doukutsu-rs/src/game/physics.rs

913 lines
33 KiB
Rust

use crate::common::{Condition, Direction, Flag, Rect};
use crate::game::caret::CaretType;
use crate::game::npc::list::NPCList;
use crate::game::shared_game_state::{SharedGameState, TileSize};
use crate::game::stage::Stage;
// -3 -2 -1 0 1 2 3 4
// +------------------------
// -3 | 37 44 45 46 47 48 49 50
// -2 | 38 26 32 33 34 35 36 51
// -1 | 39 27 10 14 15 16 18 52
// 0 | 40 28 11 1 2 5 19 53
// 1 | 41 29 12 3 4 6 20 54
// 2 | 42 30 13 8 9 7 21 55
// 3 | 43 31 22 23 24 25 17 56
// 4 | 57 58 59 60 61 62 63 64
pub const OFFSETS: [(i32, i32); 64] = [
(0, 0),
(1, 0),
(0, 1),
(1, 1),
(2, 0),
(2, 1),
(2, 2),
(0, 2),
(1, 2),
(-1, -1),
(-1, 0),
(-1, 1),
(-1, 2),
(0, -1),
(1, -1),
(2, -1),
(3, 3),
(3, -1),
(3, 0),
(3, 1),
(3, 2),
(-1, 3),
(0, 3),
(1, 3),
(2, 3),
(-2, -2),
(-2, -1),
(-2, 0),
(-2, 1),
(-2, 2),
(-2, 3),
(-1, -2),
(0, -2),
(1, -2),
(2, -2),
(3, -2),
(-3, -3),
(-3, -2),
(-3, -1),
(-3, 0),
(-3, 1),
(-3, 2),
(-3, 3),
(-2, -3),
(-1, -3),
(0, -3),
(1, -3),
(2, -3),
(3, -3),
(4, -3),
(4, -2),
(4, -1),
(4, 0),
(4, 1),
(4, 2),
(4, 3),
(-3, 4),
(-2, 4),
(-1, 4),
(0, 4),
(1, 4),
(2, 4),
(3, 4),
(4, 4),
];
pub trait PhysicalEntity {
fn x(&self) -> i32;
fn y(&self) -> i32;
fn vel_x(&self) -> i32;
fn vel_y(&self) -> i32;
fn hit_rect_size(&self) -> usize;
fn offset_x(&self) -> i32 {
0
}
fn offset_y(&self) -> i32 {
0
}
fn hit_bounds(&self) -> &Rect<u32>;
fn display_bounds(&self) -> &Rect<u32>;
fn set_x(&mut self, x: i32);
fn set_y(&mut self, y: i32);
fn set_vel_x(&mut self, x: i32);
fn set_vel_y(&mut self, y: i32);
fn cond(&mut self) -> &mut Condition;
fn flags(&mut self) -> &mut Flag;
fn direction(&self) -> Direction;
fn is_player(&self) -> bool;
fn ignore_tile_44(&self) -> bool {
true
}
fn player_left_pressed(&self) -> bool {
false
}
fn player_right_pressed(&self) -> bool {
false
}
fn test_block_hit(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let bounds_x = if self.is_player() { 0x600 } else { 0x600 };
let bounds_top = if self.is_player() { 0x800 } else { 0x600 };
let bounds_bottom = if self.is_player() { 0x800 } else { 0x600 };
let half_tile_size = state.tile_size.as_int() * 0x100;
if (self.y() - self.hit_bounds().top as i32) < ((y * 2 + 1) * half_tile_size - bounds_top)
&& (self.y() + self.hit_bounds().bottom as i32) > ((y * 2 - 1) * half_tile_size + bounds_bottom)
{
// left wall
if (self.x() - self.hit_bounds().right as i32) < (x * 2 + 1) * half_tile_size
&& (self.x() - self.hit_bounds().right as i32) > (x * 2) * half_tile_size
{
self.set_x(((x * 2 + 1) * half_tile_size) + self.hit_bounds().right as i32);
if self.is_player() {
if self.vel_x() < -0x180 {
self.set_vel_x(-0x180);
}
if !self.player_left_pressed() && self.vel_x() < 0 {
self.set_vel_x(0);
}
}
self.flags().set_hit_left_wall(true);
}
// right wall
if (self.x() + self.hit_bounds().right as i32) > (x * 2 - 1) * half_tile_size
&& (self.x() + self.hit_bounds().right as i32) < (x * 2) * half_tile_size
{
self.set_x(((x * 2 - 1) * half_tile_size) - self.hit_bounds().right as i32);
if self.is_player() {
if self.vel_x() > 0x180 {
self.set_vel_x(0x180);
}
if !self.player_right_pressed() && self.vel_x() > 0 {
self.set_vel_x(0);
}
}
self.flags().set_hit_right_wall(true);
}
}
if ((self.x() - self.hit_bounds().right as i32) < (x * 2 + 1) * half_tile_size - bounds_x)
&& ((self.x() + self.hit_bounds().right as i32) > (x * 2 - 1) * half_tile_size + bounds_x)
{
// ceiling
