mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-10-04 16:21:35 +00:00
138 lines
4.3 KiB
Rust
138 lines
4.3 KiB
Rust
use crate::common::{fix9_scale, interpolate_fix9_scale};
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use crate::rng::RNG;
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use crate::shared_game_state::SharedGameState;
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use crate::stage::Stage;
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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#[repr(u8)]
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pub enum UpdateTarget {
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Player,
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NPC(u16),
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Boss(u16),
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}
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pub struct Frame {
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pub x: i32,
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pub y: i32,
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pub prev_x: i32,
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pub prev_y: i32,
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pub update_target: UpdateTarget,
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pub target_x: i32,
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pub target_y: i32,
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pub wait: i32,
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}
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impl Frame {
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pub fn new() -> Frame {
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Frame {
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x: 0,
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y: 0,
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prev_x: 0,
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prev_y: 0,
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update_target: UpdateTarget::Player,
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target_x: 0,
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target_y: 0,
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wait: 16,
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}
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}
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pub fn xy_interpolated(&self, frame_time: f64) -> (f32, f32) {
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if self.prev_x == self.x && self.prev_y == self.y {
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return (fix9_scale(self.x), fix9_scale(self.y));
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}
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let x = interpolate_fix9_scale(self.prev_x, self.x, frame_time);
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let y = interpolate_fix9_scale(self.prev_y, self.y, frame_time);
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(x, y)
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}
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pub fn immediate_update(&mut self, state: &mut SharedGameState, stage: &Stage) {
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let mut screen_width = state.canvas_size.0;
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if state.constants.is_switch && stage.map.width <= 54 {
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screen_width += 10.0; // hack for scrolling
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}
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let tile_size = state.tile_size.as_int();
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if (stage.map.width as usize).saturating_sub(1) * (tile_size as usize) < screen_width as usize {
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self.x = -(((screen_width as i32 - (stage.map.width as i32 - 1) * tile_size) * 0x200) / 2);
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} else {
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self.x = self.target_x - (screen_width as i32 * 0x200 / 2);
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if self.x < 0 {
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self.x = 0;
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}
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let max_x = (((stage.map.width as i32 - 1) * tile_size) - screen_width as i32) * 0x200;
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if self.x > max_x {
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self.x = max_x;
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}
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}
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if (stage.map.height as usize).saturating_sub(1) * (tile_size as usize) < state.canvas_size.1 as usize {
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self.y = -(((state.canvas_size.1 as i32 - (stage.map.height as i32 - 1) * tile_size) * 0x200) / 2);
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} else {
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self.y = self.target_y - (state.canvas_size.1 as i32 * 0x200 / 2);
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if self.y < 0 {
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self.y = 0;
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}
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let max_y = (((stage.map.height as i32 - 1) * tile_size) - state.canvas_size.1 as i32) * 0x200;
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if self.y > max_y {
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self.y = max_y;
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}
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}
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self.prev_x = self.x;
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self.prev_y = self.y;
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}
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pub fn update(&mut self, state: &mut SharedGameState, stage: &Stage) {
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let mut screen_width = state.canvas_size.0;
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if state.constants.is_switch && stage.map.width <= 54 {
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screen_width += 10.0;
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}
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let tile_size = state.tile_size.as_int();
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if (stage.map.width as usize).saturating_sub(1) * (tile_size as usize) < screen_width as usize {
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self.x = -(((screen_width as i32 - (stage.map.width as i32 - 1) * tile_size) * 0x200) / 2);
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} else {
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self.x += (self.target_x - (screen_width as i32 * 0x200 / 2) - self.x) / self.wait;
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if self.x < 0 {
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self.x = 0;
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}
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let max_x = (((stage.map.width as i32 - 1) * tile_size) - screen_width as i32) * 0x200;
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if self.x > max_x {
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self.x = max_x;
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}
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}
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if (stage.map.height as usize).saturating_sub(1) * (tile_size as usize) < state.canvas_size.1 as usize {
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self.y = -(((state.canvas_size.1 as i32 - (stage.map.height as i32 - 1) * tile_size) * 0x200) / 2);
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} else {
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self.y += (self.target_y - (state.canvas_size.1 as i32 * 0x200 / 2) - self.y) / self.wait;
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if self.y < 0 {
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self.y = 0;
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}
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let max_y = (((stage.map.height as i32 - 1) * tile_size) - state.canvas_size.1 as i32) * 0x200;
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if self.y > max_y {
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self.y = max_y;
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}
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}
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if state.quake_counter > 0 {
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state.quake_counter -= 1;
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self.x += state.effect_rng.range(-0x300..0x300) as i32;
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self.y += state.effect_rng.range(-0x300..0x300) as i32;
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}
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}
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}
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