doukutsu-rs/src/engine_constants/mod.rs

2036 lines
91 KiB
Rust

use std::collections::HashMap;
use std::io::{BufRead, BufReader, Cursor, Read};
use byteorder::{ReadBytesExt, LE};
use case_insensitive_hashmap::CaseInsensitiveHashMap;
use xmltree::Element;
use crate::case_insensitive_hashmap;
use crate::common::{BulletFlag, Color, Rect};
use crate::engine_constants::npcs::NPCConsts;
use crate::framework::context::Context;
use crate::framework::error::GameResult;
use crate::framework::filesystem;
use crate::framework::gamepad::{Axis, Button};
use crate::game::player::ControlMode;
use crate::game::scripting::tsc::text_script::TextScriptEncoding;
use crate::game::settings::Settings;
use crate::game::shared_game_state::{FontData, Season};
use crate::i18n::Locale;
use crate::sound::pixtone::{Channel, Envelope, PixToneParameters, Waveform};
use crate::sound::SoundManager;
mod npcs;
#[derive(Debug, Copy, Clone)]
pub struct PhysicsConsts {
pub max_dash: i32,
pub max_move: i32,
pub gravity_ground: i32,
pub gravity_air: i32,
pub dash_ground: i32,
pub dash_air: i32,
pub resist: i32,
pub jump: i32,
}
#[derive(Debug, Copy, Clone)]
pub struct BoosterConsts {
pub fuel: u32,
pub b2_0_up: i32,
pub b2_0_up_nokey: i32,
pub b2_0_down: i32,
pub b2_0_left: i32,
pub b2_0_right: i32,
}
#[derive(Debug, Copy, Clone)]
pub struct PlayerConsts {
pub life: u16,
pub max_life: u16,
pub control_mode: ControlMode,
pub air_physics: PhysicsConsts,
pub water_physics: PhysicsConsts,
pub frames_left: [Rect<u16>; 12],
pub frames_right: [Rect<u16>; 12],
pub frames_bubble: [Rect<u16>; 2],
}
#[derive(Debug, Copy, Clone)]
pub struct GameConsts {
pub intro_stage: u16,
pub intro_event: u16,
pub intro_player_pos: (i16, i16),
pub new_game_stage: u16,
pub new_game_event: u16,
pub new_game_player_pos: (i16, i16),
pub tile_offset_x: i32,
}
#[derive(Debug)]
pub struct CaretConsts {
pub offsets: [(i32, i32); 18],
pub bubble_left_rects: Vec<Rect<u16>>,
pub bubble_right_rects: Vec<Rect<u16>>,
pub projectile_dissipation_left_rects: Vec<Rect<u16>>,
pub projectile_dissipation_right_rects: Vec<Rect<u16>>,
pub projectile_dissipation_up_rects: Vec<Rect<u16>>,
pub shoot_rects: Vec<Rect<u16>>,
pub zzz_rects: Vec<Rect<u16>>,
pub drowned_quote_left_rect: Rect<u16>,
pub drowned_quote_right_rect: Rect<u16>,
pub level_up_rects: Vec<Rect<u16>>,
pub level_down_rects: Vec<Rect<u16>>,
pub hurt_particles_rects: Vec<Rect<u16>>,
pub explosion_rects: Vec<Rect<u16>>,
pub little_particles_rects: Vec<Rect<u16>>,
pub exhaust_rects: Vec<Rect<u16>>,
pub question_left_rect: Rect<u16>,
pub question_right_rect: Rect<u16>,
pub small_projectile_dissipation: Vec<Rect<u16>>,
pub empty_text: Vec<Rect<u16>>,
pub push_jump_key: Vec<Rect<u16>>,
}
#[derive(serde::Serialize, serde::Deserialize)]
pub struct TextureSizeTable {
sizes: HashMap<String, (u16, u16)>,
}
impl Clone for CaretConsts {
fn clone(&self) -> Self {
Self {
offsets: self.offsets,
bubble_left_rects: self.bubble_left_rects.clone(),
bubble_right_rects: self.bubble_right_rects.clone(),
projectile_dissipation_left_rects: self.projectile_dissipation_left_rects.clone(),
projectile_dissipation_right_rects: self.projectile_dissipation_right_rects.clone(),
projectile_dissipation_up_rects: self.projectile_dissipation_up_rects.clone(),
shoot_rects: self.shoot_rects.clone(),
zzz_rects: self.zzz_rects.clone(),
drowned_quote_left_rect: self.drowned_quote_left_rect,
drowned_quote_right_rect: self.drowned_quote_right_rect,
level_up_rects: self.level_up_rects.clone(),
level_down_rects: self.level_down_rects.clone(),
hurt_particles_rects: self.hurt_particles_rects.clone(),
explosion_rects: self.explosion_rects.clone(),
little_particles_rects: self.little_particles_rects.clone(),
exhaust_rects: self.exhaust_rects.clone(),
question_left_rect: self.question_left_rect,
question_right_rect: self.question_right_rect,
small_projectile_dissipation: self.small_projectile_dissipation.clone(),
empty_text: self.empty_text.clone(),
push_jump_key: self.push_jump_key.clone(),
}
}
}
#[derive(Debug, Copy, Clone)]
pub struct BulletData {
pub damage: u8,
pub life: u8,
pub lifetime: u16,
pub flags: BulletFlag,
pub enemy_hit_width: u16,
pub enemy_hit_height: u16,
pub block_hit_width: u16,
pub block_hit_height: u16,
pub display_bounds: Rect<u8>,
}
#[derive(Debug, Copy, Clone)]
pub struct BulletRects {
pub b001_snake_l1: [Rect<u16>; 8],
pub b002_003_snake_l2_3: [Rect<u16>; 3],
pub b004_polar_star_l1: [Rect<u16>; 2],
pub b005_polar_star_l2: [Rect<u16>; 2],
pub b006_polar_star_l3: [Rect<u16>; 2],
pub b007_fireball_l1: [Rect<u16>; 8],
pub b008_009_fireball_l2_3: [Rect<u16>; 6],
pub b010_machine_gun_l1: [Rect<u16>; 4],
pub b011_machine_gun_l2: [Rect<u16>; 4],
pub b012_machine_gun_l3: [Rect<u16>; 4],
pub b013_missile_l1: [Rect<u16>; 4],
pub b014_missile_l2: [Rect<u16>; 4],
pub b015_missile_l3: [Rect<u16>; 4],
pub b019_bubble_l1: [Rect<u16>; 4],
pub b020_bubble_l2: [Rect<u16>; 4],
pub b021_bubble_l3: [Rect<u16>; 4],
pub b022_bubble_spines: [Rect<u16>; 6],
pub b023_blade_slash: [Rect<u16>; 10],
pub b025_blade_l1: [Rect<u16>; 8],
pub b026_blade_l2: [Rect<u16>; 8],
pub b027_blade_l3: [Rect<u16>; 8],
pub b028_super_missile_l1: [Rect<u16>; 4],
pub b029_super_missile_l2: [Rect<u16>; 4],
pub b030_super_missile_l3: [Rect<u16>; 4],
pub b034_nemesis_l1: [Rect<u16>; 8],
pub b035_nemesis_l2: [Rect<u16>; 8],
pub b036_nemesis_l3: [Rect<u16>; 8],
pub b037_spur_l1: [Rect<u16>; 2],
pub b038_spur_l2: [Rect<u16>; 2],
pub b039_spur_l3: [Rect<u16>; 2],
pub b040_spur_trail_l1: [Rect<u16>; 6],
pub b041_spur_trail_l2: [Rect<u16>; 6],
pub b042_spur_trail_l3: [Rect<u16>; 6],
}
#[derive(Debug)]
pub struct WeaponConsts {
pub bullet_table: Vec<BulletData>,
pub bullet_rects: BulletRects,
pub level_table: [[u16; 3]; 14],
}
impl Clone for WeaponConsts {
fn clone(&self) -> WeaponConsts {
WeaponConsts {
bullet_table: self.bullet_table.clone(),
bullet_rects: self.bullet_rects,
level_table: self.level_table,
}
}
}
#[derive(Debug, Copy, Clone)]
pub struct WorldConsts {
pub snack_rect: Rect<u16>,
pub water_push_rect: Rect<u16>,
}
#[derive(Debug, Clone)]
pub struct AnimatedFace {
pub face_id: u16,
pub anim_id: u16,
pub anim_frames: Vec<(u16, u16)>,
}
#[derive(Debug, Clone)]
pub struct ExtraSoundtrack {
pub id: String,
pub path: String,
pub available: bool,
}
#[derive(Debug, Copy, Clone)]
pub struct TextScriptConsts {
pub encoding: TextScriptEncoding,
pub encrypted: bool,
pub reset_invicibility_on_any_script: bool,
pub animated_face_pics: bool,
pub textbox_rect_top: Rect<u16>,
pub textbox_rect_middle: Rect<u16>,
pub textbox_rect_bottom: Rect<u16>,
pub textbox_rect_yes_no: Rect<u16>,
pub textbox_rect_cursor: Rect<u16>,
pub textbox_item_marker_rect: Rect<u16>,
pub inventory_rect_top: Rect<u16>,
pub inventory_rect_middle: Rect<u16>,
pub inventory_rect_bottom: Rect<u16>,
pub inventory_text_arms: Rect<u16>,
pub inventory_text_item: Rect<u16>,
pub get_item_top_left: Rect<u16>,
pub get_item_bottom_left: Rect<u16>,
pub get_item_top_right: Rect<u16>,
pub get_item_right: Rect<u16>,
pub get_item_bottom_right: Rect<u16>,
pub stage_select_text: Rect<u16>,
pub cursor: [Rect<u16>; 2],
pub cursor_inventory_weapon: [Rect<u16>; 2],
pub cursor_inventory_item: [Rect<u16>; 2],
