doukutsu-rs/src/framework/context.rs

36 lines
1.0 KiB
Rust

use crate::framework::backend::{init_backend, BackendRenderer};
use crate::framework::error::GameResult;
use crate::framework::filesystem::Filesystem;
use crate::framework::keyboard::KeyboardContext;
use crate::Game;
pub struct Context {
pub(crate) filesystem: Filesystem,
pub(crate) renderer: Option<Box<dyn BackendRenderer>>,
pub(crate) keyboard_context: KeyboardContext,
pub(crate) screen_size: (f32, f32),
pub(crate) screen_insets: (f32, f32, f32, f32),
}
impl Context {
pub fn new() -> Context {
Context {
filesystem: Filesystem::new(),
renderer: None,
keyboard_context: KeyboardContext::new(),
screen_size: (320.0, 240.0),
screen_insets: (0.0, 0.0, 0.0, 0.0),
}
}
pub fn run(&mut self, game: &mut Game) -> GameResult {
let backend = init_backend()?;
let mut event_loop = backend.create_event_loop()?;
self.renderer = Some(event_loop.new_renderer()?);
event_loop.run(game, self);
Ok(())
}
}