_manager.play_sfx(103);
}
self.action_counter += 1;
self.anim_num = if self.action_counter & 2 != 0 { 4 } else { 5 };
let period = if player.equip.has_booster_2_0() { 10 } else { 24 };
if self.action_counter % period == 1 {
state.sound_manager.play_sfx(39);
let mut npc = NPC::create(301, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + 0x1400 * self.direction.opposite().vector_x();
npc.y = self.y;
npc.tsc_direction = match ((self.action_counter / 6) & 3, self.direction) {
(0, Direction::Left) => 0xD8,
(1, Direction::Left) => 0xEC,
(2, Direction::Left) => 0x14,
(3, Direction::Left) => 0x28,
(0, _) => 0x58,
(1, _) => 0x6C,
(2, _) => 0x94,
(3, _) => 0xA8,
_ => unsafe {
unreachable_unchecked();
},
};
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter > 50 {
self.action_num = 42;
self.action_counter = 0;
let player = self.get_closest_player_ref(&players);
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
}
}
99 => {
self.vel_x = 0;
self.vel_y = 0;
self.anim_num = 9;
self.npc_flags.set_shootable(false);
}
100 | 101 => {
if self.action_num == 100 {
self.action_num = 101;
self.anim_num = 9;
self.damage = 0;
self.npc_flags.set_shootable(false);
self.npc_flags.set_ignore_solidity(true);
self.vel_y = -0x200;
self.shock += 50;
self.hit_bounds.bottom = 0x1800;
boss.parts[0].anim_num += 1;
}
self.vel_y += 0x20;
if self.y > 0x1B000 - self.hit_bounds.bottom as i32 {
self.y = 0x1B000 - self.hit_bounds.bottom as i32;
self.action_num = 102;
self.anim_num = 10;
self.vel_x = 0;
self.vel_y = 0;
}
}
_ => (),
}
self.x += if self.shock > 0 { self.vel_x / 2 } else { self.vel_x };
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 11 };
self.anim_rect = state.constants.npc.n283_misery_possessed[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n289_critter_orange(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
stage: &mut Stage,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 2;
let player = self.get_closest_player_ref(&players);
self.direction = if player.x > self.x { Direction::Left } else { Direction::Right };
}
self.action_counter += 1;
if self.action_counter > 16 {
self.action_num = 10;
self.display_bounds.top = 0x1000;
self.display_bounds.bottom = 0x1000;
self.damage = 2;
self.npc_flags.set_shootable(true);
}
}
10 => {
if self.flags.hit_bottom_wall() {
self.action_num = 11;
self.anim_num = 0;
self.action_counter = 0;
self.vel_x = 0;
let player = self.get_closest_player_ref(&players);
self.direction = if player.x > self.x { Direction::Left } else { Direction::Right };
}
}
11 => {
self.action_counter += 1;
if self.action_counter > 10 {
self.anim_num = 2;
self.action_counter2 += 1;
self.action_num = if self.action_counter2 > 4 { 12 } else { 10 };
state.sound_manager.play_sfx(30);
self.vel_x = self.direction.vector_x() * 0x200;
self.vel_y = -0x600;
}
}
12 => {
self.npc_flags.set_ignore_solidity(true);
if self.y > stage.map.height as i32 * state.tile_size.as_int() * 0x200 {
self.vanish(state);
return Ok(());
}
}
_ => (),
}
if self.action_num >= 10 {
self.vel_y += 0x40;
}
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n289_critter_orange[self.anim_num as usize + dir_offset];
if self.action_num == 1 {
self.anim_rect.top += 8 - self.action_counter / 2;
self.anim_rect.bottom -= 8 + self.action_counter / 2;
self.display_bounds.top = (self.action_counter as u32 * 0x200) / 2;
self.display_bounds.bottom = (self.action_counter as u32 * 0x200) / 2;
}
Ok(())
}
pub(crate) fn tick_n290_bat_misery(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
stage: &mut Stage,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 2;
let player = self.get_closest_player_ref(&players);
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
}
self.action_counter += 1;
if self.action_counter > 16 {
self.action_num = 10;
self.display_bounds.top = 0x1000;
self.display_bounds.bottom = 0x1000;
self.damage = 2;
self.npc_flags.set_shootable(true);
self.target_y = self.y;
self.vel_y = 0x400;
}
}
10 => {
self.animate(2, 0, 2);
self.vel_y += if self.y >= self.target_y { -0x40 } else { 0x40 };
self.vel_x += if self.direction == Direction::Left { -0x10 } else { 0x10 };
if self.x < 0
|| self.y < 0
|| self.x > (stage.map.width as i32 * state.tile_size.as_int() * 0x200)
|| self.y > (stage.map.height as i32 * state.tile_size.as_int() * 0x200)
{
self.vanish(state);
return Ok(());
}
}
_ => (),
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n290_bat_misery[self.anim_num as usize + dir_offset];
if self.action_num == 1 {
self.anim_rect.top += 8 - self.action_counter / 2;
self.anim_rect.bottom -= 8 + self.action_counter / 2;
self.display_bounds.top = (self.action_counter as u32 * 0x200) / 2;
self.display_bounds.bottom = (self.action_counter as u32 * 0x200) / 2;
}
Ok(())
}
pub(crate) fn tick_n301_misery_fish_missile(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter2 = self.tsc_direction;
}
let radians = self.action_counter2 as f64 * CDEG_RAD;
self.vel_x = 2 * (radians.cos() * 512.0) as i32;
self.vel_y = 2 * (radians.sin() * 512.0) as i32;
self.x += self.vel_x;
self.y += self.vel_y;
let player = self.get_closest_player_mut(players);
let direction = f64::atan2(-(self.y - player.y) as f64, -(self.x - player.x) as f64);
if direction < radians {
if radians - direction < std::f64::consts::PI {
self.action_counter2 = self.action_counter2.wrapping_sub(1) & 0xff;
} else {
self.action_counter2 = (self.action_counter2 + 1) & 0xff;
}
} else if direction - radians < std::f64::consts::PI {
self.action_counter2 = (self.action_counter2 + 1) & 0xff;
} else {
self.action_counter2 = self.action_counter2.wrapping_sub(1) & 0xff;
}
}
_ => (),
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
state.create_caret(self.x, self.y, CaretType::Exhaust, Direction::FacingPlayer);
}
self.anim_num = (self.action_counter2 + 0x10) / 0x20;
if self.anim_num > 7 {
self.anim_num = 7;
}
self.anim_rect = state.constants.npc.n301_misery_fish_missile[self.anim_num as usize];
Ok(())
}
}