pub inventory_item_count_x: u8,
pub text_shadow: bool,
pub text_speed_normal: u8,
pub text_speed_fast: u8,
pub fade_ticks: i8,
}
#[derive(Debug)]
pub struct TitleConsts {
pub intro_text: String,
pub logo_rect: Rect<u16>,
pub logo_splash_rect: Rect<u16>,
pub menu_left_top: Rect<u16>,
pub menu_right_top: Rect<u16>,
pub menu_left_bottom: Rect<u16>,
pub menu_right_bottom: Rect<u16>,
pub menu_top: Rect<u16>,
pub menu_bottom: Rect<u16>,
pub menu_middle: Rect<u16>,
pub menu_left: Rect<u16>,
pub menu_right: Rect<u16>,
pub cursor_quote: [Rect<u16>; 4],
pub cursor_curly: [Rect<u16>; 4],
pub cursor_toroko: [Rect<u16>; 4],
pub cursor_king: [Rect<u16>; 4],
pub cursor_sue: [Rect<u16>; 4],
}
impl Clone for TitleConsts {
fn clone(&self) -> TitleConsts {
TitleConsts {
intro_text: self.intro_text.clone(),
logo_rect: self.logo_rect,
logo_splash_rect: self.logo_splash_rect,
menu_left_top: self.menu_left_top,
menu_right_top: self.menu_right_top,
menu_left_bottom: self.menu_left_bottom,
menu_right_bottom: self.menu_right_bottom,
menu_top: self.menu_top,
menu_bottom: self.menu_bottom,
menu_middle: self.menu_middle,
menu_left: self.menu_left,
menu_right: self.menu_right,
cursor_quote: self.cursor_quote,
cursor_curly: self.cursor_curly,
cursor_toroko: self.cursor_toroko,
cursor_king: self.cursor_king,
cursor_sue: self.cursor_sue,
}
}
}
#[derive(Debug)]
pub struct GamepadConsts {
pub button_rects: HashMap<Button, [Rect<u16>; 4]>,
pub axis_rects: HashMap<Axis, [Rect<u16>; 4]>,
}
impl Clone for GamepadConsts {
fn clone(&self) -> GamepadConsts {
GamepadConsts { button_rects: self.button_rects.clone(), axis_rects: self.axis_rects.clone() }
}
}
impl GamepadConsts {
fn rects(base: Rect<u16>) -> [Rect<u16>; 4] {
[
base,
Rect::new(base.left + 64, base.top, base.right + 64, base.bottom),
Rect::new(base.left + 128, base.top, base.right + 128, base.bottom),
Rect::new(base.left + 64, base.top + 128, base.right + 64, base.bottom + 128),
]
}
}
#[derive(Debug)]
pub struct EngineConstants {
pub base_paths: Vec<String>,
pub is_cs_plus: bool,
pub is_switch: bool,
pub is_demo: bool,
pub supports_og_textures: bool,
pub has_difficulty_menu: bool,
pub supports_two_player: bool,
pub game: GameConsts,
pub player: PlayerConsts,
pub booster: BoosterConsts,
pub caret: CaretConsts,
pub world: WorldConsts,
pub npc: NPCConsts,
pub weapon: WeaponConsts,
pub tex_sizes: CaseInsensitiveHashMap<(u16, u16)>,
pub textscript: TextScriptConsts,
pub title: TitleConsts,
pub inventory_dim_color: Color,
pub font_path: String,
pub font_space_offset: f32,
pub soundtracks: Vec<ExtraSoundtrack>,
pub music_table: Vec<String>,
pub organya_paths: Vec<String>,
pub credit_illustration_paths: Vec<String>,
pub player_skin_paths: Vec<String>,
pub animated_face_table: Vec<AnimatedFace>,
pub string_table: HashMap<String, String>,
pub missile_flags: Vec<u16>,
pub locales: Vec<Locale>,
pub gamepad: GamepadConsts,
}
impl Clone for EngineConstants {
fn clone(&self) -> EngineConstants {
EngineConstants {
base_paths: self.base_paths.clone(),
is_cs_plus: self.is_cs_plus,
is_switch: self.is_switch,
is_demo: self.is_demo,
supports_og_textures: self.supports_og_textures,
has_difficulty_menu: self.has_difficulty_menu,
supports_two_player: self.supports_two_player,
game: self.game,
player: self.player,
booster: self.booster,
caret: self.caret.clone(),
world: self.world,
npc: self.npc,
weapon: self.weapon.clone(),
tex_sizes: self.tex_sizes.clone(),
textscript: self.textscript,
title: self.title.clone(),
inventory_dim_color: self.inventory_dim_color,
font_path: self.font_path.clone(),
font_space_offset: self.font_space_offset,
soundtracks: self.soundtracks.clone(),
music_table: self.music_table.clone(),
organya_paths: self.organya_paths.clone(),
credit_illustration_paths: self.credit_illustration_paths.clone(),
player_skin_paths: self.player_skin_paths.clone(),
animated_face_table: self.animated_face_table.clone(),
string_table: self.string_table.clone(),
missile_flags: self.missile_flags.clone(),
locales: self.locales.clone(),
gamepad: self.gamepad.clone(),
}
}
}
impl EngineConstants {
pub fn defaults() -> Self {
EngineConstants {
base_paths: Vec::new(),
is_cs_plus: false,
is_switch: false,
is_demo: false,
supports_og_textures: false,
has_difficulty_menu: true,
supports_two_player: cfg!(not(target_os = "android")),
game: GameConsts {
intro_stage: 72,
intro_event: 100,
intro_player_pos: (3, 3),
new_game_stage: 13,
new_game_event: 200,
new_game_player_pos: (10, 8),
tile_offset_x: 0,
},
player: PlayerConsts {
life: 3,
max_life: 3,
control_mode: ControlMode::Normal,
air_physics: PhysicsConsts {
max_dash: 0x32c,
max_move: 0x5ff,
gravity_air: 0x20,
gravity_ground: 0x50,
dash_air: 0x20,
dash_ground: 0x55,
resist: 0x33,
jump: 0x500,
},
water_physics: PhysicsConsts {
max_dash: 0x196,
max_move: 0x2ff,
gravity_air: 0x10,
gravity_ground: 0x28,
dash_air: 0x10,
dash_ground: 0x2a,
resist: 0x19,
jump: 0x280,
},
frames_left: [
Rect { left: 0, top: 0, right: 16, bottom: 16 },
Rect { left: 16, top: 0, right: 32, bottom: 16 },
Rect { left: 0, top: 0, right: 16, bottom: 16 },
Rect { left: 32, top: 0, right: 48, bottom: 16 },
Rect { left: 0, top: 0, right: 16, bottom: 16 },
Rect { left: 48, top: 0, right: 64, bottom: 16 },
Rect { left: 64, top: 0, right: 80, bottom: 16 },
Rect { left: 48, top: 0, right: 64, bottom: 16 },
Rect { left: 80, top: 0, right: 96, bottom: 16 },
Rect { left: 48, top: 0, right: 64, bottom: 16 },
Rect { left: 96, top: 0, right: 112, bottom: 16 },
Rect { left: 112, top: 0, right: 128, bottom: 16 },
],
frames_right: [
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 16, top: 16, right: 32, bottom: 32 },
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 32, top: 16, right: 48, bottom: 32 },
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 48, top: 16, right: 64, bottom: 32 },
Rect { left: 64, top: 16, right: 80, bottom: 32 },
Rect { left: 48, top: 16, right: 64, bottom: 32 },
Rect { left: 80, top: 16, right: 96, bottom: 32 },
Rect { left: 48, top: 16, right: 64, bottom: 32 },
Rect { left: 96, top: 16, right: 112, bottom: 32 },
Rect { left: 112, top: 16, right: 128, bottom: 32 },
],
frames_bubble: [
Rect { left: 56, top: 96, right: 80, bottom: 120 },
Rect { left: 80, top: 96, right: 104, bottom: 120 },
],
},
booster: BoosterConsts {
fuel: 50,
b2_0_up: -0x5ff,
b2_0_up_nokey: -0x5ff,
b2_0_down: 0x5ff,
b2_0_left: -0x5ff,
b2_0_right: 0x5ff,
},
caret: CaretConsts {
offsets: [
(0, 0),
(0x800, 0x800),
(0x1000, 0x1000),
(0x1000, 0x1000),
(0x1000, 0x1000),
(0x800, 0x800),
(0x1000, 0x1000),
(0x800, 0x800),
(0x1000, 0x1000),
(0x1000, 0x1000),
(28 * 0x200, 0x1000),
(0x800, 0x800),
(0x2000, 0x2000),
(0x800, 0x800),
(20 * 0x200, 20 * 0x200),
(0x800, 0x800),
(20 * 0x200, 0x800),
(52 * 0x200, 0x800),
],
bubble_left_rects: vec![
Rect { left: 0, top: 64, right: 8, bottom: 72 },
Rect { left: 8, top: 64, right: 16, bottom: 72 },
Rect { left: 16, top: 64, right: 24, bottom: 72 },
Rect { left: 24, top: 64, right: 32, bottom: 72 },
],
bubble_right_rects: vec![
Rect { left: 64, top: 24, right: 72, bottom: 32 },
Rect { left: 72, top: 24, right: 80, bottom: 32 },
Rect { left: 80, top: 24, right: 88, bottom: 32 },
Rect { left: 88, top: 24, right: 96, bottom: 32 },
],