if (self.y() - self.hit_bounds().top as i32) < (y * 2 + 1) * half_tile_size
&& (self.y() - self.hit_bounds().top as i32) > (y * 2) * half_tile_size
{
self.set_y(((y * 2 + 1) * half_tile_size) + self.hit_bounds().top as i32);
if self.is_player() {
if !self.cond().hidden() && self.vel_y() < -0x200 {
state.sound_manager.play_sfx(3);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
}
if self.vel_y() < 0 {
self.set_vel_y(0);
}
} else {
self.set_vel_y(0);
}
self.flags().set_hit_top_wall(true);
}
// floor
if ((self.y() + self.hit_bounds().bottom as i32) > ((y * 2 - 1) * half_tile_size))
&& ((self.y() + self.hit_bounds().bottom as i32) < (y * 2) * half_tile_size)
{
self.set_y(((y * 2 - 1) * half_tile_size) - self.hit_bounds().bottom as i32);
if self.is_player() {
if self.vel_y() > 0x400 {
state.sound_manager.play_sfx(23);
}
if self.vel_y() > 0 {
self.set_vel_y(0);
}
} else {
self.set_vel_y(0);
}
self.flags().set_hit_bottom_wall(true);
}
}
}
fn test_platform_hit(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let half_tile_size = state.tile_size.as_int() * 0x100;
if ((self.x() - self.hit_bounds().right as i32) < (x * 2 + 1) * half_tile_size)
&& ((self.x() + self.hit_bounds().right as i32) > (x * 2 - 1) * half_tile_size)
&& ((self.y() + self.hit_bounds().bottom as i32) > ((y * 2 - 1) * half_tile_size))
&& ((self.y() + self.hit_bounds().bottom as i32) < (y * 2 - 1) * half_tile_size + 0x400)
{
self.set_y(((y * 2 - 1) * half_tile_size) - self.hit_bounds().bottom as i32);
if self.is_player() {
if self.vel_y() > 0x400 {
state.sound_manager.play_sfx(23);
}
if self.vel_y() > 0 {
self.set_vel_y(0);
}
} else {
self.set_vel_y(0);
}
self.flags().set_hit_bottom_wall(true);
}
}
// upper left slope (bigger half)
fn test_hit_upper_left_slope_high(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
let quarter_tile_size = half_tile_size / 2;
if self.x() < (x * 2 + 1) * half_tile_size
&& self.x() > (x * 2 - 1) * half_tile_size
&& (self.y() - self.hit_bounds().top as i32)
< (y * tile_size) - (self.x() - x * tile_size) / 2 + quarter_tile_size
&& (self.y() + self.hit_bounds().bottom as i32) > (y * 2 - 1) * half_tile_size
{
self.set_y(
(y * tile_size) - ((self.x() - x * tile_size) / 2) + quarter_tile_size + self.hit_bounds().top as i32,
);
if self.is_player() && !self.cond().hidden() && self.vel_y() < -0x200 {
state.sound_manager.play_sfx(3);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
}
if self.vel_y() < 0 {
self.set_vel_y(0);
}
self.flags().set_hit_top_wall(true);
self.flags().set_hit_upper_left_slope(true);
}
}
// upper left slope (smaller half)
fn test_hit_upper_left_slope_low(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
let quarter_tile_size = half_tile_size / 2;
if self.x() < (x * 2 + 1) * half_tile_size
&& self.x() > (x * 2 - 1) * half_tile_size
&& (self.y() - self.hit_bounds().top as i32)
< (y * tile_size) - (self.x() - x * tile_size) / 2 - quarter_tile_size
&& (self.y() + self.hit_bounds().bottom as i32) > (y * 2 - 1) * half_tile_size
{
self.set_y(
(y * tile_size) - ((self.x() - x * tile_size) / 2) - quarter_tile_size + self.hit_bounds().top as i32,
);
if self.is_player() && !self.cond().hidden() && self.vel_y() < -0x200 {
state.sound_manager.play_sfx(3);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
}
if self.vel_y() < 0 {
self.set_vel_y(0);
}
self.flags().set_hit_top_wall(true);
self.flags().set_hit_upper_left_slope(true);
}
}
// upper right slope (smaller half)
fn test_hit_upper_right_slope_low(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
