doukutsu-rs/src/game/npc/ai/hell.rs

888 lines
29 KiB
Rust

use crate::common::Direction;
use crate::framework::error::GameResult;
use crate::game::caret::CaretType;
use crate::game::npc::list::NPCList;
use crate::game::npc::NPC;
use crate::game::player::Player;
use crate::game::shared_game_state::SharedGameState;
use crate::game::stage::Stage;
use crate::util::rng::RNG;
impl NPC {
pub(crate) fn tick_n337_numahachi(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.y -= 0x1000;
}
if self.action_num == 1 {
self.action_num = 2;
self.anim_num = 0;
self.vel_x = 0;
}
if self.action_num == 2 {
self.animate(50, 0, 1);
}
self.vel_y += 0x40;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
self.anim_rect = state.constants.npc.n337_numahachi[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n357_puppy_ghost(&mut self, state: &mut SharedGameState) -> GameResult {
self.anim_rect = state.constants.npc.n357_puppy_ghost;
match self.action_num {
0 => {
self.action_counter += 1;
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = 0;
state.sound_manager.play_sfx(29);
}
self.action_counter += 1;
if self.action_counter & 2 != 0 {
self.anim_rect.right = self.anim_rect.left;
}
if self.action_counter > 50 {
self.cond.set_alive(false);
}
}
_ => (),
}
if self.action_counter % 8 == 1 {
state.create_caret(
self.x + self.rng.range(-8..8) * 0x200,
self.y + 0x1000,
CaretType::LittleParticles,
Direction::Up,
);
}
Ok(())
}
pub(crate) fn tick_n309_bute(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 | 1 => {
self.action_num = 1;
if (self.direction == Direction::Left && player.x > self.x - 0x24000 && player.x < self.x - 0x22000)
|| (self.direction != Direction::Left && player.x < self.x + 0x24000 && player.x > self.x + 0x22000)
{
self.action_num = 10;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.npc_flags.set_shootable(true);
self.damage = 5;
}
self.face_player(player);
self.vel_x2 += 0x10 * self.direction.vector_x();
self.vel_y2 += 0x10 * if self.y > player.y { -1 } else { 1 };
if self.vel_x2 < 0 && self.flags.hit_left_wall() {
self.vel_x2 *= -1
};
if self.vel_x2 > 0 && self.flags.hit_right_wall() {
self.vel_x2 *= -1
};
if self.vel_y2 < 0 && self.flags.hit_top_wall() {
self.vel_y2 *= -1
};
if self.vel_y2 > 0 && self.flags.hit_bottom_wall() {
self.vel_y2 *= -1
};
self.vel_x2 = self.vel_x2.clamp(-0x5FF, 0x5FF);
self.vel_y2 = self.vel_y2.clamp(-0x5FF, 0x5FF);
self.x += self.vel_x2;
self.y += self.vel_y2;
self.animate(1, 0, 1);
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n309_bute[self.anim_num as usize + dir_offset];
}
_ => (),
}
if self.life <= 996 {
self.npc_type = 316;
self.action_num = 0;
}
Ok(())
}
pub(crate) fn tick_n310_bute_sword(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.damage = 0;
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(true);
}
self.face_player(player);
self.anim_counter = 0;
if player.x > self.x - 0x10000
&& player.x < self.x + 0x10000
&& player.y > self.y - 0x10000
&& player.y < self.y + 0x2000
{
self.action_num = 10;
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.vel_x = 0;
self.action_counter = 0;
self.damage = 0;
self.anim_counter = 0;
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(true);
}
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 20;
}
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.action_counter = 0;
self.damage = 0;
self.npc_flags.set_shootable(true);
self.npc_flags.set_invulnerable(false);
self.face_player(player);
}
self.vel_x = 0x400 * self.direction.vector_x();
self.animate(3, 0, 1);
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 10;
}
if self.x < player.x + 0x5000 && self.x > player.x - 0x5000 {
self.vel_y = -0x300;
self.vel_x /= 2;
self.anim_num = 2;
self.action_num = 30;
state.sound_manager.play_sfx(30);
}
}
30 => {
if self.vel_y > -0x80 {
self.action_num = 31;
self.anim_counter = 0;
self.anim_num = 3;
self.damage = 9;
}
}
31 => {
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num = 4;
}
if self.flags.hit_bottom_wall() {
self.action_num = 32;
self.action_counter = 0;
self.vel_x = 0;
self.damage = 3;
}
}
32 => {
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 10;