projectile_dissipation_left_rects: vec![
Rect { left: 0, top: 32, right: 16, bottom: 48 },
Rect { left: 16, top: 32, right: 32, bottom: 48 },
Rect { left: 32, top: 32, right: 48, bottom: 48 },
Rect { left: 48, top: 32, right: 64, bottom: 48 },
],
projectile_dissipation_right_rects: vec![
Rect { left: 176, top: 0, right: 192, bottom: 16 },
Rect { left: 192, top: 0, right: 208, bottom: 16 },
Rect { left: 208, top: 0, right: 224, bottom: 16 },
Rect { left: 224, top: 0, right: 240, bottom: 16 },
],
projectile_dissipation_up_rects: vec![
Rect { left: 0, top: 32, right: 16, bottom: 48 },
Rect { left: 32, top: 32, right: 48, bottom: 48 },
Rect { left: 16, top: 32, right: 32, bottom: 48 },
],
shoot_rects: vec![
Rect { left: 0, top: 48, right: 16, bottom: 64 },
Rect { left: 16, top: 48, right: 32, bottom: 64 },
Rect { left: 32, top: 48, right: 48, bottom: 64 },
Rect { left: 48, top: 48, right: 64, bottom: 64 },
],
zzz_rects: vec![
Rect { left: 32, top: 64, right: 40, bottom: 72 },
Rect { left: 32, top: 72, right: 40, bottom: 80 },
Rect { left: 40, top: 64, right: 48, bottom: 72 },
Rect { left: 40, top: 72, right: 48, bottom: 80 },
Rect { left: 40, top: 64, right: 48, bottom: 72 },
Rect { left: 40, top: 72, right: 48, bottom: 80 },
Rect { left: 40, top: 64, right: 48, bottom: 72 },
],
drowned_quote_left_rect: Rect { left: 16, top: 80, right: 32, bottom: 96 },
drowned_quote_right_rect: Rect { left: 32, top: 80, right: 48, bottom: 96 },
level_up_rects: vec![
Rect { left: 0, top: 0, right: 56, bottom: 16 },
Rect { left: 0, top: 16, right: 56, bottom: 32 },
],
level_down_rects: vec![
Rect { left: 0, top: 96, right: 56, bottom: 112 },
Rect { left: 0, top: 112, right: 56, bottom: 128 },
],
hurt_particles_rects: vec![
Rect { left: 56, top: 8, right: 64, bottom: 16 },
Rect { left: 64, top: 8, right: 72, bottom: 16 },
Rect { left: 72, top: 8, right: 80, bottom: 16 },
Rect { left: 80, top: 8, right: 88, bottom: 16 },
Rect { left: 88, top: 8, right: 96, bottom: 16 },
Rect { left: 96, top: 8, right: 104, bottom: 16 },
Rect { left: 104, top: 8, right: 112, bottom: 16 },
],
explosion_rects: vec![
Rect { left: 112, top: 0, right: 144, bottom: 32 },
Rect { left: 144, top: 0, right: 176, bottom: 32 },
],
little_particles_rects: vec![
Rect { left: 56, top: 24, right: 64, bottom: 32 },
Rect { left: 0, top: 0, right: 0, bottom: 0 },
],
exhaust_rects: vec![
Rect { left: 56, top: 0, right: 64, bottom: 8 },
Rect { left: 64, top: 0, right: 72, bottom: 8 },
Rect { left: 72, top: 0, right: 80, bottom: 8 },
Rect { left: 80, top: 0, right: 88, bottom: 8 },
Rect { left: 88, top: 0, right: 96, bottom: 8 },
Rect { left: 96, top: 0, right: 104, bottom: 8 },
Rect { left: 104, top: 0, right: 112, bottom: 8 },
],
question_left_rect: Rect { left: 0, top: 80, right: 16, bottom: 96 },
question_right_rect: Rect { left: 48, top: 64, right: 64, bottom: 80 },
small_projectile_dissipation: vec![
Rect { left: 0, top: 72, right: 8, bottom: 80 },
Rect { left: 8, top: 72, right: 16, bottom: 80 },
Rect { left: 16, top: 72, right: 24, bottom: 80 },
Rect { left: 24, top: 72, right: 32, bottom: 80 },
],
empty_text: vec![
Rect { left: 104, top: 96, right: 144, bottom: 104 },
Rect { left: 104, top: 104, right: 144, bottom: 112 },
],
push_jump_key: vec![
Rect { left: 0, top: 144, right: 144, bottom: 152 },
Rect { left: 0, top: 0, right: 0, bottom: 0 },
],
},
world: WorldConsts {
snack_rect: Rect { left: 256, top: 48, right: 272, bottom: 64 },
water_push_rect: Rect { left: 224, top: 48, right: 240, bottom: 64 },
},
npc: serde_json::from_str("{}").unwrap(),
weapon: WeaponConsts {
bullet_table: vec![
// Null
BulletData {
damage: 0,
life: 0,
lifetime: 0,
flags: BulletFlag(0),
enemy_hit_width: 0,
enemy_hit_height: 0,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
// Snake
BulletData {
damage: 4,
life: 1,
lifetime: 20,
flags: BulletFlag(0x24),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 6,
life: 1,
lifetime: 23,
flags: BulletFlag(0x24),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 8,
life: 1,
lifetime: 30,
flags: BulletFlag(0x24),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Polar Star
BulletData {
damage: 1,
life: 1,
lifetime: 8,
flags: BulletFlag(0x20),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 2,
life: 1,
lifetime: 12,
flags: BulletFlag(0x20),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 4,
life: 1,
lifetime: 16,
flags: BulletFlag(0x20),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Fireball
BulletData {
damage: 2,
life: 2,
lifetime: 100,
flags: BulletFlag(0x08),
enemy_hit_width: 8,
enemy_hit_height: 16,
block_hit_width: 4,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 3,
life: 2,
lifetime: 100,
flags: BulletFlag(0x08),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 4,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 3,
life: 2,
lifetime: 100,
flags: BulletFlag(0x08),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 4,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Machine Gun
BulletData {
damage: 2,
life: 1,
lifetime: 20,
flags: BulletFlag(0x20),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 4,
life: 1,
lifetime: 20,
flags: BulletFlag(0x20),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 6,
life: 1,
lifetime: 20,
flags: BulletFlag(0x20),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Missile Launcher
BulletData {
damage: 0,
life: 10,
lifetime: 50,
flags: BulletFlag(0x28),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 0,
life: 10,
lifetime: 70,
flags: BulletFlag(0x28),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 4,
block_hit_height: 4,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 0,
life: 10,
lifetime: 90,
flags: BulletFlag(0x28),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Missile Launcher explosion
BulletData {
damage: 1,
life: 100,
lifetime: 100,
flags: BulletFlag(0x14),
enemy_hit_width: 16,
enemy_hit_height: 16,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
BulletData {
damage: 1,
life: 100,
lifetime: 100,
flags: BulletFlag(0x14),
enemy_hit_width: 16,
enemy_hit_height: 16,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
BulletData {
damage: 1,
life: 100,
lifetime: 100,
flags: BulletFlag(0x14),
enemy_hit_width: 16,
enemy_hit_height: 16,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
// Bubbler
BulletData {
damage: 1,
life: 1,
lifetime: 20,
flags: BulletFlag(0x08),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
BulletData {
damage: 2,
life: 1,
lifetime: 20,
flags: BulletFlag(0x08),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
BulletData {
damage: 2,
life: 1,
lifetime: 20,
flags: BulletFlag(0x08),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 4,
block_hit_height: 4,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
// Bubbler level 3 thorns
BulletData {
damage: 3,
life: 1,
lifetime: 32,
flags: BulletFlag(0x20),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
// Blade slashes
BulletData {
damage: 0,
life: 100,
lifetime: 0,
flags: BulletFlag(0x24),
enemy_hit_width: 8,
enemy_hit_height: 8,
block_hit_width: 8,
block_hit_height: 8,
display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 },
},
// Falling spike
BulletData {
damage: 127,
life: 1,
lifetime: 2,
