mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-19 04:02:47 +00:00
488 lines
16 KiB
Rust
488 lines
16 KiB
Rust
use std::ops::Div;
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use bitvec::vec::BitVec;
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use chrono::{Datelike, Local};
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use crate::bmfont_renderer::BMFontRenderer;
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use crate::caret::{Caret, CaretType};
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use crate::common::{ControlFlags, Direction, FadeState};
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use crate::engine_constants::EngineConstants;
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use crate::framework::backend::BackendTexture;
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use crate::framework::context::Context;
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use crate::framework::error::GameResult;
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use crate::framework::graphics::{create_texture_mutable, set_render_target};
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use crate::framework::keyboard::ScanCode;
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use crate::framework::vfs::OpenOptions;
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use crate::framework::{filesystem, graphics};
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#[cfg(feature = "hooks")]
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use crate::hooks::init_hooks;
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use crate::input::touch_controls::TouchControls;
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use crate::npc::NPCTable;
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use crate::profile::GameProfile;
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use crate::rng::XorShift;
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use crate::scene::game_scene::GameScene;
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use crate::scene::title_scene::TitleScene;
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use crate::scene::Scene;
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#[cfg(feature = "scripting")]
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use crate::scripting::LuaScriptingState;
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use crate::settings::Settings;
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use crate::sound::SoundManager;
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use crate::stage::StageData;
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use crate::str;
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use crate::text_script::{ScriptMode, TextScriptExecutionState, TextScriptVM};
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use crate::texture_set::TextureSet;
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#[derive(PartialEq, Eq, Copy, Clone)]
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pub enum TimingMode {
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_50Hz,
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_60Hz,
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FrameSynchronized,
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}
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impl TimingMode {
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pub fn get_delta(self) -> usize {
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match self {
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TimingMode::_50Hz => 1000000000 / 50,
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TimingMode::_60Hz => 1000000000 / 60,
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TimingMode::FrameSynchronized => 0,
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}
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}
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pub fn get_delta_millis(self) -> f64 {
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match self {
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TimingMode::_50Hz => 1000.0 / 50.0,
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TimingMode::_60Hz => 1000.0 / 60.0,
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TimingMode::FrameSynchronized => 0.0,
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}
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}
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pub fn get_tps(self) -> usize {
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match self {
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TimingMode::_50Hz => 50,
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TimingMode::_60Hz => 60,
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TimingMode::FrameSynchronized => 0,
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}
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}
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}
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#[derive(PartialEq, Eq, Copy, Clone)]
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pub enum Season {
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None,
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Halloween,
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Christmas,
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}
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impl Season {
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pub fn current() -> Season {
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let now = Local::now();
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if (now.month() == 10 && now.day() > 25) || (now.month() == 11 && now.day() < 3) {
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Season::Halloween
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} else if (now.month() == 12 && now.day() > 23) || (now.month() == 0 && now.day() < 7) {
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Season::Christmas
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} else {
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Season::None
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}
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}
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}
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#[derive(PartialEq, Eq, Copy, Clone)]
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pub enum TileSize {
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Tile8x8,
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Tile16x16,
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}
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impl TileSize {
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pub const fn as_float(self) -> f32 {
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match self {
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TileSize::Tile8x8 => 8.0,
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TileSize::Tile16x16 => 16.0,
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}
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}
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pub const fn as_int(self) -> i32 {
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match self {
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TileSize::Tile8x8 => 8,
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TileSize::Tile16x16 => 16,
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}
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}
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}
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pub struct SharedGameState {
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pub timing_mode: TimingMode,
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pub control_flags: ControlFlags,
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pub game_flags: BitVec,
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pub skip_flags: BitVec,
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pub map_flags: BitVec,
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pub fade_state: FadeState,
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/// RNG used by game state, using it for anything else might cause unintended side effects and break replays.
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pub game_rng: XorShift,
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/// RNG used by graphics effects that aren't dependent on game's state.