self.damage = 0;
}
}
_ => (),
}
self.vel_y += 0x20;
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 5 };
self.anim_rect = state.constants.npc.n310_bute_sword[self.anim_num as usize + dir_offset];
if self.life <= 996 {
self.npc_type = 316;
self.action_num = 0;
}
Ok(())
}
pub(crate) fn tick_n311_bute_archer(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 | 1 => {
self.action_num = 1;
if (player.y > self.y - 0x14000 && player.y < self.y + 0x14000)
&& ((self.direction == Direction::Left && player.x > self.x - 0x28000 && player.x < self.x)
|| (self.direction != Direction::Left && player.x > self.x && player.x < self.x + 0x28000))
{
self.action_num = 10;
}
}
10 | 11 => {
self.action_num = 11;
self.face_player(player);
if player.x > self.x - 0x1C000 && player.x < self.x + 0x1C000 && player.y > self.y - 0x1000 {
self.anim_num = 1;
self.action_counter2 = 0;
} else {
self.anim_num = 4;
self.action_counter2 = 1;
}
self.action_counter += 1;
if self.action_counter > 10 {
self.action_num = 20;
}
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.action_counter = 0;
}
self.animate(1, 1 + self.action_counter2 * 3, 2 + self.action_counter2 * 3);
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 30;
}
}
30 | 31 => {
if self.action_num == 30 {
self.action_num = 31;
self.action_counter = 0;
let mut npc = NPC::create(312, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_x = 0x600 * self.direction.vector_x();
npc.vel_y = self.action_counter2 as i32 * -0x600;
npc.direction = self.direction;
let _ = npc_list.spawn(0x100, npc);
self.anim_num = 3 + self.action_counter2 * 3;
}
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 40;
self.action_counter = self.rng.range(0..100) as u16;
}
}
40 => {
self.anim_num = 0;
self.action_counter += 1;
if self.action_counter > 150 {
self.action_num = 10;
}
if player.x < self.x - 0x2C000
|| player.x > self.x + 0x2C000
|| player.y < self.y - 0x1E000
|| player.y > self.y + 0x1E000
{
self.action_num = 40;
self.action_counter = 0;
}
}
_ => (),
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
self.anim_rect = state.constants.npc.n311_bute_archer[self.anim_num as usize + dir_offset];
if self.life <= 992 {
self.npc_type = 316;
self.action_num = 0;
}
Ok(())
}
pub(crate) fn tick_n312_bute_arrow_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
if self.flags.hit_anything() && self.action_num > 0 && self.action_num < 20 {
self.action_num = 20;
}
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.action_counter = 0;
self.direction = if self.vel_x < 0 { Direction::Left } else { Direction::Right };
self.anim_num = if self.vel_y < 0 { 0 } else { 2 };
}
self.action_counter += 1;
if self.action_counter == 4 {
self.npc_flags.set_ignore_solidity(false)
};
if self.action_counter > 10 {
self.action_num = 10
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_counter = 0;
self.vel_x = 3 * self.vel_x / 4;
self.vel_y = 3 * self.vel_y / 4;
}
self.vel_y += 32;
self.animate(10, 4, 4);
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.action_counter = 0;
self.vel_x = 0;
self.vel_y = 0;
self.damage = 0;
}
self.action_counter += 1;
if self.action_counter > 30 {
self.action_num = 30
}
}
30 | 31 => {
if self.action_num == 30 {
self.action_num = 31;
self.action_counter = 0;
}
self.action_counter += 1;
if self.action_counter > 30 {
self.cond.set_alive(false);
return Ok(());
}
}
_ => (),
}
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 5 };
self.anim_rect = state.constants.npc.n312_bute_arrow_projectile[self.anim_num as usize + dir_offset];
if self.action_num == 31 && self.action_counter & 0x02 != 0 {
self.anim_rect.left = 0;
self.anim_rect.right = 0;
}
Ok(())
}
pub(crate) fn tick_n316_bute_dead(&mut self, state: &mut SharedGameState) -> GameResult {
// (nearly) same as Gaudi death
match self.action_num {
0 => {
self.npc_flags.set_shootable(false);
self.npc_flags.set_ignore_solidity(false);
self.damage = 0;
self.action_num = 1;
self.anim_num = 0;
self.display_bounds.top = 0x1800;
self.display_bounds.right = 0x1800;
self.display_bounds.left = 0x1800;
self.vel_y = -0x200;
self.vel_x = 0x100 * self.direction.opposite().vector_x();