flags: BulletFlag(0x04),
enemy_hit_width: 8,
enemy_hit_height: 4,
block_hit_width: 8,
block_hit_height: 4,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
// Blade
BulletData {
damage: 15,
life: 1,
lifetime: 30,
flags: BulletFlag(0x24),
enemy_hit_width: 8,
enemy_hit_height: 8,
block_hit_width: 4,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 6,
life: 3,
lifetime: 18,
flags: BulletFlag(0x24),
enemy_hit_width: 10,
enemy_hit_height: 10,
block_hit_width: 4,
block_hit_height: 2,
display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 },
},
BulletData {
damage: 1,
life: 100,
lifetime: 30,
flags: BulletFlag(0x24),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 4,
block_hit_height: 4,
display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 },
},
// Super Missile Launcher
BulletData {
damage: 0,
life: 10,
lifetime: 30,
flags: BulletFlag(0x28),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 0,
life: 10,
lifetime: 40,
flags: BulletFlag(0x28),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 4,
block_hit_height: 4,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 0,
life: 10,
lifetime: 40,
flags: BulletFlag(0x28),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Super Missile Launcher explosion
BulletData {
damage: 2,
life: 100,
lifetime: 100,
flags: BulletFlag(0x14),
enemy_hit_width: 12,
enemy_hit_height: 12,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
BulletData {
damage: 2,
life: 100,
lifetime: 100,
flags: BulletFlag(0x14),
enemy_hit_width: 12,
enemy_hit_height: 12,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
BulletData {
damage: 2,
life: 100,
lifetime: 100,
flags: BulletFlag(0x14),
enemy_hit_width: 12,
enemy_hit_height: 12,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
// Nemesis
BulletData {
damage: 4,
life: 4,
lifetime: 20,
flags: BulletFlag(0x20),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 },
},
BulletData {
damage: 4,
life: 2,
lifetime: 20,
flags: BulletFlag(0x20),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 },
},
BulletData {
damage: 1,
life: 1,
lifetime: 20,
flags: BulletFlag(0x20),
enemy_hit_width: 2,
enemy_hit_height: 2,
block_hit_width: 2,
block_hit_height: 2,
display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 },
},
// Spur
BulletData {
damage: 4,
life: 4,
lifetime: 30,
flags: BulletFlag(0x40),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 8,
life: 8,
lifetime: 30,
flags: BulletFlag(0x40),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
BulletData {
damage: 12,
life: 12,
lifetime: 30,
flags: BulletFlag(0x40),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 },
},
// Spur trail
BulletData {
damage: 3,
life: 100,
lifetime: 30,
flags: BulletFlag(0x20),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
BulletData {
damage: 6,
life: 100,
lifetime: 30,
flags: BulletFlag(0x20),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
BulletData {
damage: 11,
life: 100,
lifetime: 30,
flags: BulletFlag(0x20),
enemy_hit_width: 6,
enemy_hit_height: 6,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 },
},
// Curly's Nemesis
BulletData {
damage: 4,
life: 4,
lifetime: 20,
flags: BulletFlag(0x20),
enemy_hit_width: 4,
enemy_hit_height: 4,
block_hit_width: 3,
block_hit_height: 3,
display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 },
},
// EnemyClear?
BulletData {
damage: 0,
life: 4,
lifetime: 4,
flags: BulletFlag(0x04),
enemy_hit_width: 0,
enemy_hit_height: 0,
block_hit_width: 0,
block_hit_height: 0,
display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 },
},
// Whimsical Star
BulletData {
damage: 1,
life: 1,
lifetime: 1,
flags: BulletFlag(0x24),
enemy_hit_width: 1,
enemy_hit_height: 1,
block_hit_width: 1,
block_hit_height: 1,
display_bounds: Rect { left: 1, top: 1, right: 1, bottom: 1 },
},
],
bullet_rects: BulletRects {
b001_snake_l1: [
Rect { left: 136, top: 80, right: 152, bottom: 80 }, // left
Rect { left: 120, top: 80, right: 136, bottom: 96 },
Rect { left: 136, top: 64, right: 152, bottom: 80 },
Rect { left: 120, top: 64, right: 136, bottom: 80 },
Rect { left: 120, top: 64, right: 136, bottom: 80 }, // right
Rect { left: 136, top: 64, right: 152, bottom: 80 },
Rect { left: 120, top: 80, right: 136, bottom: 96 },
Rect { left: 136, top: 80, right: 152, bottom: 80 },
],
b002_003_snake_l2_3: [
Rect { left: 192, top: 16, right: 208, bottom: 32 },
Rect { left: 208, top: 16, right: 224, bottom: 32 },
Rect { left: 224, top: 16, right: 240, bottom: 32 },
],
b004_polar_star_l1: [
Rect { left: 128, top: 32, right: 144, bottom: 48 }, // horizontal
Rect { left: 144, top: 32, right: 160, bottom: 48 }, // vertical
],
b005_polar_star_l2: [
Rect { left: 160, top: 32, right: 176, bottom: 48 }, // horizontal
Rect { left: 176, top: 32, right: 192, bottom: 48 }, // vertical
],
b006_polar_star_l3: [
Rect { left: 128, top: 48, right: 144, bottom: 64 }, // horizontal
Rect { left: 144, top: 48, right: 160, bottom: 64 }, // vertical
],
b007_fireball_l1: [
Rect { left: 128, top: 0, right: 144, bottom: 16 }, // left
Rect { left: 144, top: 0, right: 160, bottom: 16 },
Rect { left: 160, top: 0, right: 176, bottom: 16 },
Rect { left: 176, top: 0, right: 192, bottom: 16 },
Rect { left: 128, top: 16, right: 144, bottom: 32 }, // right
Rect { left: 144, top: 16, right: 160, bottom: 32 },
Rect { left: 160, top: 16, right: 176, bottom: 32 },
Rect { left: 176, top: 16, right: 192, bottom: 32 },
],
b008_009_fireball_l2_3: [
Rect { left: 192, top: 16, right: 208, bottom: 32 }, // left
Rect { left: 208, top: 16, right: 224, bottom: 32 },
Rect { left: 224, top: 16, right: 240, bottom: 32 },
Rect { left: 224, top: 16, right: 240, bottom: 32 }, // right
Rect { left: 208, top: 16, right: 224, bottom: 32 },
Rect { left: 192, top: 16, right: 208, bottom: 32 },
],
b010_machine_gun_l1: [
Rect { left: 64, top: 0, right: 80, bottom: 16 },
Rect { left: 80, top: 0, right: 96, bottom: 16 },
Rect { left: 96, top: 0, right: 112, bottom: 16 },
Rect { left: 112, top: 0, right: 128, bottom: 16 },
],
b011_machine_gun_l2: [
Rect { left: 64, top: 16, right: 80, bottom: 32 },
Rect { left: 80, top: 16, right: 96, bottom: 32 },
Rect { left: 96, top: 16, right: 112, bottom: 32 },
Rect { left: 112, top: 16, right: 128, bottom: 32 },
],
b012_machine_gun_l3: [
Rect { left: 64, top: 32, right: 80, bottom: 48 },
Rect { left: 80, top: 32, right: 96, bottom: 48 },
Rect { left: 96, top: 32, right: 112, bottom: 48 },
Rect { left: 112, top: 32, right: 128, bottom: 48 },
],
b013_missile_l1: [
Rect { left: 0, top: 0, right: 16, bottom: 16 },
Rect { left: 16, top: 0, right: 32, bottom: 16 },
Rect { left: 32, top: 0, right: 48, bottom: 16 },
Rect { left: 48, top: 0, right: 64, bottom: 16 },
],
b014_missile_l2: [
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 16, top: 16, right: 32, bottom: 32 },
Rect { left: 32, top: 16, right: 48, bottom: 32 },
Rect { left: 48, top: 16, right: 64, bottom: 32 },
],
b015_missile_l3: [
Rect { left: 0, top: 32, right: 16, bottom: 48 },
Rect { left: 16, top: 32, right: 32, bottom: 48 },
Rect { left: 32, top: 32, right: 48, bottom: 48 },
Rect { left: 48, top: 32, right: 64, bottom: 48 },
],
b019_bubble_l1: [
Rect { left: 192, top: 0, right: 200, bottom: 8 },