let quarter_tile_size = half_tile_size / 2;
if self.x() < (x * 2 + 1) * half_tile_size
&& self.x() > (x * 2 - 1) * half_tile_size
&& (self.y() - self.hit_bounds().top as i32)
< (y * tile_size) + (self.x() - x * tile_size) / 2 - quarter_tile_size
&& (self.y() + self.hit_bounds().bottom as i32) > (y * 2 - 1) * half_tile_size
{
self.set_y(
(y * tile_size) + ((self.x() - x * tile_size) / 2) - quarter_tile_size + self.hit_bounds().top as i32,
);
if self.is_player() && !self.cond().hidden() && self.vel_y() < -0x200 {
state.sound_manager.play_sfx(3);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
}
if self.vel_y() < 0 {
self.set_vel_y(0);
}
self.flags().set_hit_top_wall(true);
self.flags().set_hit_upper_right_slope(true);
}
}
// upper right slope (bigger half)
fn test_hit_upper_right_slope_high(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
let quarter_tile_size = half_tile_size / 2;
if self.x() < (x * 2 + 1) * half_tile_size
&& self.x() > (x * 2 - 1) * half_tile_size
&& (self.y() - self.hit_bounds().top as i32)
< (y * tile_size) + (self.x() - x * tile_size) / 2 + quarter_tile_size
&& (self.y() + self.hit_bounds().bottom as i32) > (y * 2 - 1) * half_tile_size
{
self.set_y(
(y * tile_size) + ((self.x() - x * tile_size) / 2) + quarter_tile_size + self.hit_bounds().top as i32,
);
if self.is_player() && !self.cond().hidden() && self.vel_y() < -0x200 {
state.sound_manager.play_sfx(3);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
}
if self.vel_y() < 0 {
self.set_vel_y(0);
}
self.flags().set_hit_top_wall(true);
self.flags().set_hit_upper_right_slope(true);
}
}
// lower left half (bigger)
fn test_hit_lower_left_slope_high(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
let quarter_tile_size = half_tile_size / 2;
self.flags().set_hit_left_higher_half(true);
if self.x() < (x * 2 + 1) * half_tile_size
&& self.x() > (x * 2 - 1) * half_tile_size
&& (self.y() + self.hit_bounds().bottom as i32)
> (y * tile_size) + (self.x() - x * tile_size) / 2 - quarter_tile_size
&& (self.y() - self.hit_bounds().top as i32) < (y * 2 + 1) * half_tile_size
{
self.set_y(
(y * tile_size) + ((self.x() - x * tile_size) / 2)
- quarter_tile_size
- self.hit_bounds().bottom as i32,
);
if self.is_player() && self.vel_y() > 0x400 {
state.sound_manager.play_sfx(23);
}
if self.vel_y() > 0 {
self.set_vel_y(0);
}
self.flags().set_hit_left_slope(true);
self.flags().set_hit_bottom_wall(true);
}
}
// lower left half (smaller)
fn test_hit_lower_left_slope_low(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
let quarter_tile_size = half_tile_size / 2;
self.flags().set_hit_left_lower_half(true);
if (self.x() < (x * 2 + 1) * half_tile_size)
&& (self.x() > (x * 2 - 1) * half_tile_size)
&& (self.y() + self.hit_bounds().bottom as i32)
> (y * tile_size) + (self.x() - x * tile_size) / 2 + quarter_tile_size
&& (self.y() - self.hit_bounds().top as i32) < (y * 2 + 1) * half_tile_size
{
self.set_y(
(y * tile_size) + ((self.x() - x * tile_size) / 2) + quarter_tile_size
- self.hit_bounds().bottom as i32,
);
if self.is_player() && self.vel_y() > 0x400 {
state.sound_manager.play_sfx(23);
}
if self.vel_y() > 0 {
self.set_vel_y(0);
}
self.flags().set_hit_left_slope(true);
self.flags().set_hit_bottom_wall(true);
}
}
// lower right half (smaller)
fn test_hit_lower_right_slope_low(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
let quarter_tile_size = half_tile_size / 2;
self.flags().set_hit_right_lower_half(true);
