109 lines
3.7 KiB
Rust
109 lines
3.7 KiB
Rust
use crate::common::Direction;
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use crate::game::caret::CaretType;
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use crate::game::player::{Player, TargetPlayer};
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use crate::game::shared_game_state::SharedGameState;
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use crate::game::weapon::{Weapon, WeaponLevel};
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use crate::game::weapon::bullet::BulletManager;
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impl Weapon {
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pub(crate) fn tick_polar_star(
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&mut self,
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player: &Player,
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player_id: TargetPlayer,
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bullet_manager: &mut BulletManager,
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state: &mut SharedGameState,
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) {
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if !player.controller.trigger_shoot() || bullet_manager.count_bullets_multi(&[4, 5, 6], player_id) > 1 {
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return;
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}
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let btype = match self.level {
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WeaponLevel::Level1 => 4,
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WeaponLevel::Level2 => 5,
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WeaponLevel::Level3 => 6,
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WeaponLevel::None => unreachable!(),
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};
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if !self.consume_ammo(1) {
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state.sound_manager.play_sfx(37);
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return;
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}
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match player.direction {
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Direction::Left if player.up => {
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bullet_manager.create_bullet(
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player.x - 0x200,
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player.y - 0x1000,
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btype,
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player_id,
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Direction::Up,
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&state.constants,
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);
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state.create_caret(player.x - 0x200, player.y - 0x1000, CaretType::Shoot, Direction::Left);
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}
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Direction::Right if player.up => {
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bullet_manager.create_bullet(
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player.x + 0x200,
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player.y - 0x1000,
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btype,
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player_id,
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Direction::Up,
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&state.constants,
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);
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state.create_caret(player.x + 0x200, player.y - 0x1000, CaretType::Shoot, Direction::Left);
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}
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Direction::Left if player.down => {
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bullet_manager.create_bullet(
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player.x - 0x200,
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player.y + 0x1000,
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btype,
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player_id,
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Direction::Bottom,
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&state.constants,
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);
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state.create_caret(player.x - 0x200, player.y + 0x1000, CaretType::Shoot, Direction::Left);
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}
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Direction::Right if player.down => {
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bullet_manager.create_bullet(
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player.x + 0x200,
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player.y + 0x1000,
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btype,
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player_id,
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Direction::Bottom,
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&state.constants,
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);
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state.create_caret(player.x + 0x200, player.y + 0x1000, CaretType::Shoot, Direction::Left);
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}
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Direction::Left => {
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bullet_manager.create_bullet(
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player.x - 0xc00,
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player.y + 0x600,
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btype,
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player_id,
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Direction::Left,
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&state.constants,
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);
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state.create_caret(player.x - 0x1800, player.y + 0x600, CaretType::Shoot, Direction::Left);
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}
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Direction::Right => {
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bullet_manager.create_bullet(
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player.x + 0xc00,
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player.y + 0x600,
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btype,
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player_id,
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Direction::Right,
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&state.constants,
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);
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state.create_caret(player.x + 0x1800, player.y + 0x600, CaretType::Shoot, Direction::Right);
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}
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_ => {}
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}
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if self.level == WeaponLevel::Level3 {
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state.sound_manager.play_sfx(49);
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} else {
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state.sound_manager.play_sfx(32);
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}
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}
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}
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