Rect { left: 200, top: 0, right: 208, bottom: 8 },
Rect { left: 208, top: 0, right: 216, bottom: 8 },
Rect { left: 216, top: 0, right: 224, bottom: 8 },
],
b020_bubble_l2: [
Rect { left: 192, top: 8, right: 200, bottom: 16 },
Rect { left: 200, top: 8, right: 208, bottom: 16 },
Rect { left: 208, top: 8, right: 216, bottom: 16 },
Rect { left: 216, top: 8, right: 224, bottom: 16 },
],
b021_bubble_l3: [
Rect { left: 240, top: 16, right: 248, bottom: 24 },
Rect { left: 248, top: 16, right: 256, bottom: 24 },
Rect { left: 240, top: 24, right: 248, bottom: 32 },
Rect { left: 248, top: 24, right: 256, bottom: 32 },
],
b022_bubble_spines: [
Rect { left: 224, top: 0, right: 232, bottom: 8 },
Rect { left: 232, top: 0, right: 240, bottom: 8 },
Rect { left: 224, top: 0, right: 232, bottom: 8 },
Rect { left: 232, top: 0, right: 240, bottom: 8 },
Rect { left: 224, top: 8, right: 232, bottom: 16 },
Rect { left: 232, top: 8, right: 240, bottom: 16 },
],
b023_blade_slash: [
Rect { left: 0, top: 64, right: 24, bottom: 88 }, // left
Rect { left: 24, top: 64, right: 48, bottom: 88 },
Rect { left: 48, top: 64, right: 72, bottom: 88 },
Rect { left: 72, top: 64, right: 96, bottom: 88 },
Rect { left: 96, top: 64, right: 120, bottom: 88 },
Rect { left: 0, top: 88, right: 24, bottom: 112 }, // right
Rect { left: 24, top: 88, right: 48, bottom: 112 },
Rect { left: 48, top: 88, right: 72, bottom: 112 },
Rect { left: 72, top: 88, right: 96, bottom: 112 },
Rect { left: 96, top: 88, right: 120, bottom: 112 },
],
b025_blade_l1: [
Rect { left: 0, top: 48, right: 16, bottom: 64 }, // left
Rect { left: 16, top: 48, right: 32, bottom: 64 },
Rect { left: 32, top: 48, right: 48, bottom: 64 },
Rect { left: 48, top: 48, right: 64, bottom: 64 },
Rect { left: 64, top: 48, right: 80, bottom: 64 }, // other directions
Rect { left: 80, top: 48, right: 96, bottom: 64 },
Rect { left: 96, top: 48, right: 112, bottom: 64 },
Rect { left: 112, top: 48, right: 128, bottom: 64 },
],
b026_blade_l2: [
Rect { left: 160, top: 48, right: 184, bottom: 72 }, // left
Rect { left: 184, top: 48, right: 208, bottom: 72 },
Rect { left: 208, top: 48, right: 232, bottom: 72 },
Rect { left: 232, top: 48, right: 256, bottom: 72 },
Rect { left: 160, top: 72, right: 184, bottom: 96 }, // other directions
Rect { left: 184, top: 72, right: 208, bottom: 96 },
Rect { left: 208, top: 72, right: 232, bottom: 96 },
Rect { left: 232, top: 72, right: 256, bottom: 96 },
],
b027_blade_l3: [
Rect { left: 272, top: 0, right: 296, bottom: 24 }, // left
Rect { left: 296, top: 0, right: 320, bottom: 24 },
Rect { left: 272, top: 48, right: 296, bottom: 72 }, // up
Rect { left: 296, top: 0, right: 320, bottom: 24 },
Rect { left: 272, top: 24, right: 296, bottom: 48 }, // right
Rect { left: 296, top: 24, right: 320, bottom: 48 },
Rect { left: 296, top: 48, right: 320, bottom: 72 }, // down
Rect { left: 296, top: 24, right: 320, bottom: 48 },
],
b028_super_missile_l1: [
Rect { left: 120, top: 96, right: 136, bottom: 112 },
Rect { left: 136, top: 96, right: 152, bottom: 112 },
Rect { left: 152, top: 96, right: 168, bottom: 112 },
Rect { left: 168, top: 96, right: 184, bottom: 112 },
],
b029_super_missile_l2: [
Rect { left: 184, top: 96, right: 200, bottom: 112 },
Rect { left: 200, top: 96, right: 216, bottom: 112 },
Rect { left: 216, top: 96, right: 232, bottom: 112 },
Rect { left: 232, top: 96, right: 248, bottom: 112 },
],
b030_super_missile_l3: [
Rect { left: 120, top: 96, right: 136, bottom: 112 },
Rect { left: 136, top: 96, right: 152, bottom: 112 },
Rect { left: 152, top: 96, right: 168, bottom: 112 },
Rect { left: 168, top: 96, right: 184, bottom: 112 },
],
b034_nemesis_l1: [
Rect { left: 0, top: 112, right: 32, bottom: 128 }, // left
Rect { left: 0, top: 128, right: 32, bottom: 144 },
Rect { left: 32, top: 112, right: 48, bottom: 144 }, // up
Rect { left: 48, top: 112, right: 64, bottom: 144 },
Rect { left: 64, top: 112, right: 96, bottom: 128 }, // right
Rect { left: 64, top: 128, right: 96, bottom: 144 },
Rect { left: 96, top: 112, right: 112, bottom: 144 }, // down
Rect { left: 112, top: 112, right: 128, bottom: 144 },
],
b035_nemesis_l2: [
Rect { left: 128, top: 112, right: 160, bottom: 128 }, // left
Rect { left: 128, top: 128, right: 160, bottom: 144 },
Rect { left: 160, top: 112, right: 176, bottom: 144 }, // up
Rect { left: 176, top: 112, right: 192, bottom: 144 },
Rect { left: 192, top: 112, right: 224, bottom: 128 }, // right
Rect { left: 192, top: 128, right: 224, bottom: 144 },
Rect { left: 224, top: 112, right: 240, bottom: 144 }, // down
Rect { left: 240, top: 112, right: 256, bottom: 144 },
],
b036_nemesis_l3: [
Rect { left: 0, top: 144, right: 32, bottom: 160 }, // left
Rect { left: 0, top: 160, right: 32, bottom: 176 },
Rect { left: 32, top: 144, right: 48, bottom: 176 }, // up
Rect { left: 48, top: 144, right: 64, bottom: 176 },
Rect { left: 64, top: 144, right: 96, bottom: 160 }, // right
Rect { left: 64, top: 160, right: 96, bottom: 176 },
Rect { left: 96, top: 144, right: 112, bottom: 176 }, // down
Rect { left: 112, top: 144, right: 128, bottom: 176 },
],
b037_spur_l1: [
Rect { left: 128, top: 32, right: 144, bottom: 48 }, // horizontal
Rect { left: 144, top: 32, right: 160, bottom: 48 }, // vertical
],
b038_spur_l2: [
Rect { left: 160, top: 32, right: 176, bottom: 48 }, // horizontal
Rect { left: 176, top: 32, right: 192, bottom: 48 }, // vertical
],
b039_spur_l3: [
Rect { left: 128, top: 48, right: 144, bottom: 64 }, // horizontal
Rect { left: 144, top: 48, right: 160, bottom: 64 }, // vertical
],
b040_spur_trail_l1: [
Rect { left: 192, top: 32, right: 200, bottom: 40 }, // horizontal
Rect { left: 200, top: 32, right: 208, bottom: 40 },
Rect { left: 208, top: 32, right: 216, bottom: 40 },
Rect { left: 192, top: 40, right: 200, bottom: 48 }, // vertical
Rect { left: 200, top: 40, right: 208, bottom: 48 },
Rect { left: 208, top: 40, right: 216, bottom: 48 },
],
b041_spur_trail_l2: [
Rect { left: 216, top: 32, right: 224, bottom: 40 }, // horizontal
Rect { left: 224, top: 32, right: 232, bottom: 40 },
Rect { left: 232, top: 32, right: 240, bottom: 40 },
Rect { left: 216, top: 40, right: 224, bottom: 48 }, // vertical
Rect { left: 224, top: 40, right: 232, bottom: 48 },
Rect { left: 232, top: 40, right: 240, bottom: 48 },
],
b042_spur_trail_l3: [
Rect { left: 240, top: 32, right: 248, bottom: 40 }, // horizontal
Rect { left: 248, top: 32, right: 256, bottom: 40 },
Rect { left: 256, top: 32, right: 264, bottom: 40 },
Rect { left: 240, top: 32, right: 248, bottom: 40 }, // vertical
Rect { left: 248, top: 32, right: 256, bottom: 40 },
Rect { left: 256, top: 32, right: 264, bottom: 40 },
],
},
level_table: [
[0, 0, 100],
[30, 40, 16],
[10, 20, 10],
[10, 20, 20],
[30, 40, 10],
[10, 20, 10],
[10, 20, 30],
[10, 20, 5],
[10, 20, 100],
[30, 60, 0],
[30, 60, 10],
[10, 20, 100],
[1, 1, 1],
[40, 60, 200],
],
},
tex_sizes: case_insensitive_hashmap! {
"ArmsImage" => (256, 16),
"Arms" => (320, 200),
"bk0" => (64, 64),
"bkBlack" => (64, 64),
"bkBlue" => (64, 64),
"bkFall" => (64, 64),
"bkFog" => (320, 240),
"bkFog480fix" => (480, 272), // nxengine
"bkGard" => (48, 64),
"bkGray" => (64, 64),
"bkGreen" => (64, 64),
"bkHellish" => (320, 240), // nxengine