if (self.x() < (x * 2 + 1) * half_tile_size)
&& (self.x() > (x * 2 - 1) * half_tile_size)
&& (self.y() + self.hit_bounds().bottom as i32)
> (y * tile_size) - (self.x() - x * tile_size) / 2 + quarter_tile_size
&& (self.y() - self.hit_bounds().top as i32) < (y * 2 + 1) * half_tile_size
{
self.set_y(
(y * tile_size) - ((self.x() - x * tile_size) / 2) + quarter_tile_size
- self.hit_bounds().bottom as i32,
);
if self.is_player() && self.vel_y() > 0x400 {
state.sound_manager.play_sfx(23);
}
if self.vel_y() > 0 {
self.set_vel_y(0);
}
self.flags().set_hit_right_slope(true);
self.flags().set_hit_bottom_wall(true);
}
}
// lower right half (bigger)
fn test_hit_lower_right_slope_high(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
let quarter_tile_size = half_tile_size / 2;
self.flags().set_hit_right_higher_half(true);
if (self.x() < (x * 2 + 1) * half_tile_size)
&& (self.x() > (x * 2 - 1) * half_tile_size)
&& (self.y() + self.hit_bounds().bottom as i32)
> (y * tile_size) - (self.x() - x * tile_size) / 2 - quarter_tile_size
&& (self.y() - self.hit_bounds().top as i32) < (y * 2 + 1) * half_tile_size
{
self.set_y(
(y * tile_size)
- ((self.x() - x * tile_size) / 2)
- quarter_tile_size
- self.hit_bounds().bottom as i32,
);
if self.is_player() && self.vel_y() > 0x400 {
state.sound_manager.play_sfx(23);
}
if self.vel_y() > 0 {
self.set_vel_y(0);
}
self.flags().set_hit_right_slope(true);
self.flags().set_hit_bottom_wall(true);
}
}
// upper left slope
fn test_hit_upper_left_slope(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
if self.x() < (x * 2 + 1) * half_tile_size
&& self.x() > (x * 2 - 1) * half_tile_size
&& (self.y() - self.hit_bounds().top as i32) < (y * tile_size) - (self.x() - x * tile_size)
&& (self.y() + self.hit_bounds().bottom as i32) > (y * 2 - 1) * half_tile_size
{
self.set_y((y * tile_size) - (self.x() - x * tile_size) + self.hit_bounds().top as i32);
if self.is_player() && !self.cond().hidden() && self.vel_y() < -0x200 {
state.sound_manager.play_sfx(3);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
}
if self.vel_y() < 0 {
self.set_vel_y(0);
}
self.flags().set_hit_top_wall(true);
}
}
// upper right slope
fn test_hit_upper_right_slope(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
if self.x() < (x * 2 + 1) * half_tile_size
&& self.x() > (x * 2 - 1) * half_tile_size
&& (self.y() - self.hit_bounds().top as i32) < (y * tile_size) + (self.x() - x * tile_size)
&& (self.y() + self.hit_bounds().bottom as i32) > (y * 2 - 1) * half_tile_size
{
self.set_y((y * tile_size) + (self.x() - x * tile_size) + self.hit_bounds().top as i32);
if self.is_player() && !self.cond().hidden() && self.vel_y() < -0x200 {
state.sound_manager.play_sfx(3);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
state.create_caret(
self.x(),
self.y() - self.hit_bounds().top as i32,
CaretType::LittleParticles,
Direction::Left,
);
}
if self.vel_y() < 0 {
self.set_vel_y(0);
}
self.flags().set_hit_top_wall(true);
}
}
// lower left slope
fn test_hit_lower_left_slope(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
let quarter_tile_size = half_tile_size / 2;
self.flags().set_hit_left_higher_half(true);
if self.x() < (x * 2 + 1) * half_tile_size
&& self.x() > (x * 2 - 1) * half_tile_size
&& (self.y() + self.hit_bounds().bottom as i32)
> (y * tile_size) + (self.x() - x * tile_size) - quarter_tile_size
&& (self.y() - self.hit_bounds().top as i32) < (y * 2 + 1) * half_tile_size
{
self.set_y(
