doukutsu-rs/src/scene/mod.rs

17 lines
522 B
Rust

use ggez::{Context, GameResult};
use crate::SharedGameState;
pub mod game_scene;
pub mod loading_scene;
pub trait Scene {
fn init(&mut self, _state: &mut SharedGameState, _ctx: &mut Context) -> GameResult { Ok(()) }
fn tick(&mut self, _state: &mut SharedGameState, _ctx: &mut Context) -> GameResult { Ok(()) }
fn draw(&self, _state: &mut SharedGameState, _ctx: &mut Context) -> GameResult { Ok(()) }
fn overlay_draw(&self, _state: &mut SharedGameState, _ctx: &mut Context) -> GameResult { Ok(()) }
}