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pub effect_rng: XorShift,
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pub tile_size: TileSize,
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pub quake_counter: u16,
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pub teleporter_slots: Vec<(u16, u16)>,
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pub carets: Vec<Caret>,
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pub touch_controls: TouchControls,
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pub base_path: String,
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pub npc_table: NPCTable,
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pub npc_super_pos: (i32, i32),
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pub npc_curly_target: (i32, i32),
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pub npc_curly_counter: u16,
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pub stages: Vec<StageData>,
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pub frame_time: f64,
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pub debugger: bool,
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pub scale: f32,
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pub canvas_size: (f32, f32),
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pub screen_size: (f32, f32),
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pub preferred_viewport_size: (f32, f32),
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pub next_scene: Option<Box<dyn Scene>>,
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pub textscript_vm: TextScriptVM,
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pub lightmap_canvas: Option<Box<dyn BackendTexture>>,
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pub season: Season,
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pub constants: EngineConstants,
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pub font: BMFontRenderer,
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pub texture_set: TextureSet,
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#[cfg(feature = "scripting")]
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pub lua: LuaScriptingState,
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pub sound_manager: SoundManager,
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pub settings: Settings,
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pub shutdown: bool,
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}
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impl SharedGameState {
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pub fn new(ctx: &mut Context) -> GameResult<SharedGameState> {
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let mut constants = EngineConstants::defaults();
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let sound_manager = SoundManager::new(ctx)?;
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let mut base_path = "/";
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let settings = Settings::load(ctx)?;
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if filesystem::exists(ctx, "/base/Nicalis.bmp") {
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info!("Cave Story+ (PC) data files detected.");
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constants.apply_csplus_patches(&sound_manager);
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base_path = "/base/";
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} else if filesystem::exists(ctx, "/base/lighting.tbl") {
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info!("Cave Story+ (Switch) data files detected.");
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constants.apply_csplus_patches(&sound_manager);
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constants.apply_csplus_nx_patches();
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base_path = "/base/";
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} else if filesystem::exists(ctx, "/mrmap.bin") {
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info!("CSE2E data files detected.");
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} else if filesystem::exists(ctx, "/stage.dat") {
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info!("NXEngine-evo data files detected.");
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}
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let font = BMFontRenderer::load(base_path, &constants.font_path, ctx)
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.or_else(|_| BMFontRenderer::load("/", "builtin/builtin_font.fnt", ctx))?;
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let season = Season::current();
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let mut texture_set = TextureSet::new(base_path);
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if constants.is_cs_plus {
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texture_set.apply_seasonal_content(season, &settings);
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}
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for i in 0..0xffu8 {
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let path = format!("{}/pxt/fx{:02x}.pxt", base_path, i);
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if let Ok(file) = filesystem::open(ctx, path) {
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sound_manager.set_sample_params_from_file(i, file)?;
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continue;
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}
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let path = format!("/pxt/fx{:02x}.pxt", i);
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if let Ok(file) = filesystem::open(ctx, path) {
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sound_manager.set_sample_params_from_file(i, file)?;
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continue;
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}
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let path = format!("{}/PixTone/{:03}.pxt", base_path, i);
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if let Ok(file) = filesystem::open(ctx, path) {
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sound_manager.set_sample_params_from_file(i, file)?;
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continue;
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}
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let path = format!("/PixTone/{:03}.pxt", i);
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if let Ok(file) = filesystem::open(ctx, path) {
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sound_manager.set_sample_params_from_file(i, file)?;
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continue;
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}
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}
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println!("lookup path: {:#?}", texture_set.paths);
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#[cfg(feature = "hooks")]
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init_hooks();
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Ok(SharedGameState {
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timing_mode: TimingMode::_50Hz,
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control_flags: ControlFlags(0),
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game_flags: bitvec::bitvec![0; 8000],
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skip_flags: bitvec::bitvec![0; 64],
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map_flags: bitvec::bitvec![0; 64],
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fade_state: FadeState::Hidden,
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game_rng: XorShift::new(0),
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effect_rng: XorShift::new(123),
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tile_size: TileSize::Tile16x16,
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quake_counter: 0,
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teleporter_slots: Vec::with_capacity(8),
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carets: Vec::with_capacity(32),
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touch_controls: TouchControls::new(),
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base_path: str!(base_path),
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npc_table: NPCTable::new(),
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npc_super_pos: (0, 0),
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npc_curly_target: (0, 0),
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npc_curly_counter: 0,
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stages: Vec::with_capacity(96),