(y * tile_size) + (self.x() - x * tile_size) - quarter_tile_size - self.hit_bounds().bottom as i32,
);
if self.is_player() && self.vel_y() > 0x400 {
state.sound_manager.play_sfx(23);
}
if self.vel_y() > 0 {
self.set_vel_y(0);
}
self.flags().set_hit_left_slope(true);
self.flags().set_hit_bottom_wall(true);
}
}
// lower right slope
fn test_hit_lower_right_slope(&mut self, state: &mut SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let half_tile_size = tile_size / 2;
let quarter_tile_size = half_tile_size / 2;
self.flags().set_hit_right_higher_half(true);
if (self.x() < (x * 2 + 1) * half_tile_size)
&& (self.x() > (x * 2 - 1) * half_tile_size)
&& (self.y() + self.hit_bounds().bottom as i32)
> (y * tile_size) - (self.x() - x * tile_size) - quarter_tile_size
&& (self.y() - self.hit_bounds().top as i32) < (y * 2 + 1) * half_tile_size
{
self.set_y(
(y * tile_size) - (self.x() - x * tile_size) - quarter_tile_size - self.hit_bounds().bottom as i32,
);
if self.is_player() && self.vel_y() > 0x400 {
state.sound_manager.play_sfx(23);
}
if self.vel_y() > 0 {
self.set_vel_y(0);
}
self.flags().set_hit_right_slope(true);
self.flags().set_hit_bottom_wall(true);
}
}
fn test_hit_water(&mut self, state: &SharedGameState, x: i32, y: i32) {
let tile_size = state.tile_size.as_int() * 0x200;
let mult = tile_size / 16;
let bounds_x = if self.is_player() { 5 } else { 6 } * mult;
let bounds_up = if self.is_player() { 5 } else { 6 } * mult;
let bounds_down = if self.is_player() { 0 } else { 6 } * mult;
if (self.x() - self.hit_bounds().right as i32) < x * tile_size + bounds_x
&& (self.x() + self.hit_bounds().right as i32) > x * tile_size - bounds_x
&& (self.y() - self.hit_bounds().top as i32) < y * tile_size + bounds_up
&& (self.y() + self.hit_bounds().bottom as i32) > y * tile_size - bounds_down
{
self.flags().set_in_water(true);
}
}
fn test_hit_spike(&mut self, state: &SharedGameState, x: i32, y: i32, water: bool) {
let mult = state.tile_size.as_int() * 0x200 / 16;
if (self.x() - 0x800) < (x * 16 + 4) * mult
&& (self.x() + 0x800) > (x * 16 - 4) * mult
&& (self.y() - 0x800) < (y * 16 + 3) * mult
&& (self.y() + 0x800) > (y * 16 - 3) * mult
{
self.flags().set_hit_by_spike(true);
if water {
self.flags().set_in_water(true);
self.flags().set_bloody_droplets(true);
}
}
}
fn test_hit_force(&mut self, state: &SharedGameState, x: i32, y: i32, direction: Direction, water: bool) {
let mult = state.tile_size.as_int() * 0x200 / 16;
if (self.x() - self.hit_bounds().left as i32) < (x * 16 + 6) * mult
&& (self.x() + self.hit_bounds().right as i32) > (x * 16 - 6) * mult
&& (self.y() - self.hit_bounds().top as i32) < (y * 16 + 6) * mult
&& (self.y() + self.hit_bounds().bottom as i32) > (y * 16 - 6) * mult
{
match direction {
Direction::Left => self.flags().set_force_left(true),
Direction::Up => self.flags().set_force_up(true),
Direction::Right => self.flags().set_force_right(true),
Direction::Bottom => self.flags().set_force_down(true),
Direction::FacingPlayer => unreachable!(),
}
if water {
self.flags().set_in_water(true);
}
}
}
fn tick_map_collisions(&mut self, state: &mut SharedGameState, _npc_list: &NPCList, stage: &mut Stage) {
let hit_rect_size = self.hit_rect_size().clamp(1, 4);
let hit_rect_size = if state.tile_size == TileSize::Tile8x8 {
4 * hit_rect_size * hit_rect_size
} else {
hit_rect_size * hit_rect_size
};
let tile_size = state.tile_size.as_int() * 0x200;
let x = (self.x() + self.offset_x()) / tile_size;
let y = (self.y() + self.offset_y()) / tile_size;
