doukutsu-rs/src/ggez/graphics/shader/basic_es300.glslf

15 lines
256 B
GLSL

#version 300 es
uniform mediump sampler2D t_Texture;
in mediump vec2 v_Uv;
in mediump vec4 v_Color;
out mediump vec4 Target0;
layout (std140) uniform Globals {
mediump mat4 u_MVP;
};
void main() {
Target0 = texture(t_Texture, v_Uv) * v_Color;
}