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frame_time: 0.0,
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debugger: false,
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scale: 2.0,
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screen_size: (640.0, 480.0),
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canvas_size: (320.0, 240.0),
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preferred_viewport_size: (320.0, 240.0),
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next_scene: None,
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textscript_vm: TextScriptVM::new(),
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lightmap_canvas: None,
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season,
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constants,
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font,
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texture_set,
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#[cfg(feature = "scripting")]
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lua: LuaScriptingState::new(),
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sound_manager,
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settings,
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shutdown: false,
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})
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}
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pub fn process_debug_keys(&mut self, key_code: ScanCode) {
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match key_code {
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ScanCode::F3 => self.settings.god_mode = !self.settings.god_mode,
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ScanCode::F4 => self.settings.infinite_booster = !self.settings.infinite_booster,
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ScanCode::F5 => self.settings.subpixel_coords = !self.settings.subpixel_coords,
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ScanCode::F6 => self.settings.motion_interpolation = !self.settings.motion_interpolation,
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ScanCode::F7 => self.set_speed(1.0),
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ScanCode::F8 => {
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if self.settings.speed > 0.2 {
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self.set_speed(self.settings.speed - 0.1);
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}
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}
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ScanCode::F9 => {
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if self.settings.speed < 3.0 {
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self.set_speed(self.settings.speed + 0.1);
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}
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}
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ScanCode::F10 => self.settings.debug_outlines = !self.settings.debug_outlines,
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ScanCode::F12 => self.debugger = !self.debugger,
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_ => {}
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}
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}
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pub fn reload_textures(&mut self) {
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let mut texture_set = TextureSet::new(self.base_path.as_str());
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if self.constants.is_cs_plus {
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texture_set.apply_seasonal_content(self.season, &self.settings);
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}
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self.texture_set = texture_set;
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}
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pub fn graphics_reset(&mut self) {
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self.reload_textures();
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}
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pub fn start_new_game(&mut self, ctx: &mut Context) -> GameResult {
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self.reset();
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#[cfg(feature = "scripting")]
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self.lua.reload_scripts(ctx)?;
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let mut next_scene = GameScene::new(self, ctx, self.constants.game.new_game_stage as usize)?;
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next_scene.player1.cond.set_alive(true);
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let (pos_x, pos_y) = self.constants.game.new_game_player_pos;
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next_scene.player1.x = pos_x as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
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next_scene.player1.y = pos_y as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
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self.reset_map_flags();
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self.fade_state = FadeState::Hidden;
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self.textscript_vm.state = TextScriptExecutionState::Running(self.constants.game.new_game_event, 0);
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self.next_scene = Some(Box::new(next_scene));
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Ok(())
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}
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pub fn start_intro(&mut self, ctx: &mut Context) -> GameResult {
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#[cfg(feature = "scripting")]
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self.lua.reload_scripts(ctx)?;
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let start_stage_id = self.constants.game.intro_stage as usize;
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if self.stages.len() < start_stage_id {
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log::warn!("Intro scene out of bounds in stage table, skipping to title...");
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self.next_scene = Some(Box::new(TitleScene::new()));
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return Ok(());
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}
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let mut next_scene = GameScene::new(self, ctx, start_stage_id)?;
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next_scene.player1.cond.set_hidden(true);
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let (pos_x, pos_y) = self.constants.game.intro_player_pos;
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next_scene.player1.x = pos_x as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
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next_scene.player1.y = pos_y as i32 * next_scene.stage.map.tile_size.as_int() * 0x200;
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next_scene.intro_mode = true;
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self.reset_map_flags();
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self.fade_state = FadeState::Hidden;
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self.textscript_vm.state = TextScriptExecutionState::Running(self.constants.game.intro_event, 0);
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self.next_scene = Some(Box::new(next_scene));
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Ok(())
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}
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pub fn save_game(&mut self, game_scene: &mut GameScene, ctx: &mut Context) -> GameResult {
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if let Ok(data) = filesystem::open_options(ctx, "/Profile.dat", OpenOptions::new().write(true).create(true)) {
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let profile = GameProfile::dump(self, game_scene);
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profile.write_save(data)?;
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} else {
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log::warn!("Cannot open save file.");
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}
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Ok(())
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}
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pub fn load_or_start_game(&mut self, ctx: &mut Context) -> GameResult {
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if let Ok(data) = filesystem::user_open(ctx, "/Profile.dat") {