self.flags().0 = 0;
for (idx, &(ox, oy)) in OFFSETS.iter().enumerate() {
if idx == hit_rect_size {
break;
}
let attrib = stage.map.get_attribute((x + ox) as usize, (y + oy) as usize);
match attrib {
// Spikes
0x62 | 0x42 if self.is_player() => {
self.test_hit_spike(state, x + ox, y + oy, attrib & 0x20 != 0);
}
// Blocks
0x02 | 0x60 => {
self.test_hit_water(state, x + ox, y + oy);
}
0x62 if !self.is_player() => {
self.test_hit_water(state, x + ox, y + oy);
}
0x61 => {
self.test_block_hit(state, x + ox, y + oy);
self.test_hit_water(state, x + ox, y + oy);
}
0x04 | 0x64 if !self.is_player() => {
self.test_block_hit(state, x + ox, y + oy);
self.test_hit_water(state, x + ox, y + oy);
}
0x05 | 0x41 | 0x43 | 0x46 if self.is_player() => {
self.test_block_hit(state, x + ox, y + oy);
}
0x03 | 0x05 | 0x41 | 0x43 if !self.is_player() => {
self.test_block_hit(state, x + ox, y + oy);
}
0x44 => {
if !self.ignore_tile_44() {
self.test_block_hit(state, x + ox, y + oy);
}
}
0x4a => {
self.test_platform_hit(state, x + ox, y + oy);
}
// Slopes
0x50 | 0x70 => {
self.test_hit_upper_left_slope_high(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
0x51 | 0x71 => {
self.test_hit_upper_left_slope_low(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
0x52 | 0x72 => {
self.test_hit_upper_right_slope_low(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
0x53 | 0x73 => {
self.test_hit_upper_right_slope_high(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
0x54 | 0x74 => {
self.test_hit_lower_left_slope_high(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
0x55 | 0x75 => {
self.test_hit_lower_left_slope_low(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
0x56 | 0x76 => {
self.test_hit_lower_right_slope_low(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
0x57 | 0x77 => {
self.test_hit_lower_right_slope_high(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
0x5a | 0x7a => {
self.test_hit_upper_left_slope(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
0x5b | 0x7b => {
self.test_hit_upper_right_slope(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
0x5c | 0x7c => {
self.test_hit_lower_left_slope(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
0x5d | 0x7d => {
self.test_hit_lower_right_slope(state, x + ox, y + oy);
if attrib & 0x20 != 0 {
self.test_hit_water(state, x + ox, y + oy);
}
}
// Forces
0x80 | 0xa0 if self.is_player() => {
self.test_hit_force(state, x + ox, y + oy, Direction::Left, attrib & 0x20 != 0);
}
0x81 | 0xa1 if self.is_player() => {
self.test_hit_force(state, x + ox, y + oy, Direction::Up, attrib & 0x20 != 0);
}
0x82 | 0xa2 if self.is_player() => {
self.test_hit_force(state, x + ox, y + oy, Direction::Right, attrib & 0x20 != 0);
}
0x83 | 0xa3 if self.is_player() => {
self.test_hit_force(state, x + ox, y + oy, Direction::Bottom, attrib & 0x20 != 0);
}
0x80 | 0xa0 if !self.is_player() => {
self.flags().set_force_left(true);
if attrib & 0x20 != 0 {
self.flags().set_in_water(true);
}
}
0x81 | 0xa1 if !self.is_player() => {
self.flags().set_force_up(true);
if attrib & 0x20 != 0 {
self.flags().set_in_water(true);
}
}
0x82 | 0xa2 if !self.is_player() => {
self.flags().set_force_right(true);
if attrib & 0x20 != 0 {
self.flags().set_in_water(true);
}
}
0x83 | 0xa3 if !self.is_player() => {
self.flags().set_force_down(true);
if attrib & 0x20 != 0 {
self.flags().set_in_water(true);
}
}
_ => {}
}
}
if (self.y() - 0x800) > state.water_level {
self.flags().set_in_water(true);
}
}
}