state.sound_manager.play_sfx(50);
}
1 if self.flags.hit_bottom_wall() => {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
self.anim_counter = 0;
}
2 => {
self.vel_x = 8 * self.vel_x / 9;
self.animate(3, 1, 2);
self.action_counter += 1;
if self.action_counter > 50 {
self.cond.set_explode_die(true);
}
}
_ => (),
}
self.vel_y += 0x20;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n316_bute_dead[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n323_bute_spinning(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
if self.action_num == 0 || self.action_num == 1 {
if self.action_num == 0 {
self.action_num = 1;
self.vel_x = 0x600 * self.direction.vector_x();
self.vel_y = 0x600 * self.direction.vector_y();
}
self.action_counter += 1;
if self.action_counter == 16 {
self.npc_flags.set_ignore_solidity(false)
};
self.x += self.vel_x;
self.y += self.vel_y;
if self.flags.hit_anything() {
self.action_num = 10
};
let player = self.get_closest_player_ref(&players);
if self.action_counter > 20
&& ((self.direction == Direction::Left && self.x <= player.x + 0x4000)
|| (self.direction == Direction::Up && self.y <= player.y + 0x4000)
|| (self.direction == Direction::Right && self.x >= player.x - 0x4000)
|| (self.direction == Direction::Bottom && self.y >= player.y - 0x4000))
{
self.action_num = 10
}
}
if self.action_num == 10 {
self.npc_type = 309;
self.anim_num = 0;
self.action_num = 11;
self.npc_flags.set_shootable(true);
self.npc_flags.set_ignore_solidity(false);
self.damage = 5;
self.display_bounds.top = 0x1000;
}
self.animate(3, 0, 3);
self.anim_rect = state.constants.npc.n323_bute_spinning[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n324_bute_generator(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = 0;
}
if self.action_num == 11 {
self.action_counter += 1;
if self.action_counter % 50 == 1 {
let mut npc = NPC::create(323, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.direction = self.direction;
let _ = npc_list.spawn(0x100, npc);
}
if self.action_counter > 351 {
self.action_num = 0
};
}
Ok(())
}
pub(crate) fn tick_n317_mesa(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
let player = self.get_closest_player_ref(&players);
match self.action_num {
0 | 1 | 2 => {
if self.action_num == 0 {
self.action_num = 1;
self.y -= 0x1000;
self.target_x = self.x;
}
if self.action_num == 1 {
self.action_num = 2;
self.vel_x = 0;
self.anim_num = 0;
self.action_counter = 0;
}
self.face_player(player);
self.animate(40, 0, 1);
if player.x > self.x - 0x28000
&& player.x < self.x + 0x28000
&& player.y > self.y - 0x14000
&& player.y < self.y + 0x14000
{
self.action_counter += 1;
if self.action_counter > 50 {
self.action_num = 10
}
}
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.action_counter = 0;
self.anim_num = 2;
let mut npc = NPC::create(319, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.parent_id = self.id;
let _ = npc_list.spawn(0x100, npc);
}
self.action_counter += 1;
if self.action_counter > 50 {
self.action_counter = 0;
self.action_num = 12;
self.anim_num = 3;
state.sound_manager.play_sfx(39);
}
}
12 => {
self.action_counter += 1;
if self.action_counter > 20 {
self.action_num = 1
}
}
_ => (),
}
self.vel_y += 0x55;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n317_mesa[self.anim_num as usize + dir_offset];
if self.life <= 936 {
self.npc_type = 318;
self.action_num = 0;
}
Ok(())
}
pub(crate) fn tick_n318_mesa_dead(&mut self, state: &mut SharedGameState) -> GameResult {
// (nearly) same as Gaudi death
match self.action_num {
0 => {
self.npc_flags.set_shootable(false);
self.npc_flags.set_ignore_solidity(false);
self.npc_flags.set_solid_soft(false);
self.damage = 0;
self.action_num = 1;
self.anim_num = 0;
self.vel_y = -0x200;
self.vel_x = 0x40 * self.direction.opposite().vector_x();
state.sound_manager.play_sfx(54);
}
1 if self.flags.hit_bottom_wall() => {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
self.anim_counter = 0;
}
2 => {
self.vel_x = 8 * self.vel_x / 9;
self.animate(3, 1, 2);
self.action_counter += 1;
if self.action_counter > 50 {
self.cond.set_explode_die(true);
}
}
_ => (),
}
