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biroder b748a662bf Add a restart of the audio stream when the device is disconnected
Instead of creating the stream in `SoundManager`, it is now created in another thread called 'audio watchdog'. This thread restarts the stream when the audio device is disconnected. All information about the stream (such as the speed or volume of the music) is stored in `AudioContext` structure, which is inside `SoundManager`.

So even if the watchdog thread is destroyed for some reason, the sound manager will restart it and playback will continue. But this hasn't been tested, so maybe the application will just crash:)
2024-12-04 17:37:49 +02:00
.cargo Initial Android support and some ggez rewrite 2020-10-07 16:08:12 +02:00
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app Add a warning about build tools version changes to the Android build script[ci skip] 2024-11-04 13:36:49 +02:00
drsandroid hotfix time 2023-01-25 18:23:15 +01:00
drshorizon Well, there's something to see there now... [ci skip] 2023-01-28 00:47:50 +01:00
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doukutsu-rs

A fully playable re-implementation of the Cave Story (Doukutsu Monogatari) engine written in Rust.

Join the Discord server

CI

Note

macOS note: If you get a "doukutsu-rs" can't be opened message, right-click doukutsu-rs.app and click open.

Note

If you get issues with Epic Games Store version, scroll down for instructions.

Data files

In order to work doukutsu-rs needs to be paired with supported data files. This repository does not contain any data files.

doukutsu-rs works fine with freeware data files or NXEngine(-evo) or from a supported copy of Cave Story+.

How to set up data files on Android

If your phone has an app called "Files":

  1. Launch this app.
  2. Press on the top left corner.
  3. Tap on "doukutsu-rs game data".
  4. Copy your game data files to the opened folder.

If your phone does not have this app:

  1. Install the "Material Files" app from Hai Zhang and launch it(Google Play | F-Droid | Github Releases).
  2. Press on the top left corner.
  3. Press "+ Add storage".
  4. In the window that pops up, press "External storage".
  5. Press on the top left corner.
  6. Tap on "doukutsu-rs game data".
  7. Press the large blue button at the bottom labelled "USE THIS FOLDER".
  8. Then click on in the top left corner again and open.
  9. Tap on "files" above "+ Add storage".
  10. Copy your game data files to the opened folder.

Supported game editions and data file acquisition guides

Freeware

doukutsu-rs works out of the box when it's placed in the same directory as the original Doukutsu.exe executable. On the initial startup, doukutsu-rs will automatically extract the additional resources that are embedded in the vanilla game into the data directory. Until that is done, both doukutsu-rs and the vanilla executable have to exist in the directory.

Example root directory

example root directory with doukutsu-rs and vanilla Cave Story

Cave Story+

doukutsu-rs can be used as drop-in replacement for CaveStory+.exe. No modifications to game files are needed.

Original version (first released in 2011 on Steam) - expand for instructions

Steam release (Win/Mac/Linux)

The data folder is in the same place across all platforms.

If you want to use doukutsu-rs as a substitute for Mac version of Cave Story+ (which at moment of writing doesn't work on 10.15+ anymore), do the following:

  1. Find the doukutsu-rs executable:
    • In AppVeyor builds, it's in doukutsu-rs.app/Contents/MacOS/doukutsu-rs
    • In your own builds, it's in target/(release|debug)/doukutsu-rs
  2. Open Steam Library, select Cave Story+, press the Manage button (gear icon) and select Properties...
  3. Select Local Files and press Browse....
  4. Open the Cave Story+.app bundle and navigate to Contents/MacOS directory.
  5. Rename the Cave Story+ executable to something else or delete it.
  6. Copy the doukutsu-rs executable and rename it to Cave Story+.
  7. Launch the game from Steam and enjoy!

image

Warning

EPIC GAMES STORE VERSION WARNING

Nicalis for some reason ships a stray opengl32.dll DLL from Windows 7 with the Epic Games Store copies of Cave Story+.

However as the game is 32-bit and the dll is 64-bit it has no effect on the original version, but as it's a core Windows DLL and doukutsu-rs ships 64-bit builds and uses OpenGL, it's makes the game crash on startup.

The fix is to simply delete opengl32.dll, as it's not used anyway.

Epic Games Store

Check your default installation directory.

image

GOG

Check your default installation directory.

image

Humble Bundle

The archive from Humble Bundle contains the necessary data folder, in the same folder as CaveStory+.exe.

image

WiiWare
  1. Dump Your WiiWare .wad
  2. Extract and decompress the data folder Example of a valid uncompressed data folder

Remastered version (first released in 2017 on Switch)

Note

This version is incompatible with saves from the original version.

Interchanging the save files may result in spawning in wrong locations, softlocks, graphical glitches, or other issues.

Nintendo Switch

Extract the data folder (contained in romfs) from your console using tool such as nxdumptool.

Important notes:

  • doukutsu-rs doesn't rely on the original ROM or executable, you just need the data files, go to RomFS options menu to just extract the files to SD card so you don't need to do any extra steps.
  • Ensure you're dumping the files with update included (Use update/DLC option), as 1.0 isn't supported.

Nintendo Switch homebrew port specific info

If you're running the homebrew port (drshorizon.nro) on your Switch, you can avoid the dumping step, doukutsu-rs will automatically detect and mount the data files if you run it over Cave Story+ in Title Override mode (hold R while starting CS+ and launch d-rs from hbmenu).

You can put your own data files in /switch/doukutsu-rs/data directory on SD Card, which will be overlayed over RomFS if you run it in setup described above.

Controls

Same controls as the default for freeware and Cave Story+ keyboard.

To change, use the control customization menu or edit doukutsu-rs\data\settings.json within your user directory.

P1 P2
Movement ← ↑ ↓ → , L . /
Jump Z B
Shoot X N
Cycle Weapon A and S G and H
Inventory / Skip cutscene Q T
Map W Y
Strafe LShift RShift
  • Alt + Enter - Toggle Fullscreen
  • F2 (While paused) - Quick Restart

Screenshots

Freeware

JP Freeware 2

Toroko Fight Freeware

No Lighting Freeware

Original CS+

CS+ Sand Zone

CS+ Showoff Outer Wall

CS+ Challenge

Remastered CS+

Balcony Switch

Dogs Switch

Almond Switch

Hell Switch

Credits

  • Studio Pixel/Nicalis for Cave Story
  • @Daedily - brand artwork (Icon / Banner / Server), screenshots for this guide.
  • ggez - parts of it are used in crate::framework, notably the VFS code.
  • Clownacy - widescreen camera code.
  • LunarLambda for organism - used as basis for our Organya playback engine.
  • Zoroyoshi - k12x10 font we use as built-in font.