"bkHellish480fix" => (480, 272), // nxengine
"bkLight" => (320, 240), // nxengine
"bkLight480fix" => (480, 272), // nxengine
"bkMaze" => (64, 64),
"bkMoon" => (320, 240),
"bkMoon480fix" => (480, 272), // nxengine
"bkRed" => (32, 32),
"bkSunset" => (320, 240), // nxengine
"bkSunset480fix" => (480, 272), // nxengine
"bkWater" => (32, 48),
"buttons" => (256, 256),
"Bullet" => (320, 176),
"Caret" => (320, 240),
"casts" => (320, 240),
"Credit01" => (160, 240),
"Credit01a" => (160, 240),
"Credit02" => (160, 240),
"Credit02a" => (160, 240),
"Credit03" => (160, 240),
"Credit03a" => (160, 240),
"Credit04" => (160, 240),
"Credit05" => (160, 240),
"Credit06" => (160, 240),
"Credit07" => (160, 240),
"Credit08" => (160, 240),
"Credit09" => (160, 240),
"Credit10" => (160, 240),
"Credit11" => (160, 240),
"Credit12" => (160, 240),
"Credit13" => (160, 240),
"Credit14" => (160, 240),
"Credit15" => (160, 240),
"Credit16" => (160, 240),
"Credit17" => (160, 240),
"Credit18" => (160, 240),
"Face" => (288, 240),
"Face_0" => (288, 240), // nxengine
"Face_1" => (288, 240), // nxengine
"Face_2" => (288, 240), // nxengine
"Face1" => (288, 240), // switch
"Face2" => (288, 240), // switch
"Face3" => (288, 240), // switch
"Face4" => (288, 240), // switch
"Face5" => (288, 240), // switch
"Fade" => (256, 32),
"headband/ogph/Casts" => (320, 240),
"headband/ogph/Npc/NpcGuest" => (320, 184),
"headband/ogph/Npc/NpcMiza" => (320, 240),
"headband/ogph/Npc/NpcRegu" => (320, 240),
"headband/plus/Casts" => (320, 240),
"headband/plus/Npc/NpcGuest" => (320, 184),
"headband/plus/Npc/NpcMiza" => (320, 240),
"headband/plus/Npc/NpcRegu" => (320, 240),
"ItemImage" => (256, 128),
"Loading" => (64, 8),
"MyChar" => (200, 64),
"mychar_p2" => (200, 384), // switch
"Npc/Npc0" => (32, 32),
"Npc/NpcAlmo1" => (320, 240),
"Npc/NpcAlmo2" => (320, 240),
"Npc/NpcBallos" => (320, 240),
"Npc/NpcBllg" => (320, 96),
"Npc/NpcCemet" => (320, 112),
"Npc/NpcCent" => (320, 192),
"Npc/NpcCurly" => (256, 80),
"Npc/NpcDark" => (160, 64),
"Npc/NpcDr" => (320, 240),
"Npc/NpcEggs1" => (320, 112),
"Npc/NpcEggs2" => (320, 128),
"Npc/NpcFrog" => (320, 240),
"Npc/NpcGuest" => (320, 184),
"Npc/NpcHell" => (320, 160),
"Npc/NpcHeri" => (320, 128),
"Npc/NpcIronH" => (320, 72),
"Npc/NpcIsland" => (320, 80),
"Npc/NpcKaze" => (320, 240),
"Npc/NpcKings" => (96, 48),
"Npc/NpcMaze" => (320, 192),
"Npc/NpcMiza" => (320, 240),
"Npc/NpcMoon" => (320, 128),
"Npc/NpcOmg" => (320, 120),
"Npc/NpcPlant" => (320, 48),
"Npc/NpcPress" => (320, 240),
"Npc/NpcPriest" => (320, 240),
"Npc/NpcRavil" => (320, 168),
"Npc/NpcRed" => (320, 144),
"Npc/NpcRegu" => (320, 240),
"Npc/NpcSand" => (320, 176),
"Npc/NpcStream" => (64, 32),
"Npc/NpcSym" => (320, 240),
"Npc/NpcToro" => (320, 144),
"Npc/NpcTwinD" => (320, 144),
"Npc/NpcWeed" => (320, 240),
"Npc/NpcX" => (320, 240),
"Resource/BITMAP/Credit01" => (160, 240), // cse2
"Resource/BITMAP/Credit02" => (160, 240), // cse2
"Resource/BITMAP/Credit03" => (160, 240), // cse2
"Resource/BITMAP/Credit04" => (160, 240), // cse2
"Resource/BITMAP/Credit05" => (160, 240), // cse2
"Resource/BITMAP/Credit06" => (160, 240), // cse2
"Resource/BITMAP/Credit07" => (160, 240), // cse2
"Resource/BITMAP/Credit08" => (160, 240), // cse2
"Resource/BITMAP/Credit09" => (160, 240), // cse2
"Resource/BITMAP/Credit10" => (160, 240), // cse2
"Resource/BITMAP/Credit11" => (160, 240), // cse2
"Resource/BITMAP/Credit12" => (160, 240), // cse2
"Resource/BITMAP/Credit14" => (160, 240), // cse2
"Resource/BITMAP/Credit15" => (160, 240), // cse2
"Resource/BITMAP/Credit16" => (160, 240), // cse2
"Resource/BITMAP/Credit17" => (160, 240), // cse2
"Resource/BITMAP/Credit18" => (160, 240), // cse2
"Resource/BITMAP/pixel" => (160, 16), // cse2
"StageImage" => (256, 16),
"Stage/Prt0" => (32, 32),
"Stage/PrtAlmond" => (256, 96),
"Stage/PrtBarr" => (256, 88),
"Stage/PrtCave" => (256, 80),
"Stage/PrtCent" => (256, 128),
"Stage/PrtEggIn" => (256, 80),
"Stage/PrtEggs" => (256, 240),
"Stage/PrtEggX" => (256, 240),
"Stage/PrtFall" => (256, 128),
"Stage/PrtGard" => (256, 97),
"Stage/PrtHell" => (256, 240),
"Stage/PrtHellStatue" => (256, 256),
"Stage/PrtJail" => (256, 128),
"Stage/PrtLabo" => (128, 64),
"Stage/PrtMaze" => (256, 160),
"Stage/PrtMimi" => (256, 160),
"Stage/PrtOside" => (256, 64),
"Stage/PrtPens" => (256, 64),
"Stage/PrtRiver" => (256, 96),
"Stage/PrtSand" => (256, 112),
"Stage/PrtStore" => (256, 112),
"Stage/PrtWeed" => (256, 128),
"Stage/PrtWhite" => (256, 240),
"TextBox" => (244, 144),
"Title" => (320, 48),
"triangles" => (20, 5),
},
textscript: TextScriptConsts {
encoding: TextScriptEncoding::ShiftJIS,
encrypted: true,
reset_invicibility_on_any_script: true,
animated_face_pics: false,
textbox_rect_top: Rect { left: 0, top: 0, right: 244, bottom: 8 },
textbox_rect_middle: Rect { left: 0, top: 8, right: 244, bottom: 16 },
textbox_rect_bottom: Rect { left: 0, top: 16, right: 244, bottom: 24 },
textbox_rect_yes_no: Rect { left: 152, top: 48, right: 244, bottom: 80 },
textbox_rect_cursor: Rect { left: 112, top: 88, right: 128, bottom: 104 },
textbox_item_marker_rect: Rect { left: 64, top: 48, right: 70, bottom: 54 },
inventory_rect_top: Rect { left: 0, top: 0, right: 244, bottom: 8 },
inventory_rect_middle: Rect { left: 0, top: 8, right: 244, bottom: 16 },
inventory_rect_bottom: Rect { left: 0, top: 16, right: 244, bottom: 24 },
inventory_text_arms: Rect { left: 80, top: 48, right: 144, bottom: 56 },
inventory_text_item: Rect { left: 80, top: 56, right: 144, bottom: 64 },
get_item_top_left: Rect { left: 0, top: 0, right: 72, bottom: 16 },
get_item_bottom_left: Rect { left: 0, top: 8, right: 72, bottom: 24 },
get_item_top_right: Rect { left: 240, top: 0, right: 244, bottom: 8 },
get_item_right: Rect { left: 240, top: 8, right: 244, bottom: 16 },
get_item_bottom_right: Rect { left: 240, top: 16, right: 244, bottom: 24 },
stage_select_text: Rect { left: 80, top: 64, right: 144, bottom: 72 },
cursor: [
Rect { left: 80, top: 88, right: 112, bottom: 104 },
Rect { left: 80, top: 104, right: 112, bottom: 120 },
],
cursor_inventory_weapon: [
Rect { left: 0, top: 88, right: 40, bottom: 128 },
Rect { left: 40, top: 88, right: 80, bottom: 128 },
],
cursor_inventory_item: [
Rect { left: 80, top: 88, right: 112, bottom: 104 },
Rect { left: 80, top: 104, right: 112, bottom: 120 },
],
inventory_item_count_x: 6,
text_shadow: false,
text_speed_normal: 4,
text_speed_fast: 1,
fade_ticks: 15,
},
title: TitleConsts {
intro_text: "Studio Pixel presents".to_owned(),
logo_rect: Rect { left: 0, top: 0, right: 144, bottom: 40 },
logo_splash_rect: Rect { left: 0, top: 0, right: 0, bottom: 0 }, //Hidden so patches can display splash art / subtitle
menu_left_top: Rect { left: 0, top: 0, right: 8, bottom: 8 },
menu_right_top: Rect { left: 236, top: 0, right: 244, bottom: 8 },
menu_left_bottom: Rect { left: 0, top: 16, right: 8, bottom: 24 },
menu_right_bottom: Rect { left: 236, top: 16, right: 244, bottom: 24 },
menu_top: Rect { left: 8, top: 0, right: 232, bottom: 8 },
menu_middle: Rect { left: 8, top: 8, right: 236, bottom: 16 },
menu_bottom: Rect { left: 8, top: 16, right: 236, bottom: 24 },
menu_left: Rect { left: 0, top: 8, right: 8, bottom: 16 },
menu_right: Rect { left: 236, top: 8, right: 244, bottom: 16 },