self.vel_y += 0x20;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n318_mesa_dead[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n319_mesa_block(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
match self.action_num {
0 => {
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
self.y = parent.y + 0x1400;
self.x = parent.x + 0xE00 * parent.direction.opposite().vector_x();
if parent.npc_type == 318 {
npc_list.create_death_smoke(self.x, self.y, 0, 3, state, &self.rng);
self.cond.set_alive(false);
}
if parent.anim_num != 2 {
self.action_num = 2;
self.action_counter = 0;
self.vel_y = -0x400;
self.y = parent.y - 0x800;
self.vel_x = 0x400 * parent.direction.vector_x();
}
}
}
2 => {
self.action_counter += 1;
if self.action_counter == 4 {
self.npc_flags.set_ignore_solidity(false)
};
self.vel_y += 0x2A;
self.clamp_fall_speed();
self.x += self.vel_x;
self.y += self.vel_y;
if self.flags.hit_bottom_wall() {
state.sound_manager.play_sfx(12);
npc_list.create_death_smoke(self.x, self.y, 0, 3, state, &self.rng);
self.cond.set_alive(false);
}
}
_ => (),
}
self.animate(0, 0, 2);
self.anim_rect = state.constants.npc.n319_mesa_block[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n322_deleet(
&mut self,
state: &mut SharedGameState,
npc_list: &NPCList,
stage: &mut Stage,
) -> GameResult {
if self.action_num < 2 && self.life <= 968 {
self.action_num = 2;
self.action_counter = 0;
self.npc_flags.set_shootable(false);
self.npc_flags.set_invulnerable(true);
state.sound_manager.play_sfx(22);
}
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
if self.direction == Direction::Left {
self.y += 0x1000
} else {
self.x += 0x1000
};
}
if self.shock > 0 {
self.anim_counter += 1
} else {
self.anim_counter = 0
};
self.anim_num = self.anim_counter & 0x02;
}
2 => {
self.anim_num = 2;
let mut npc = NPC::create(207, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + 0x800;
npc.y = self.y;
match self.action_counter {
0 => {
npc.tsc_direction = 0;
let _ = npc_list.spawn(0x180, npc);
}
50 => {
npc.tsc_direction = 1;
let _ = npc_list.spawn(0x180, npc);
}
100 => {
npc.tsc_direction = 2;
let _ = npc_list.spawn(0x180, npc);
}
150 => {
npc.tsc_direction = 3;
let _ = npc_list.spawn(0x180, npc);
}
200 => {
npc.tsc_direction = 4;
let _ = npc_list.spawn(0x180, npc);
}
250 => {
self.hit_bounds.right = 0x6000;
self.hit_bounds.left = 0x6000;
self.hit_bounds.top = 0x6000;
self.hit_bounds.bottom = 0x6000;
self.damage = 12;
self.cond.set_explode_die(true);
state.quake_counter = 10;
state.quake_rumble_counter = 10;
state.sound_manager.play_sfx(26);
npc_list.create_death_smoke(self.x, self.y, 0x6000, 40 as usize, state, &self.rng);
let x = (self.x / (state.tile_size.as_int() * 0x100)) as usize;
let y = (self.y / (state.tile_size.as_int() * 0x100)) as usize;
if self.direction == Direction::Left {
stage.change_tile(x / 2, (y + 1) / 2, 0);
stage.change_tile(x / 2, (y - 1) / 2, 0);
} else {
stage.change_tile((x + 1) / 2, y / 2, 0);
stage.change_tile((x - 1) / 2, y / 2, 0);
}
}
_ => (),
}
self.action_counter += 1;
}
_ => (),
}
self.anim_rect = state.constants.npc.n322_deleet[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n330_rolling(&mut self, state: &mut SharedGameState, stage: &mut Stage) -> GameResult {
match self.action_num {
0 => {
let x = (self.x / (state.tile_size.as_int() * 0x200)) as usize;
let y = (self.y / (state.tile_size.as_int() * 0x200)) as usize;
stage.change_tile(x, y, 0);
self.action_num = if self.direction == Direction::Left { 10 } else { 30 };
}
10 => {
self.vel_x -= 0x40;
self.vel_y = 0;
if self.flags.hit_left_wall() {
self.action_num = 20
};
}
20 => {
self.vel_x = 0;
self.vel_y -= 0x40;
if self.flags.hit_top_wall() {
self.action_num = 30
};
}
30 => {
self.vel_x += 0x40;
self.vel_y = 0;
if self.flags.hit_right_wall() {
self.action_num = 40
};
}
40 => {
self.vel_x = 0;
self.vel_y += 0x40;
if self.flags.hit_bottom_wall() {
self.action_num = 10
};
}
_ => (),
}
self.vel_x = self.vel_x.clamp(-0x400, 0x400);
self.vel_y = self.vel_y.clamp(-0x400, 0x400);
self.x += self.vel_x;
self.y += self.vel_y;
self.animate(1, 0, 2);
self.anim_rect = state.constants.npc.n330_rolling[self.anim_num as usize];
Ok(())
}
}