mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-17 19:32:43 +00:00
102 lines
3.1 KiB
Rust
102 lines
3.1 KiB
Rust
use crate::common::Direction;
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use crate::framework::error::GameResult;
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use crate::game::npc::NPC;
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use crate::game::shared_game_state::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n127_machine_gun_trail_l2(&mut self, state: &mut SharedGameState) -> GameResult {
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self.anim_counter += 1;
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if self.anim_counter > 0 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 2 {
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self.cond.set_alive(false);
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return Ok(());
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}
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}
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match self.direction {
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Direction::Left | Direction::Right => {
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self.anim_rect = state.constants.npc.n127_machine_gun_trail_l2[self.anim_num as usize];
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}
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Direction::Up | Direction::Bottom => {
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self.anim_rect = state.constants.npc.n127_machine_gun_trail_l2[self.anim_num as usize + 3];
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}
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_ => (),
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}
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Ok(())
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}
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pub(crate) fn tick_n128_machine_gun_trail_l3(&mut self, state: &mut SharedGameState) -> GameResult {
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self.anim_counter += 1;
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if self.anim_counter > 0 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 4 {
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self.cond.set_alive(false);
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return Ok(());
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}
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}
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if self.action_num == 0 {
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self.action_num = 1;
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match self.direction {
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Direction::Left | Direction::Right => {
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self.display_bounds.left = 0x800;
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self.display_bounds.top = 0x1000;
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}
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Direction::Bottom | Direction::Up => {
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self.display_bounds.left = 0x1000;
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self.display_bounds.top = 0x800;
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}
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_ => (),
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}
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}
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match self.direction {
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Direction::Left => {
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self.anim_rect = state.constants.npc.n128_machine_gun_trail_l3[self.anim_num as usize];
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}
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Direction::Up => {
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self.anim_rect = state.constants.npc.n128_machine_gun_trail_l3[self.anim_num as usize + 5];
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}
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Direction::Right => {
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self.anim_rect = state.constants.npc.n128_machine_gun_trail_l3[self.anim_num as usize + 10];
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}
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Direction::Bottom => {
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self.anim_rect = state.constants.npc.n128_machine_gun_trail_l3[self.anim_num as usize + 15];
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}
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_ => (),
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}
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Ok(())
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}
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pub(crate) fn tick_n129_fireball_snake_trail(&mut self, state: &mut SharedGameState) -> GameResult {
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self.anim_counter += 1;
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if self.anim_counter > 1 {
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self.anim_counter = 0;
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self.anim_num += 1;
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if self.anim_num > 2 {
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self.cond.set_alive(false);
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return Ok(());
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}
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}
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self.y += self.vel_y;
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if self.anim_counter == 1 {
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let frame = (self.action_counter2 as usize % 6) * 3 + self.anim_num as usize;
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self.anim_rect = state.constants.npc.n129_fireball_snake_trail[frame];
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}
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Ok(())
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}
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}
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