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match GameProfile::load_from_save(data) {
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Ok(profile) => {
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self.reset();
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let mut next_scene = GameScene::new(self, ctx, profile.current_map as usize)?;
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profile.apply(self, &mut next_scene, ctx);
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#[cfg(feature = "scripting")]
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self.lua.reload_scripts(ctx)?;
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self.next_scene = Some(Box::new(next_scene));
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return Ok(());
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}
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Err(e) => {
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log::warn!("Failed to load save game, starting new one: {}", e);
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}
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}
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} else {
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log::warn!("No save game found, starting new one...");
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}
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self.start_new_game(ctx)
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}
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pub fn reset(&mut self) {
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self.control_flags.0 = 0;
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self.game_flags = bitvec::bitvec![0; 8000];
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self.fade_state = FadeState::Hidden;
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self.game_rng = XorShift::new(0);
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self.teleporter_slots.clear();
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self.quake_counter = 0;
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self.carets.clear();
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self.textscript_vm.set_mode(ScriptMode::Map);
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self.textscript_vm.suspend = true;
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}
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pub fn handle_resize(&mut self, ctx: &mut Context) -> GameResult {
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self.screen_size = graphics::screen_size(ctx);
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let scale_x = self.screen_size.1.div(self.preferred_viewport_size.1).floor().max(1.0);
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let scale_y = self.screen_size.0.div(self.preferred_viewport_size.0).floor().max(1.0);
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self.scale = f32::min(scale_x, scale_y);
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self.canvas_size = (self.screen_size.0 / self.scale, self.screen_size.1 / self.scale);
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let (width, height) = (self.screen_size.0 as u16, self.screen_size.1 as u16);
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// ensure no texture is bound before destroying them.
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set_render_target(ctx, None)?;
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self.lightmap_canvas = Some(create_texture_mutable(ctx, width, height)?);
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Ok(())
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}
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pub fn tick_carets(&mut self) {
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for caret in self.carets.iter_mut() {
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caret.tick(&self.effect_rng, &self.constants);
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}
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self.carets.retain(|c| !c.is_dead());
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}
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pub fn create_caret(&mut self, x: i32, y: i32, ctype: CaretType, direct: Direction) {
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self.carets.push(Caret::new(x, y, ctype, direct, &self.constants));
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}
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pub fn set_speed(&mut self, value: f64) {
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self.settings.speed = value.clamp(0.1, 3.0);
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self.frame_time = 0.0;
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}
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pub fn current_tps(&self) -> f64 {
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self.timing_mode.get_tps() as f64 * self.settings.speed
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}
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pub fn shutdown(&mut self) {
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self.shutdown = true;
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}
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pub fn set_flag(&mut self, id: usize, value: bool) {
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if id < self.game_flags.len() {
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self.game_flags.set(id, value);
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} else {
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log::warn!("Attempted to set an out-of-bounds flag {}:", id);
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}
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}
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pub fn get_flag(&self, id: usize) -> bool {
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if let Some(flag) = self.game_flags.get(id) {
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*flag
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} else {
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false
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}
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}
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pub fn reset_skip_flags(&mut self) {
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self.skip_flags = bitvec::bitvec![0; 64];
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}
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pub fn set_skip_flag(&mut self, id: usize, value: bool) {
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if id < self.skip_flags.len() {
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self.skip_flags.set(id, value);
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} else {
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log::warn!("Attempted to set an out-of-bounds skip flag {}:", id);
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}
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}
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pub fn get_skip_flag(&self, id: usize) -> bool {
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if let Some(flag) = self.skip_flags.get(id) {
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*flag
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} else {
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false
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}
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}
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pub fn reset_map_flags(&mut self) {
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self.map_flags = bitvec::bitvec![0; 128];
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}
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pub fn set_map_flag(&mut self, id: usize, value: bool) {
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if id < self.map_flags.len() {
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self.map_flags.set(id, value);
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} else {
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log::warn!("Attempted to set an out-of-bounds map flag {}:", id);
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}
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}
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pub fn get_map_flag(&self, id: usize) -> bool {
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if let Some(flag) = self.map_flags.get(id) {
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*flag
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} else {
|
|
false
|
|
}
|
|
}
|
|
}
|