doukutsu-rs/src/game/npc/ai/balcony.rs

272 lines
8.1 KiB
Rust

use crate::common::Direction;
use crate::framework::error::GameResult;
use crate::game::npc::list::NPCList;
use crate::game::npc::NPC;
use crate::game::player::Player;
use crate::game::shared_game_state::SharedGameState;
use crate::util::rng::RNG;
impl NPC {
pub(crate) fn tick_n254_helicopter(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
// blades
let mut npc = NPC::create(255, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x + 0x2400;
npc.y = self.y - 0x7200;
npc.parent_id = self.id;
let _ = npc_list.spawn(0x100, npc.clone());
npc.x = self.x - 0x4000;
npc.y = self.y - 0x6800;
npc.direction = Direction::Right;
let _ = npc_list.spawn(0x100, npc);
}
20 => {
self.action_num = 21;
self.action_counter = 0;
self.action_counter2 = 60;
}
30 => {
self.action_num = 21;
// momorin
let mut npc = NPC::create(223, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x - 0x1600;
npc.y = self.y - 0x1c00;
let _ = npc_list.spawn(0x100, npc);
}
40 => {
self.action_num = 21;
// momorin
let mut npc = NPC::create(223, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x - 0x1200;
npc.y = self.y - 0x1c00;
let _ = npc_list.spawn(0x100, npc);
// santa
let mut npc = NPC::create(40, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x - 0x2c00;
npc.y = self.y - 0x1c00;
let _ = npc_list.spawn(0x100, npc);
// chaco
let mut npc = NPC::create(93, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x - 0x4600;
npc.y = self.y - 0x1c00;
let _ = npc_list.spawn(0x100, npc);
}
_ => (),
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 1 };
self.anim_rect = state.constants.npc.n254_helicopter[dir_offset];
Ok(())
}
pub(crate) fn tick_n255_helicopter_blades(
&mut self,
state: &mut SharedGameState,
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
if self.direction == Direction::Left {
self.display_bounds.left = 0x7000;
self.display_bounds.right = 0x7000;
} else {
self.display_bounds.left = 0x5000;
self.display_bounds.right = 0x5000;
}
}
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
if parent.action_num >= 20 {
self.action_num = 10;
}
}
}
10 | 11 => {
self.action_num = 11;
self.anim_num += 1;
if self.anim_num > 3 {
self.anim_num = 0;
}
}
_ => (),
}
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
if self.direction == Direction::Left {
self.x = parent.x + 0x2400;
self.y = parent.y - 0x7200;
} else {
self.x = parent.x - 0x4000;
self.y = parent.y - 0x6800;
}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
self.anim_rect = state.constants.npc.n255_helicopter_blades[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n260_shovel_brigade_caged(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
npc_list: &NPCList,
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.x += 0x200;
self.y -= 0x400;
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..160) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 12 {
self.action_num = 1;
self.anim_num = 0;
}
}
10 => {
self.action_num = 11;
self.anim_num = 2;
// create heart
let mut npc = NPC::create(87, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y - 0x2000;
let _ = npc_list.spawn(0x100, npc);
}
_ => (),
}
let player = self.get_closest_player_ref(&players);
self.face_player(player);
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n260_shovel_brigade_caged[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n261_chie_caged(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.x -= 0x200;
self.y -= 0x400;
self.action_num = 1;
self.action_counter = 0;
self.anim_num = 0;
}
if self.rng.range(0..160) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 12 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => (),
}
let player = self.get_closest_player_ref(&players);
self.face_player(player);
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n261_chie_caged[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n262_chaco_caged(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.x -= 0x200;
self.y -= 0x400;
self.action_num = 1;
self.action_counter = 0;
self.anim_num = 0;
}
if self.rng.range(0..160) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 12 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => (),
}
let player = self.get_closest_player_ref(&players);
self.face_player(player);
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n262_chaco_caged[self.anim_num as usize + dir_offset];
Ok(())
}
}