cursor_quote: [
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 16, top: 16, right: 32, bottom: 32 },
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 32, top: 16, right: 48, bottom: 32 },
],
cursor_curly: [
Rect { left: 0, top: 112, right: 16, bottom: 128 },
Rect { left: 16, top: 112, right: 32, bottom: 128 },
Rect { left: 0, top: 112, right: 16, bottom: 128 },
Rect { left: 32, top: 112, right: 48, bottom: 128 },
],
cursor_toroko: [
Rect { left: 64, top: 80, right: 80, bottom: 96 },
Rect { left: 80, top: 80, right: 96, bottom: 96 },
Rect { left: 64, top: 80, right: 80, bottom: 96 },
Rect { left: 96, top: 80, right: 112, bottom: 96 },
],
cursor_king: [
Rect { left: 224, top: 48, right: 240, bottom: 64 },
Rect { left: 288, top: 48, right: 304, bottom: 64 },
Rect { left: 224, top: 48, right: 240, bottom: 64 },
Rect { left: 304, top: 48, right: 320, bottom: 64 },
],
cursor_sue: [
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 32, top: 16, right: 48, bottom: 32 },
Rect { left: 0, top: 16, right: 16, bottom: 32 },
Rect { left: 48, top: 16, right: 64, bottom: 32 },
],
},
inventory_dim_color: Color::from_rgba(0, 0, 0, 0),
font_path: "csfont.fnt".to_owned(),
font_space_offset: 0.0,
soundtracks: vec![
ExtraSoundtrack { id: "remastered".to_owned(), path: "/base/Ogg11/".to_owned(), available: false },
ExtraSoundtrack { id: "new".to_owned(), path: "/base/Ogg/".to_owned(), available: false },
ExtraSoundtrack { id: "famitracks".to_owned(), path: "/base/ogg17/".to_owned(), available: false },
ExtraSoundtrack { id: "ridiculon".to_owned(), path: "/base/ogg_ridic/".to_owned(), available: false },
],
music_table: vec![
"xxxx".to_owned(),
"wanpaku".to_owned(),
"anzen".to_owned(),
"gameover".to_owned(),
"gravity".to_owned(),
"weed".to_owned(),
"mdown2".to_owned(),
"fireeye".to_owned(),
"vivi".to_owned(),
"mura".to_owned(),
"fanfale1".to_owned(),
"ginsuke".to_owned(),
"cemetery".to_owned(),
"plant".to_owned(),
"kodou".to_owned(),
"fanfale3".to_owned(),
"fanfale2".to_owned(),
"dr".to_owned(),
"escape".to_owned(),
"jenka".to_owned(),
"maze".to_owned(),
"access".to_owned(),
"ironh".to_owned(),
"grand".to_owned(),
"curly".to_owned(),
"oside".to_owned(),
"requiem".to_owned(),
"wanpak2".to_owned(),
"quiet".to_owned(),
"lastcave".to_owned(),
"balcony".to_owned(),
"lastbtl".to_owned(),
"lastbt3".to_owned(),
"ending".to_owned(),
"zonbie".to_owned(),
"bdown".to_owned(),
"hell".to_owned(),
"jenka2".to_owned(),
"marine".to_owned(),
"ballos".to_owned(),
"toroko".to_owned(),
"white".to_owned(),
"kaze".to_owned(),
"ika".to_owned(),
],
organya_paths: vec![
"/org/".to_owned(), // NXEngine
"/base/Org/".to_owned(), // CS+
"/Resource/ORG/".to_owned(), // CSE2E
],
credit_illustration_paths: vec![
String::new(),
"Resource/BITMAP/".to_owned(), // CSE2E
"endpic/".to_owned(), // NXEngine
],
player_skin_paths: vec!["MyChar".to_owned()],
animated_face_table: vec![AnimatedFace { face_id: 0, anim_id: 0, anim_frames: vec![(0, 0)] }],
string_table: HashMap::new(),
missile_flags: vec![200, 201, 202, 218, 550, 766, 880, 920, 1551],
locales: Vec::new(),
gamepad: GamepadConsts {
button_rects: HashMap::from([
(Button::North, GamepadConsts::rects(Rect::new(0, 0, 32, 16))),
(Button::South, GamepadConsts::rects(Rect::new(0, 16, 32, 32))),
(Button::East, GamepadConsts::rects(Rect::new(0, 32, 32, 48))),
(Button::West, GamepadConsts::rects(Rect::new(0, 48, 32, 64))),
(Button::DPadDown, GamepadConsts::rects(Rect::new(0, 64, 32, 80))),
(Button::DPadUp, GamepadConsts::rects(Rect::new(0, 80, 32, 96))),
(Button::DPadRight, GamepadConsts::rects(Rect::new(0, 96, 32, 112))),
(Button::DPadLeft, GamepadConsts::rects(Rect::new(0, 112, 32, 128))),
(Button::LeftShoulder, GamepadConsts::rects(Rect::new(32, 32, 64, 48))),
(Button::RightShoulder, GamepadConsts::rects(Rect::new(32, 48, 64, 64))),
(Button::Start, GamepadConsts::rects(Rect::new(32, 96, 64, 112))),
(Button::Back, GamepadConsts::rects(Rect::new(32, 112, 64, 128))),
(Button::LeftStick, GamepadConsts::rects(Rect::new(32, 0, 64, 16))),
(Button::RightStick, GamepadConsts::rects(Rect::new(32, 16, 64, 32))),
]),
axis_rects: HashMap::from([
(Axis::LeftX, GamepadConsts::rects(Rect::new(32, 0, 64, 16))),
(Axis::LeftY, GamepadConsts::rects(Rect::new(32, 0, 64, 16))),
(Axis::RightX, GamepadConsts::rects(Rect::new(32, 16, 64, 32))),
(Axis::RightY, GamepadConsts::rects(Rect::new(32, 16, 64, 32))),
(Axis::TriggerLeft, GamepadConsts::rects(Rect::new(32, 64, 64, 80))),
(Axis::TriggerRight, GamepadConsts::rects(Rect::new(32, 80, 64, 96))),
]),
},
}
}
pub fn apply_csplus_patches(&mut self, sound_manager: &mut SoundManager) {
log::info!("Applying Cave Story+ constants patches...");
self.is_cs_plus = true;
self.supports_og_textures = true;
self.tex_sizes.insert("Caret".to_owned(), (320, 320));
self.tex_sizes.insert("MyChar".to_owned(), (200, 384));
self.tex_sizes.insert("Npc/NpcRegu".to_owned(), (320, 410));
self.tex_sizes.insert("ui".to_owned(), (128, 32));
self.textscript.reset_invicibility_on_any_script = false;
self.title.logo_rect = Rect { left: 0, top: 0, right: 216, bottom: 48 };
self.title.menu_left_top = Rect { left: 0, top: 0, right: 4, bottom: 4 };
self.title.menu_right_top = Rect { left: 12, top: 0, right: 16, bottom: 4 };
self.title.menu_left_bottom = Rect { left: 0, top: 12, right: 4, bottom: 16 };
self.title.menu_right_bottom = Rect { left: 12, top: 12, right: 16, bottom: 16 };
self.title.menu_top = Rect { left: 4, top: 0, right: 8, bottom: 4 };
self.title.menu_middle = Rect { left: 8, top: 8, right: 12, bottom: 12 };
self.title.menu_bottom = Rect { left: 4, top: 12, right: 8, bottom: 16 };
self.title.menu_left = Rect { left: 0, top: 4, right: 4, bottom: 12 };
self.title.menu_right = Rect { left: 12, top: 4, right: 16, bottom: 12 };
let typewriter_sample = PixToneParameters {
// fx2 (CS+)
channels: [
Channel {
enabled: true,
length: 2000,
carrier: Waveform { waveform_type: 0, pitch: 92.000000, level: 32, offset: 0 },
frequency: Waveform { waveform_type: 0, pitch: 3.000000, level: 44, offset: 0 },
amplitude: Waveform { waveform_type: 0, pitch: 0.000000, level: 32, offset: 0 },
envelope: Envelope {
initial: 7,
time_a: 2,
value_a: 18,
time_b: 128,
value_b: 0,
time_c: 255,
value_c: 0,
},
},
Channel::disabled(),
Channel::disabled(),
Channel::disabled(),
],
};
let _ = sound_manager.set_sample_params(2, typewriter_sample);
}
pub fn is_base(&self) -> bool {
!self.is_switch && !self.is_cs_plus && !self.is_demo
}
pub fn apply_csplus_nx_patches(&mut self) {
log::info!("Applying Switch-specific Cave Story+ constants patches...");
self.is_switch = true;
self.supports_og_textures = true;
self.tex_sizes.insert("bkMoon".to_owned(), (427, 240));
self.tex_sizes.insert("bkFog".to_owned(), (427, 240));
self.tex_sizes.insert("ui".to_owned(), (128, 32));
self.tex_sizes.insert("uimusic".to_owned(), (192, 144));
self.title.logo_rect = Rect { left: 0, top: 0, right: 214, bottom: 62 };
self.inventory_dim_color = Color::from_rgba(0, 0, 32, 150);
self.textscript.encoding = TextScriptEncoding::UTF8;
self.textscript.encrypted = false;
self.textscript.animated_face_pics = true;
self.textscript.text_shadow = true;
self.textscript.text_speed_normal = 1;
self.textscript.text_speed_fast = 0;
self.textscript.fade_ticks = 21;
self.game.tile_offset_x = 3;
self.game.new_game_player_pos = (13, 8);
self.player_skin_paths.push("mychar_p2".to_owned());
}
pub fn apply_csdemo_patches(&mut self) {
log::info!("Applying Wiiware DEMO-specific Cave Story+ constants patches...");
self.is_demo = true;
self.supports_og_textures = true;
self.game.new_game_stage = 11;
self.game.new_game_event = 302;
self.game.new_game_player_pos = (8, 6);
self.title.logo_splash_rect = Rect { left: 224, top: 0, right: 320, bottom: 48 };
}
pub fn rebuild_path_list(&mut self, mod_path: Option<String>, season: Season, settings: &Settings) {
self.base_paths.clear();
self.base_paths.push("/builtin/builtin_data/".to_owned());
self.base_paths.push("/".to_owned());
if self.is_cs_plus {
self.base_paths.insert(0, "/base/".to_owned());
if settings.original_textures {
self.base_paths.insert(0, "/base/ogph/".to_string())
} else if settings.seasonal_textures {
match season {
Season::Halloween => self.base_paths.insert(0, "/Halloween/season/".to_string()),
Season::Christmas => self.base_paths.insert(0, "/Christmas/season/".to_string()),
_ => {}
}
}
if settings.locale != "en".to_string() {
self.base_paths.insert(0, format!("/base/{}/", settings.locale));
}
} else {
if settings.locale != "en".to_string() {
self.base_paths.insert(0, format!("/{}/", settings.locale));
}
}
if let Some(mut mod_path) = mod_path {
self.base_paths.insert(0, mod_path.clone());
if settings.original_textures {
mod_path.push_str("ogph/");
self.base_paths.insert(0, mod_path);
}
// Nicalis left a landmine of a file in the original graphics for the nemesis challenge
// It has 17 colors defined for a 4-bit color depth bitmap
if self.is_cs_plus && !self.is_switch {
self.base_paths.retain(|path| !path.contains("ogph/"));
}
}
}
pub fn special_treatment_for_csplus_mods(&mut self, mod_path: Option<&String>) {
if !self.is_cs_plus {
return;
}
let mut pos = if self.is_switch { (13, 8) } else { (10, 8) };
if let Some(mod_path) = mod_path {
if mod_path == "/TimeTrial/mod/" {
pos = (8, 9);
} else if mod_path == "/boss/mod/" {
pos = (57, 21);
}
}
self.game.new_game_player_pos = pos;
}
pub fn load_nx_stringtable(&mut self, ctx: &mut Context) -> GameResult {
if let Ok(file) = filesystem::open(ctx, "/base/stringtable.sta") {
let mut reader = BufReader::new(file);
// Only some versions start with the BOM marker, thankfully the file isn't that large to read twice
let mut bom = [0xef, 0xbb, 0xbf];
let buf = reader.fill_buf()?;
if buf.len() > 3 && buf[0..3] == bom {
reader.read_exact(&mut bom)?;
}
if let Ok(xml) = Element::parse(reader) {
for node in &xml.get_child("category").unwrap().children {
let element = node.as_element().unwrap();
let key = element.attributes.get_key_value("name").unwrap().1.to_string();
let english = element
.get_child("string")
.unwrap()
.get_text()
.unwrap_or(std::borrow::Cow::Borrowed(""))
.to_string();
self.string_table.insert(key, english);
}
}
}
Ok(())
}
pub fn load_locales(&mut self, ctx: &mut Context) -> GameResult {
self.locales.clear();
let locale_files = filesystem::read_dir_find(ctx, &self.base_paths, "locale/");
for locale_file in locale_files.unwrap() {
if locale_file.extension().unwrap() != "json" {
continue;
}
let locale_code = {
let filename = locale_file.file_name().unwrap().to_string_lossy();
let mut parts = filename.split('.');
parts.next().unwrap().to_string()
};
let mut locale = Locale::new(ctx, &self.base_paths, &locale_code);
if locale_code == "jp" && filesystem::exists(ctx, "/base/credit_jp.tsc") {
locale.set_font(FontData::new("csfontjp.fnt".to_owned(), 0.5, 0.0));
}
self.locales.push(locale.clone());
log::info!("Loaded locale {} ({})", locale_code, locale.name.clone());
}
Ok(())
}
pub fn apply_constant_json_files(&mut self) {}
pub fn load_texture_size_hints(&mut self, ctx: &mut Context) -> GameResult {
if let Ok(file) = filesystem::open_find(ctx, &self.base_paths, "texture_sizes.json") {
match serde_json::from_reader::<_, TextureSizeTable>(file) {
Ok(tex_overrides) => {
for (key, (x, y)) in tex_overrides.sizes {
self.tex_sizes.insert(key, (x, y));
}
}
Err(err) => log::warn!("Failed to deserialize texture sizes: {}", err),
}
}
Ok(())
}
/// Loads bullet.tbl and arms_level.tbl from CS+ files,
/// even though they match vanilla 1:1, we should load them for completeness
/// or if any crazy person uses it for a CS+ mod...
pub fn load_csplus_tables(&mut self, ctx: &mut Context) -> GameResult {
if let Ok(mut file) = filesystem::open_find(ctx, &self.base_paths, "bullet.tbl") {
let mut data = Vec::new();
file.read_to_end(&mut data)?;
let bullets = data.len() / 0x2A;
let mut f = Cursor::new(data);
let mut new_bullet_table = Vec::new();
for _ in 0..bullets {
let bullet = BulletData {
damage: f.read_u8()?,
life: f.read_u8()?,
lifetime: f.read_u32::<LE>()? as u16,
flags: BulletFlag(f.read_u32::<LE>()? as u8),
enemy_hit_width: f.read_u32::<LE>()? as u16,
enemy_hit_height: f.read_u32::<LE>()? as u16,
block_hit_width: f.read_u32::<LE>()? as u16,
block_hit_height: f.read_u32::<LE>()? as u16,
display_bounds: Rect {
left: f.read_u32::<LE>()? as u8,
top: f.read_u32::<LE>()? as u8,
right: f.read_u32::<LE>()? as u8,
bottom: f.read_u32::<LE>()? as u8,
},
};
new_bullet_table.push(bullet);
}
self.weapon.bullet_table = new_bullet_table;
log::info!("Loaded bullet.tbl.");
}
if let Ok(mut file) = filesystem::open_find(ctx, &self.base_paths, "arms_level.tbl") {
let mut data = Vec::new();
file.read_to_end(&mut data)?;
let mut f = Cursor::new(data);
let mut new_level_table = EngineConstants::defaults().weapon.level_table;
for iter in 0..14 {
let level1 = f.read_u32::<LE>()? as u16;
let level2 = f.read_u32::<LE>()? as u16;
let level3 = f.read_u32::<LE>()? as u16;
new_level_table[iter] = [level1, level2, level3];
}
self.weapon.level_table = new_level_table;
log::info!("Loaded arms_level.tbl.");
}
Ok(())
}
/// Load in the `faceanm.dat` file that details the Switch extensions to the <FAC command
/// It's actually a text file, go figure
pub fn load_animated_faces(&mut self, ctx: &mut Context) -> GameResult {
self.animated_face_table.clear();
// Bugfix for Malco cutscene - this face should be used but the original tsc has the wrong ID
self.animated_face_table.push(AnimatedFace { face_id: 5, anim_id: 4, anim_frames: vec![(4, 0)] });
if let Ok(file) = filesystem::open_find(ctx, &self.base_paths, "faceanm.dat") {
let buf = BufReader::new(file);
let mut face_id = 1;
let mut anim_id = 0;
for line in buf.lines() {
let line_str = line?.to_owned().replace(",", " ");
let mut anim_frames = Vec::new();
if line_str.find("\\") == None {
continue;
} else if line_str == "\\end" {
face_id += 1;
anim_id = 0;
continue;
}
for split in line_str.split_whitespace() {
// The animation labels aren't actually used
// There are also comments on some lines that we need to ignore
if split.find("\\") != None {
continue;
} else if split.find("//") != None {
break;
}
let mut parse = split.split(":");
let frame = (
parse.next().unwrap().parse::<u16>().unwrap_or(0),
parse.next().unwrap().parse::<u16>().unwrap_or(0),
);
anim_frames.push(frame);
}
self.animated_face_table.push(AnimatedFace { face_id, anim_id, anim_frames });
anim_id += 1;
}
}
Ok(())
}
}